I've encountered a few niggles with this version. Overall, the release is impressive, but there are a few minor changes that I think would really improve the application:
1. I'm not completely sold on the new damage algorithm UI. I understand that it's more 'accurate' than the older interfaces, but it creates discoverability issues. For example, if I want an attack to reduce a target's HP to 1, I have to know to try using the 9x class (magical; uses manipulate hit chance), or otherwise use trial and error to find the equation I want. That can be a tad frustrating.
2. There's an issue with how the UI lets several fields gain focus simultaneously. Consider the following example - if I start typing, which field gets updated?
The answer is none - nothing's actually selected. But it's impossible to tell. I'd suggest not putting any field in focus unless it's been clicked on.
3. UI controls in the AI window have a few padding and location issues (this is on Win7 64-bit) - look at the 'Disassemble', 'Search for Orphans' and 'Check Attacks' buttons:
4. It'd probably be a good idea to abstract the targeting controls, but that's a matter for a later release.
5. There are a few little problems with the AI editor. Auto-updating pointers as I enter assembler means I can't write my code on paper then just transcribe. There are times when tabbing / pressing enter after an opcode pushes me onto a newline, which then causes exceptions if it needs an argument.
6. When I alter a creature's name in the stats dialog, the change isn't reflected when I exit it.
7. It'd be nice to be able to re-import enemy stats / element and status affinities after dumping them. That'd allow me to make mass-manipulations with more advanced tools, like Excel. This isn't a major thing, though, and it would probably only benefit me and about three other people.
8. I'd also like to see a raw damage estimator for enemy attacks. That would help me gauge appropriate attack and magic power values.
Just a few ideas for the next release. Other than that, keep up the good work!