Author Topic: [PSX/PC] Battle editor - Proud Clod (1.5.0/FINAL)  (Read 215744 times)

Green_goblin

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Re: [REL 1.5.0/FINAL] Proud Clod
« Reply #525 on: 2014-04-09 15:56:03 »
Hello NF, I have a question for you

I'm trying to import the "scene.bin" PC version translated by DLPB into the PSX version.
Both PC & PSX files are identical so there should be no problem. However the size are not the same:

Original PSX file is 270.336 bytes (0x42000)
DLPB file is 278.528 bytes (0x44000)

So now I'll have to reduce the size of the file using your tool ProudClod until I get 270.338 bytes.
I deleted a couple of scenes (238 and 249), and I 've got the correct size. Are these scenes unused in the game? It looks like so, but I need your confirmation.

There is another problem, according to Thisguyaresick2 (a user form the RHDN forum):



Do you know something about that? Maybe there are certain scenes that, when modified, causes that oversized file.

Please let me know. Thank you and regards

« Last Edit: 2014-04-09 17:22:38 by Green_goblin »

NFITC1

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Re: [REL 1.5.0/FINAL] Proud Clod
« Reply #526 on: 2014-04-09 18:50:18 »
You're asking in the wrong place. Ask DLPB in a new thread.

DLPB

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Re: [REL 1.5.0/FINAL] Proud Clod
« Reply #527 on: 2014-04-09 18:54:06 »
The only reason my scene is larger is text.  Same for the Kernel files.  Nothing I can do about it really...   Unless touphscript is making them larger somehow?

but yeah, this is wrong thread. Take to touphscript thread in tools.

Karifean

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Re: [REL 1.5.0/FINAL] Proud Clod
« Reply #528 on: 2014-04-13 13:09:06 »
So I've just noticed I was using this "outdated" version of ProudClod for a while now. This may be unrelated but it seems my formations got quite screwed up (and yes, I did check the scene.bin lookup table in the KERNEL, it's correct). Like for example instead of fighting Airbuster, I suddenly fought three Special Combatants that overlapped (as in, their position was the same). Or sometimes enemies in the back row would suddenly appear in the front (and you'd get an Out of Range if you tried attacking them O_o).

I redownloaded PC just yesterday so I should have the up-to-date version, and I had hoped that this PC simply read and stored values somewhat wrongly, but it seems the problem isn't quite that easily fixed. The strangest part being.. I never even tinkered with the formations at all. Just the enemies.

I'm posting this here because I can't think of anything else that could've caused this. Anyone know a way to fix this?

Ansem

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Re: [REL 1.5.0/FINAL] Proud Clod
« Reply #529 on: 2014-04-13 18:55:23 »
So I've just noticed I was using this "outdated" version of ProudClod for a while now. This may be unrelated but it seems my formations got quite screwed up (and yes, I did check the scene.bin lookup table in the KERNEL, it's correct). Like for example instead of fighting Airbuster, I suddenly fought three Special Combatants that overlapped (as in, their position was the same). Or sometimes enemies in the back row would suddenly appear in the front (and you'd get an Out of Range if you tried attacking them O_o).

I redownloaded PC just yesterday so I should have the up-to-date version, and I had hoped that this PC simply read and stored values somewhat wrongly, but it seems the problem isn't quite that easily fixed. The strangest part being.. I never even tinkered with the formations at all. Just the enemies.

I'm posting this here because I can't think of anything else that could've caused this. Anyone know a way to fix this?

You've likely used the option that syncs an enemy with other scenes it is in. Don't use that option; it completely rapes the formations and there's no way to easily get them back unless you have backed up the scene.bin.

Karifean

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Re: [REL 1.5.0/FINAL] Proud Clod
« Reply #530 on: 2014-04-14 00:17:18 »
I see. Well that's unfortunate.

Bosola

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Re: [REL 1.5.0/FINAL] Proud Clod
« Reply #531 on: 2014-04-15 20:47:24 »
The enemy sync functionality merely syncs stats. It shouldn't cause enemies to be copied to new scenes, or for formation data to change.

I do remember some builds of PC breaking formation data from time to time; it caused me a lot of issues with Rebirth. It's fixed in more recent releases, though.
« Last Edit: 2014-04-21 17:41:44 by Bosola »

Ansem

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Re: [REL 1.5.0/FINAL] Proud Clod
« Reply #532 on: 2014-04-18 15:25:43 »
Well, I just re-downloaded the latest version to be sure. I randomly changed some stats of the first MP enemy I came across, synced it with other scenes and it specifically informs me that "the following scene enemy positions have been modified" and I instantly found a scene with broken formation data. Namely scene 93, formation 0 where an extra MP enemy appeared with all position data as FFFFh. Comparing the file against a vanilla one, I can tell that the extra soldier does not belong there and it only appeared because of the sync button in Proud Clod.

Bosola

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Re: [REL 1.5.0/FINAL] Proud Clod
« Reply #533 on: 2014-04-21 17:42:53 »
Interesting. In what scene was the enemy you sync'ed? If we can isolate criteria for replicating the bug, we can fix it much more easily.

NFITC1

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Re: [REL 1.5.0/FINAL] Proud Clod
« Reply #534 on: 2014-04-21 18:59:39 »
I see what the problem is. I didn't test the syncing function very much. There's a logic error in the code. Syncing copies the enemy in the current scene and pastes it through all the scenes in the scene.bin. In this case it is incorrectly assuming that the scene being pasted to is the current open scene. Takes a little bit of circular thinking to figure that out.

I just updated sourceforge with what I believe will fix the problem.

Ansem

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Re: [REL 1.5.0/FINAL] Proud Clod
« Reply #535 on: 2014-04-22 18:54:32 »
Well technically, the only problem I saw first was that while copying and pasting the enemy's stats correctly, it even attempts to touch the formation data. I now see why this would happen, though - it is for the case of someone modifying the enemy's model ID, right? The formation data needs to be updated separately to call that enemy or it will produce a rather broken battle in-game. However, here's the problem:

Let's take that Air Buster issue as an example. Apart from Air Buster's entry, the scene 91 also contains an entry for Special Combatant.

Now, Air Buster is in the first, second and third formation table of Scene 91. There are three Special Combatants in the fourth formation table.

Then look at Scene 86, first formation table. You'll find three Special Combatants. Now sync the current Special Combatant with other scenes...

And boom! Scene 91, first formation table. It is now filled with three Special Combatants, one of which has Air Buster's position values, and the two others have FFFFh position values because there weren't supposed to be three enemies in the first place. And there we have replicated Karifean's broken Air Buster fight, which no longer even contains Air Buster.  ;)

Now, the way I see it, updating the model IDs in formation tables is what doesn't work as intended. Instead of checking IF the formation table even has any enemies of a given ID (in this case, 001E), it simply copies over the synced enemy's IDs as they were in the original scene's formation tables.

...Then again, there's always the chance that my theory here couldn't be any more wrong, given the fact that I know nothing of Proud Clod's inner workings.  ;D

NFITC1

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Re: [REL 1.5.0/FINAL] Proud Clod
« Reply #536 on: 2014-04-22 20:12:26 »
Now, the way I see it, updating the model IDs in formation tables is what doesn't work as intended. Instead of checking IF the formation table even has any enemies of a given ID (in this case, 001E), it simply copies over the synced enemy's IDs as they were in the original scene's formation tables.

...Then again, there's always the chance that my theory here couldn't be any more wrong, given the fact that I know nothing of Proud Clod's inner workings.  ;D

Surprisingly, you are correct. Problem was it wasn't working as intended. I think it should be working now, but it's not a feature I used or even tested a lot.

mexico

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Re: [REL 1.5.0/FINAL] Proud Clod
« Reply #537 on: 2014-04-28 16:02:37 »
Hi guys, I'm new here!  ;) I'm french and I'm making a Hard Mod for the french version. I'm using Proud Clod, an excellent tool, but I have a problem: change the IA. I want to know if there is a simple tuto somewhere for doing this. I want to change the IA of Safer but it doesn't work.

Thanks and sorry for my bad english!  :)


NFITC1

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Re: [REL 1.5.0/FINAL] Proud Clod
« Reply #538 on: 2014-04-28 16:15:52 »
I want to know if there is a simple tuto somewhere for doing this.

You might want to check out the readme file that comes with WallMarket. It has a simple tutorial with some basic things. The details of the codes may be wrong, but the wiki is more up-to-date on the details of their functions. The wiki has no examples, however.

If you have specific questions on how to code, please use the topic you created. This topic is (should be) for technical discussion of the Proud Clod tool.

Xeeynamo

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Re: [REL 1.5.0/FINAL] Proud Clod
« Reply #539 on: 2014-06-30 12:03:28 »
It's the tool still in development? Because the AI editor is bugged as the hell and the disassembly it's not accurate with the else and tabbed spaces.. If the updated source code is avaiable, I'd like to improve it.

NFITC1

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Re: [REL 1.5.0/FINAL] Proud Clod
« Reply #540 on: 2014-06-30 13:15:38 »
It's the tool still in development? Because the AI editor is bugged as the hell and the disassembly it's not accurate with the else and tabbed spaces.. If the updated source code is avaiable, I'd like to improve it.

It's currently undergoing a ground-up re-write which I'm developing as I get to it. I've known all along that the AI handling is screwed up. It was written hastily and not-optimized so it could be a feature and never re-addressed.
You can find the source at the blog on the first post.

myst6re

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Re: [FF7] Battle editor - Proud Clod (1.5.0/FINAL)
« Reply #541 on: 2014-07-26 10:58:23 »
It seems that the "œ" character is buggy, ProudClod displays "œ", but saves "Œ". More precisely, it uses the value 0xAE instead of 0xAF.

NFITC1

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Re: [FF7] Battle editor - Proud Clod (1.5.0/FINAL)
« Reply #542 on: 2014-07-26 13:19:59 »
That's odd. I wonder if that's an encoding problem.

Roden

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Re: [REL 1.5.0/FINAL] Proud Clod
« Reply #543 on: 2014-10-23 01:30:44 »
I looked into this. It seems the file format in the JORG (Japanese original) version was different. And the only difference I can see is... padding?

The original Japanese individual (256) scene files are 7248 bytes in size as opposed to the releases thereafter which are 7808 bytes.

For example, in the abilities portion of the format each ability has sixteen additional bytes (which always seem to be FF) in the post-JORG releases. Earlier in the format there are other places where sixteen bytes are added-- which I suspect to relate to enemies. And then there is more padding at the end of the file.

Here is a sample file. I hope I'm not breaking rules by posting this. This is one where the enemies and stats/abilities remain the same between releases.

scene120 (as Scene Reader extracts them, 119 if starting from 0 (like Proud Clod shows))
Code: [Select]
53 00 54 00 55 00 ff ff 1f 00 ff ff 02 00 ff ff
40 00 42 00 4b 00 5d 00 ed ff 00 0e 1f 00 ff ff
02 00 ff ff 41 00 47 00 48 00 53 00 fd ff 00 07
1f 00 ff ff 02 00 ff ff 41 00 47 00 48 00 53 00
ed ff 00 01 1f 00 ff ff 02 00 ff ff 40 00 42 00
4b 00 5d 00 fd ff 00 1a 53 1f 38 fa 67 17 00 00
c0 fe 2c 00 10 27 78 ec 70 17 00 00 90 01 2c 01
10 27 78 ec 70 17 00 00 90 01 2c 01 ff ff ff ff
ff ff ff ff ff ff ff ff 7d 28 38 f5 68 0c 00 00
a0 ff ec fd 10 27 78 ec 70 17 00 00 90 01 2c 01
10 27 78 ec 70 17 00 00 90 01 2c 01 ff ff ff ff
ff ff ff ff ff ff ff ff ae 28 38 f5 68 12 00 00
70 ff 2c ff 10 27 78 ec 70 17 00 00 90 01 2c 01
10 27 78 ec 70 17 00 00 90 01 2c 01 ff ff ff ff
ff ff ff ff ff ff ff ff 9b 26 38 ea 9c 0c 00 00
f0 01 cc fe 10 27 78 ec 70 17 00 00 90 01 2c 01
10 27 78 ec 70 17 00 00 90 01 2c 01 ff ff ff ff
ff ff ff ff ff ff ff ff 53 00 18 fc 00 00 f8 f8
01 00 00 00 ff ff ff ff 53 00 00 00 00 00 88 fa
01 00 00 00 ff ff ff ff 53 00 e8 03 00 00 c0 f9
01 00 00 00 ff ff ff ff 54 00 00 00 00 00 48 f4
02 00 00 00 ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff 55 00 0c fe 00 00 88 fa
01 00 00 00 ff ff ff ff 55 00 b0 04 00 00 5c f9
01 00 00 00 ff ff ff ff 55 00 50 fb 00 00 48 f4
02 00 00 00 ff ff ff ff 55 00 f4 01 00 00 54 f2
02 00 00 00 ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff 55 00 c0 f9 00 00 5c f9
01 00 00 00 ff ff ff ff 55 00 d4 fe 00 00 88 fa
01 00 00 00 ff ff ff ff 54 00 18 fc 00 00 48 f4
02 00 00 00 ff ff ff ff 53 00 e8 03 00 00 3c f6
02 00 00 00 ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff 53 00 0c fe 00 00 5c f9
01 00 00 00 ff ff ff ff 53 00 f4 01 00 00 88 fa
01 00 00 00 ff ff ff ff 53 00 18 fc 00 00 74 f5
01 00 00 00 ff ff ff ff 53 00 00 00 00 00 54 f2
01 00 00 00 ff ff ff ff 53 00 e8 03 00 00 74 f5
01 00 00 00 ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff 4e 8e 68 86 d0 ff ff ff
ff ff ff ff ff ff ff ff 0f 24 02 05 1c 05 26 10
01 03 ff ff ff ff ff ff 04 02 ff ff ff ff ff ff
03 04 ff ff ff ff ff ff ff ff ff ff ff ff ff ff
12 01 bd 01 ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff 05 01 ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
08 ff ff ff 01 00 ff ff ff ff ff ff 12 01 bd 01
ff ff ff ff 30 00 06 00 ff ff 10 ff 8c 00 00 00
38 00 00 00 41 00 00 00 ff ff ff ff ff ff ff ff
6a d0 4e 26 86 12 98 ff ff ff ff ff ff ff ff ff
12 3d 07 05 38 19 12 41 00 03 07 ff ff ff ff ff
06 05 02 ff ff ff ff ff 03 04 ff ff ff ff ff ff
ff ff ff ff ff ff ff ff be 01 50 00 ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff d8 00 ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff 08 02 a0 ff 07 00 03 00
03 00 ff ff be 01 50 00 ff ff fe ff 7c 00 0a 00
07 00 10 ff 18 01 00 00 54 00 00 00 b4 00 00 00
ff f3 ff fd ff ff ff ff 4a 58 5e 78 9c 62 ff ff
ff ff ff ff ff ff ff ff 0f 31 02 03 1a 26 02 02
00 ff ff ff ff ff ff ff 02 ff ff ff ff ff ff ff
03 04 ff ff ff ff ff ff ff ff ff ff ff ff ff ff
bf 01 c0 01 ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
08 ff ff ff 01 00 ff ff ff ff ff ff bf 01 c0 01
ff ff ff ff 00 00 07 00 ff ff 10 ff be 00 00 00
41 00 00 00 71 00 00 00 ff ff ff ff ff ff ff ff
64 30 00 ff 00 00 19 00 ff ff ff ff 03 ff 11 10
ff ff ff ff ff ff ff ff 00 08 ff ff 64 ff 00 ff
02 00 ff ff 05 01 05 01 03 08 22 01 ff ff ff ff
ff ff ff ff 02 00 ff ff 64 0a 00 ff 00 00 60 01
ff ff ff ff 03 ff 11 10 ff ff ff ff ff ff ff ff
00 08 ff ff 64 ff 00 ff 0a 00 ff ff 9d 00 9d 00
03 08 22 0e ff ff ff ff ff ff ff ff 01 00 ff fd
64 24 00 ff 00 00 23 00 ff ff ff ff 03 ff 11 10
ff ff ff ff ff ff ff ff 00 08 ff ff 4b ff 00 ff
00 00 ff ff 06 01 06 01 03 0d 11 16 ff ff ff ff
ff ff ff ff 04 00 ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
12 01 bd 01 be 01 50 00 bf 01 c0 01 ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
4b 7f 63 4d ff ff ff ff ff ff ff ff ff ff ff ff
52 d0 8a 26 04 8c 58 ff ff ff ff ff ff ff ff ff
62 82 ff ff ff ff ff ff ff ff ff ff ff ff ff ff
fa 05 fa 06 fa 22 fa 23 ff ff ff ff ff ff ff ff
35 fc 49 6a 5e 9c 4e ff ff ff ff ff ff ff ff ff
40 54 7e 58 29 d0 4e ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
06 00 46 00 92 00 ff ff 20 00 ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff 12 70 20 02 a0 20 82 90 81 60
02 34 52 70 19 00 60 20 61 12 01 92 72 1f 00 60
20 61 bd 01 92 73 ff ff 20 00 ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff 81 60 04 34 52 70 19 00 12 70
20 02 a0 20 82 90 60 20 61 be 01 92 72 2b 00 12
70 20 02 a0 20 03 60 41 80 84 82 90 60 20 60 50
92 73 ff ff 20 00 ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff 12 70 20 02 a0 20 82 90 81 60 02 34 52 70
19 00 60 20 61 bf 01 92 72 1f 00 60 20 61 c0 01
92 73 ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
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I wrote a personal program that converts the extracted JORG scene files into the post-JORG scene file format (although since I did it without understanding the file format and just added padding in places to get the files to match up it might not be perfect),

But I figured you would better understand the changes and it could be a good addition to the program if you wanted to release another version, even if it doesn't support Japanese characters.
Yeah I noticed that too. Obviously neither Proud Clod or Wallmarket support Japanese characters, but I find Wallmarket produces usable kernels for both FF7ORG-J and FF7i-J (as long as you don't select "update text" which completely destroys everything). Proud Clod on the other hand only produces usable results for FF7i, the FF7ORG battle stuff just comes up with wrong values. Would  be great if it could manage FF7ORG-J even without Japanese character support in the actual app!

quantumpencil

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Re: [FF7] Battle editor - Proud Clod (1.5.0/FINAL)
« Reply #544 on: 2014-11-18 03:29:55 »
Is it possible to reverse an overwrite made with the copy tool? It's fine if it requires some work, but I have accidentally pasted an enemy over "cripshaw" which does not appear in any other scenes, and I would like to get that enemy back. Unfortunately I've also already made substantial modifications to my scene.bin, fixed tons of AI bugs, etc... so I really don't want to start fresh and lose those changes.

If it takes some work to recover cripshaw that's fine, I'd really like some guidance on how I might go about doing that.

I was also wondering if there are known issues with the latest version Proud Clod regarding encounter calls getting screwed up? I was play-testing today and for some strange reason when I was supposed to fight Air Buster I ended up just fighting a bunch of random guards. Is there I way known solution or another tool I can use to edit which formation is being called for a boss fight? Where is that data stored?

My understanding from reading this thread is that something has gotten messed up with kernel.bin look-ups, and that the solution should be in a "readme" but I don't seem to be able to find that readme anywhere. The application claims the lookups there appear to be correct, though it has made modifications in the past.

Best,

QP
« Last Edit: 2014-11-18 05:41:00 by quantumpencil »

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Re: [FF7] Battle editor - Proud Clod (1.5.0/FINAL)
« Reply #545 on: 2014-11-18 08:31:37 »
Open the original file, copy the information and restore what you have accidentally modified.

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Re: [FF7] Battle editor - Proud Clod (1.5.0/FINAL)
« Reply #546 on: 2014-11-18 14:32:50 »
Is it possible to reverse an overwrite made with the copy tool? It's fine if it requires some work, but I have accidentally pasted an enemy over "cripshaw" which does not appear in any other scenes, and I would like to get that enemy back. Unfortunately I've also already made substantial modifications to my scene.bin, fixed tons of AI bugs, etc... so I really don't want to start fresh and lose those changes.

If it takes some work to recover cripshaw that's fine, I'd really like some guidance on how I might go about doing that.

Like Goblin said, open a default scene.bin and go to the group with Cripshaw in it. There's an option somewhere to 'dump current scene' (might have been reworded for this release). This'll let you make a save file of that particular scene. Now re-open your modified scene.bin and go to the Cripshaw scene, and there should be an option called 'load current scene' or similar. Select the dumped group, and it should restore the enemy.

I was also wondering if there are known issues with the latest version Proud Clod regarding encounter calls getting screwed up? I was play-testing today and for some strange reason when I was supposed to fight Air Buster I ended up just fighting a bunch of random guards. Is there I way known solution or another tool I can use to edit which formation is being called for a boss fight? Where is that data stored?

My understanding from reading this thread is that something has gotten messed up with kernel.bin look-ups, and that the solution should be in a "readme" but I don't seem to be able to find that readme anywhere. The application claims the lookups there appear to be correct, though it has made modifications in the past.

I've not used the final version of PC so I don't know if there are issues with it. One thing it might be is that you have 1998 & Steam installed, I think PC looks at the 1998 version's kernel by default. Might be a writing permissions issue as well, though I imagine an error would have been thrown up if that was the case. I could send you the two versions of PC that I use (Alpha & NotFinal); if they can't synch the kernel either then it'll be something outside of the tool itself.

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Re: [FF7] Battle editor - Proud Clod (1.5.0/FINAL)
« Reply #547 on: 2014-11-18 15:25:51 »
Thanks for the issue with cripshay, fixed that.

I do have the steam version installed alongside the version I'm modding, so I'll try removing that and seeing if it fixes the issue -- but I made other changes to this same kernel.bin using wall market and all of those are working fine, so I doubt that's the issue.

I was thinking about this today (after much wiki reading), if something were off with the Scene Look-up, then when I begin the fight I should be seeing a valid fight from the game just misplaced. That's not what's going on, though. Instead what happened here was that it seemed like the correct "fight" loaded, and three normal grunts (located in the same scene as Air Buster) took his place in the middle of my party, all kind of clustered together on top of each other, and classed as long range (couldn't be attacked.) I also had another issue in a random battle where there appeared to be two random guards standing on top of each other, and one of them was classified as long range and couldn't be attacked.

I'd like the old versions of Proud Clod if you have them just to see if that's it though the more I think about it the more I think it may be something besides the look-up table.

I also noticed that my version of proud clod gives me an "index outside the bounds of array" error whenever I open the formations tool, even if I don't save or modify anything. It does this for every scene.
« Last Edit: 2014-11-18 15:30:19 by quantumpencil »

Sega Chief

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Re: [REL 1.5.0/FINAL] Proud Clod
« Reply #548 on: 2014-11-18 15:54:54 »
So I've just noticed I was using this "outdated" version of ProudClod for a while now. This may be unrelated but it seems my formations got quite screwed up (and yes, I did check the scene.bin lookup table in the KERNEL, it's correct). Like for example instead of fighting Airbuster, I suddenly fought three Special Combatants that overlapped (as in, their position was the same). Or sometimes enemies in the back row would suddenly appear in the front (and you'd get an Out of Range if you tried attacking them O_o).

I redownloaded PC just yesterday so I should have the up-to-date version, and I had hoped that this PC simply read and stored values somewhat wrongly, but it seems the problem isn't quite that easily fixed. The strangest part being.. I never even tinkered with the formations at all. Just the enemies.

I'm posting this here because I can't think of anything else that could've caused this. Anyone know a way to fix this?

I think this is the issue. I think it was caused when selecting the synch option that makes all enemies of the same name identical, have you done that? It can break formation data, it seems like.

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Re: [FF7] Battle editor - Proud Clod (1.5.0/FINAL)
« Reply #549 on: 2014-11-18 15:58:49 »
Ah, yes I have done that extensively -_-.

Alright, so is the best thing to do at this point just start fresh and remod/edit scene.bin, this time not using the synch option? I assume it's fine to synch attacks, just not enemies/stats?

« Last Edit: 2014-11-18 16:00:44 by quantumpencil »