Author Topic: Red XIII WIP  (Read 23550 times)

Hermoor

  • Fast newbie
  • *
  • Posts: 21
  • Karma: 0
  • Vagabond
    • View Profile
    • Hermoor's Youtube
Red XIII WIP
« on: 2009-06-24 09:28:24 »
Red XIII WIP

This work is largely inspired by Timu Simusus Barret model. To continue his style and idea. This is still work in progress, so it's not done. There is still a lot more I have to do on the hair, and his fire tail. Right now I'm having a problem with his hair. If someone could help me out in any way I would appreciate it.

I know this model isn't perfect, so please comment on what needs to be improved!

Current wip



Reference

http://uk.geocities.com/blissful_absolution/assignment4/images/redxiiiimage.jpg
http://www.quizilla.com/user_images/I/Insane-Zan/1071801709_resREDXIII.jpg
http://farm4.static.flickr.com/3075/2831060581_eb0c9f231b.jpg
http://farm4.static.flickr.com/3553/3406544981_232cedddb1.jpg
http://finalfantasy.neoseeker.com/uploads/finalfantasy/nanaki_red_xiii_before_crisis_mini.jpg
http://th01.deviantart.com/fs6/300W/i/2005/063/f/4/Nanaki__son_of_Seto_by_Noiry.jpg
http://www.ff-omeganebula.com/galeries/FF7/7b-red13_v3.jpg
http://www.ff-omeganebula.com/galeries/FF7/7b-red13_v6.jpg
http://www.ff-omeganebula.com/galeries/FF7/7b-red13_v5.jpg
http://www.ff-omeganebula.com/galeries/FF7/7b-red13_v4.jpg - Style

Red XII information

Red XIII, whose real name is Nanaki, is large, powerful, leonine and coated with fire red fur. His species possesses great longevity, which surprises the party when they learn that his 48 years only amounts to adolescence by his species' standards. Though his real name is Nanaki, he is given the name Red XIII by Hojo, and continues to be called this when the party rescues him from Hojo's laboratory.

Red XIII joins Cloud's group while they are rescuing Aerith Gainsborough from the Shinra building, where Hojo is attempting to breed Aerith with Nanaki in order to preserve what he believes to be two endangered species of animal. Red XIII believes that his father, Seto, had been a coward who abandoned Cosmo Canyon during a war with the now-extinct Gi Tribe, leaving the tribes to fight on their own. As such, he was deeply ashamed of being Seto's son.

When the group later visits Cosmo Canyon, they meet the village elder, Bugenhagen, whom Red XIII refers to as his "grandfather." Here, Red XIII learns the truth about his father, who sacrificed himself to save the village. Finally knowing the truth of his proud heritage, Red XIII, with some encouragement from Bugenhagen, gains the courage to rejoin Cloud's party for the rest of their journey, during which he proves himself to be a valuable asset and friend. He is shown to be alive 500 years after the series along with his two children looking down at the overgrown ruins of Midgar.

Model information

Faces - 1321
Textures - Not yet
Procent done - 55%
Time left - Depends on the hair

Thanks
-Hermoor-
« Last Edit: 2009-07-03 00:23:05 by Hermoor »

Chocobo

  • Fast newbie
  • *
  • Posts: 35
  • Karma: 0
    • View Profile
Re: Zack WIP
« Reply #1 on: 2009-06-24 10:13:38 »
It looks a lot like Cloud, in my opinion... Which hairstyle do you want Zack to have?

1.) His own, before changing to the one like Angeal's? (Two bangs)

2.) The one that looks like Angeal? (One bang)

3.) In Advent Children? (One bang, I THINK it's different...)



1 and 2 are Crisis Core.
« Last Edit: 2009-06-24 10:15:56 by Chocobo »

Chocobo

  • Fast newbie
  • *
  • Posts: 35
  • Karma: 0
    • View Profile
Re: Zack Red XIII WIP
« Reply #2 on: 2009-06-24 10:18:00 »
I edited whilst you were posting, you were probably eating breakfast by that time though.


squallff8

  • Crazy poster
  • *
  • Posts: 222
  • Karma: 0
    • View Profile
Re: Zack Red XIII WIP
« Reply #3 on: 2009-06-24 11:45:19 »
Actually yours Zack looks more like SOLDIER from Dirge of Cerberus:


And you Red XIII like this one:


It's my opinion  :|
Anyway i want to see what you'll get in the end!Keep going!


squallff8

  • Crazy poster
  • *
  • Posts: 222
  • Karma: 0
    • View Profile
Re: Zack Red XIII WIP
« Reply #5 on: 2009-06-24 12:33:37 »
Btw,about emblem on his belt.In original FF7 there was emblem that they used like DG SOLDIER in DOC and in Crisi Core they Changed it to this:

What emblem is REAL :?  :|

squallff8

  • Crazy poster
  • *
  • Posts: 222
  • Karma: 0
    • View Profile
Re: Red XIII WIP
« Reply #6 on: 2009-06-24 16:48:29 »
2. i found only this one

koral

  • Guest
Re: Red XIII WIP
« Reply #7 on: 2009-06-24 18:50:51 »
cool, another new hires model for FF7!
Red's coming along great  :-)

Prince Lex

  • Freak
  • *
  • Posts: 875
  • Karma: 0
  • Opinionfact is Redundancy
    • View Profile
    • Myspace Profile
Re: Red XIII WIP
« Reply #8 on: 2009-06-24 19:20:54 »
I really like that tattoo...

Viashino

  • Cool newbie
  • *
  • Posts: 85
  • Karma: 0
    • View Profile
Re: Red XIII WIP
« Reply #9 on: 2009-06-25 02:37:07 »
lol it amazes me between apz and i doing much more original models and creating ourselfs we now have a barret and a red XIII which is cool unfortunately i wont be able to add them to mine because of my details.  Nice work with red keep it going.

Chocobo

  • Fast newbie
  • *
  • Posts: 35
  • Karma: 0
    • View Profile
Re: Red XIII WIP
« Reply #10 on: 2009-06-25 13:31:26 »
I thought those feathers were the head dress, but then again... (Oh yeah, there's a fire thingy ma jig on his tail.)

Red 13's original weapon only has two feathers.

I'm barely really helping, since I have no knowledge about models, creating 3-D models (etc.) His back leg has a tattoo...?



« Last Edit: 2009-06-25 13:40:46 by Chocobo »

ultima espio

  • No life
  • *
  • Posts: 1326
  • Karma: 17
    • View Profile
Re: Red XIII WIP
« Reply #11 on: 2009-06-25 17:37:51 »
I'm really happy to see someone has started a Red XIII model. APZ seems to have inspired a lot of creativity, keep it up!

Kudistos Megistos

  • Banned
  • No life
  • *
  • Posts: 3967
  • Karma: 2
    • View Profile
Re: Red XIII WIP
« Reply #12 on: 2009-06-25 17:45:04 »
I'm really happy to see someone has started a Red XIII model. APZ seems to have inspired a lot of creativity, keep it up!

I'd like to second this; it's about time there was a mod for my favourite character ;-)


obesebear

  • Administrator
  • No life
  • *
  • Posts: 2927
  • Karma: 7
  • King of Model Importing
    • View Profile
    • Modders Haven
Re: Red XIII WIP
« Reply #13 on: 2009-06-28 15:06:19 »
Since you're making custom models and clearly already have the battle model... check your pm

obesebear

  • Administrator
  • No life
  • *
  • Posts: 2927
  • Karma: 7
  • King of Model Importing
    • View Profile
    • Modders Haven
Re: Red XIII WIP
« Reply #14 on: 2009-06-28 15:17:41 »
I take it it works?

squallff8

  • Crazy poster
  • *
  • Posts: 222
  • Karma: 0
    • View Profile
Re: Red XIII WIP
« Reply #15 on: 2009-06-28 15:51:30 »
Hmmm...strange...My Red XIII works fine too (in sitting pose).
Don't have any idea why your's not works :?

obesebear

  • Administrator
  • No life
  • *
  • Posts: 2927
  • Karma: 7
  • King of Model Importing
    • View Profile
    • Modders Haven
Re: Red XIII WIP
« Reply #16 on: 2009-06-28 16:14:58 »
My biturn has decided to quit working for now.  Once it works again, shouldn't be a problem

squallff8

  • Crazy poster
  • *
  • Posts: 222
  • Karma: 0
    • View Profile
Re: Red XIII WIP
« Reply #17 on: 2009-06-28 16:23:36 »
Actually Biturn opens HRC file as Skeleton and P files as 3d parts.
I can't convert whole model to 3DS...only P files

Try extract whole PRP's char.LGP in some folder and open adda hrc(RED XIII) file in kimera.After that save this model with the same name to other folder and open it in biturn

squallff8

  • Crazy poster
  • *
  • Posts: 222
  • Karma: 0
    • View Profile
Re: Red XIII WIP
« Reply #18 on: 2009-06-28 16:44:38 »
So why won't you try field model???Field REX XIII is same as battle

squallff8

  • Crazy poster
  • *
  • Posts: 222
  • Karma: 0
    • View Profile
Re: Red XIII WIP
« Reply #19 on: 2009-06-28 17:07:15 »
The Battle model andPRP's field model are the same but with different size:
Broken battle model:

Field model:


THEY ARE THE SAME!!

Grimmy

  • Insane poster
  • *
  • Posts: 399
  • Karma: 6
  • I will not be contained. I cannot be redeemed.
    • View Profile
    • Moddershaven
Re: Red XIII WIP
« Reply #20 on: 2009-06-29 03:23:18 »
squallff8 is using the prp, but you should be able to convert battle or field model p files into 3ds files. Then cut up your model and use blender/3dmax to match your new parts to the original part sizes. After that just convert in pcreator add your tex and then rename your new pieces to the original pieces names and it should(in theory) work in game. This totally side steps using kimera and is not as accurate but should work considering you cannot open that model.

squallff8

  • Crazy poster
  • *
  • Posts: 222
  • Karma: 0
    • View Profile
Re: Red XIII WIP
« Reply #21 on: 2009-06-30 16:08:12 »
Bring back the body from first screens!!! :-)

squallff8

  • Crazy poster
  • *
  • Posts: 222
  • Karma: 0
    • View Profile
Re: Red XIII WIP
« Reply #22 on: 2009-06-30 16:32:57 »
I think the body from first screens was perfect.All proportions was like of Red XIII
In this one body is too little i think

As i said in PM, i'll send you model today later.

obesebear

  • Administrator
  • No life
  • *
  • Posts: 2927
  • Karma: 7
  • King of Model Importing
    • View Profile
    • Modders Haven
Re: Red XIII WIP
« Reply #23 on: 2009-06-30 16:36:40 »
EDIT :)

« Last Edit: 2009-06-30 18:21:33 by obesebear »

obesebear

  • Administrator
  • No life
  • *
  • Posts: 2927
  • Karma: 7
  • King of Model Importing
    • View Profile
    • Modders Haven
Re: Red XIII WIP
« Reply #24 on: 2009-06-30 18:22:03 »
Thats what biturn gave me