Author Topic: OK this is now about the Kalm Fang  (Read 16253 times)

obesebear

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Re: OK this is now about the Kalm Fang
« Reply #25 on: 2009-07-08 04:41:54 »
Then you have to go into the texture panel and select the two side button. Now the texture will be displayed on both sides.

That is why I like blender, ctrl + f done in a sec.  :-D

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I know you can make polies show two-sided in blender, but it does no good in ffvii.

Aali

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Re: OK this is now about the Kalm Fang
« Reply #26 on: 2009-07-08 06:45:03 »
I know I've said this before, but FF7 does not have any problems with two sided polys, whatever you used to create the .p file just isn't exporting that property.

obesebear

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Re: OK this is now about the Kalm Fang
« Reply #27 on: 2009-07-08 15:03:46 »
I know I've said this before, but FF7 does not have any problems with two sided polys, whatever you used to create the .p file just isn't exporting that property.

My problem is.  If I use the 2 sided feature in either MAX or Blender, after exporting, I import the new model but the 2 sided effect has disappeared.
Maybe this is a problem with Windows 7?

Grimmy

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Re: OK this is now about the Kalm Fang
« Reply #28 on: 2009-07-08 15:13:23 »
Is the two sided effect missing when you open back up in blender/max or pcreator. For me it's pcreator that doesn't see the two sided polies.

Kudistos Megistos

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Re: OK this is now about the Kalm Fang
« Reply #29 on: 2009-07-08 17:35:09 »
So, is anything going to be done about the colours of the Kalm Fang? Something I've noticed when watching slayersnext's videos is that the CC models look very pale and washed out when put into FF7. The original Kalm Fang, for example, was a very deep bluish purple (according to my spell-checker, "bluish" is a word  :lol:).

polaris_027

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Re: OK this is now about the Kalm Fang
« Reply #30 on: 2009-07-09 01:21:40 »
(according to my spell-checker, "bluish" is a word  :lol:).

yes it is! the suffix "-ish" denotes likeness or simmilarity..in the word "bluish" it means something close to being blue. - English 101:-D

Kudistos Megistos

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Re: OK this is now about the Kalm Fang
« Reply #31 on: 2009-07-09 13:24:55 »
(according to my spell-checker, "bluish" is a word  :lol:).

yes it is! the suffix "-ish" denotes likeness or simmilarity..in the word "bluish" it means something close to being blue. - English 101:-D

Yes, but you can't add it to anything and make a word, and being in the dictionary suggests that it has been used before and is accepted. I'd say that's unexpected.  :wink:

Timu Sumisu

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Re: OK this is now about the Kalm Fang
« Reply #32 on: 2009-07-10 00:59:48 »
So, is anything going to be done about the colours of the Kalm Fang? Something I've noticed when watching slayersnext's videos is that the CC models look very pale and washed out when put into FF7. The original Kalm Fang, for example, was a very deep bluish purple (according to my spell-checker, "bluish" is a word  :lol:).

With most of the new stuff being put out by SE that is ff7 related, most of the colors are rather bland compared to the original which was over saturated with colors.

obesebear

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Re: OK this is now about the Kalm Fang
« Reply #33 on: 2009-07-10 01:09:38 »
I could make it a high intensity purple.  But with all the modders around here creating realistic characters, fighting a neon purple wolf would look out of place.  Also, I'm currently moving so I won't have the internets for a bit

Grimmy

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Re: OK this is now about the Kalm Fang
« Reply #34 on: 2009-07-10 04:16:40 »
Good luck with the move. I'm very eager to see these in game.

Timu Sumisu

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Re: OK this is now about the Kalm Fang
« Reply #35 on: 2009-07-10 04:20:19 »
well least for my work, its realistic, but still quite anime, so fightingi glowing wolves isn't quite out of the question.

obesebear

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Re: OK this is now about the Kalm Fang
« Reply #36 on: 2009-07-15 17:40:13 »
Update:  I'm going to leave them as is (with the exception of making the Bandersnatch more of a grey)  It wouldn't be too hard to export them and change the colors yourself if you really want to.

This little project is being put on hold for now because I have decided to focus more of my attention on purchasing a house.  Hopefully by the end of the month I will be able to commit some more time to these models; it's just right now there are too many home buying opportunities that I don't want to miss out on.

Of course, if someone else is willing to do this before me, do feel free (seems like I can never finish any of these, lol)

Well I've now discovered a simple project for me to do



Any FF8 model that could be substituted into FF7 I'll convert into .obj

Of course there are a few problems with the models, but I have no idea how to fix any of that :P
« Last Edit: 2009-07-17 04:24:32 by obesebear »

BlitzNCS

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Re: OK this is now about the Kalm Fang
« Reply #37 on: 2009-07-17 11:24:07 »
O.o that's FF8?
wow, nice.

obesebear

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Re: OK this is now about the Kalm Fang
« Reply #38 on: 2009-07-17 14:38:34 »
Sure is, with NURMS applied anyways  :-)

squallff8

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Re: OK this is now about the Kalm Fang
« Reply #39 on: 2009-07-17 14:56:23 »
2 obesebear
Have you already tried port him ingame???Want to see more screens  :roll:

obesebear

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Re: OK this is now about the Kalm Fang
« Reply #40 on: 2009-07-17 15:18:27 »
No.  I would really need step by step instructions to do that.  Of course I could always post a link to a few of them so others could try to get them in game.  But I think I'll hold off on that for now.