Author Topic: [REL] FF8Launcher 1.4  (Read 40453 times)

Hellbringer616

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Re: [FF8] FF8Launcher 1.4
« Reply #100 on: 2009-08-09 22:35:48 »
You removed the magic patch..? Now my hatred for FF8 is back..

Phun

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Re: [FF8] FF8Launcher 1.4
« Reply #101 on: 2009-08-09 23:55:24 »
You removed the magic patch..? Now my hatred for FF8 is back..

No, it's still on the first page (toward the bottom); it does, however, negate Double and Triple.

Hellbringer616

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Re: [FF8] FF8Launcher 1.4
« Reply #102 on: 2009-08-10 00:30:11 »
i forgot what they are haha, But i couldn't careless. i never used magic because it lowered when i did, thus making me weak

faquemon

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Re: [FF8] FF8Launcher 1.4
« Reply #103 on: 2010-01-13 04:34:55 »
hey! i found this thread and i am really looking forward to give a shot to your work!
just a few question before i try it out!

it should be used with 1.31 launcher or with aali custom driver ? with which one will i achieve the best image ?

and what about the add ons:
hard is explained but what about the other 4 ?
Damage 1.0
HP 1.0
Magic 1.0
Publish 1.0

thanks for your attention !

TTK_86

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Re: [FF8] FF8Launcher 1.4
« Reply #104 on: 2010-01-13 05:10:59 »
About the addons:

Damage 1.0  max damage capped at 65k, affects your group and opponents too.
HP 1.0  max hp capped at 32k.
Magic 1.0 Your magic will not decrease when used on battle, won't take affect if you use magic from menu screen.
Publish 1.0 Skips Eidos logo in startup.

Thanks to Phun for these cool addons!

faquemon

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Re: [FF8] FF8Launcher 1.4
« Reply #105 on: 2010-01-13 12:19:48 »
thanks for your quick answer!

HP and Damage add ons seems to be pretty cool, for sure i will try it
also Hard seems to make the game more challenging so i will be using it to

what about the image, do you think that we can achieve a better image with 1.31 launcher or with aali' custom driver?

thanks once again!

TTK_86

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Re: [FF8] FF8Launcher 1.4
« Reply #106 on: 2010-01-14 05:51:38 »
I would go with aalis's custom driver, worked perfect for me..

Aali's custom driver is so easy to use too, but if i set resolution too high, game slows down a bit. I need a new computer =)

Happy gaming!

faquemon

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Re: [FF8] FF8Launcher 1.4
« Reply #107 on: 2010-01-14 15:14:34 »
thank you so much for your answers, they were really useful!

i will try everything today and post back the results

i hope that hard add on and damage add on are compatible between them since with hard enemies can do more damage to you and now there is not the 9.999 limit!

Wutai Clan

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Re: [REL] FF8Launcher 1.4
« Reply #108 on: 2010-08-05 12:48:53 »
Any chance of seeing additional plugins?

I personally would like a plugin to make card rules stay at their best. (I get sick of all the work making it happen in-game, I just like playing the game, and making stuff from the cards I win. The savegame editor can change them, but they always revert.)

Is there any info for creating our own plugins, I know it usually comes down to following some architecture\interface setup required for the app to recognize the plugin.(I didn't see any info on this, but I haven't looked really hard yet, either.)

I could either try to make my own using your plugin system(I can do some minor hacking.) or hope you make something. (I would like to use the plugin system since it's got a nice interface, and I already use it for the existing mods.)

(Sorry bout necromancing, but I thought it relevant enough to fit here, and not important enough for it's own new thread.)

Littica

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Re: [REL] FF8Launcher 1.4
« Reply #109 on: 2010-11-16 22:57:19 »
Hey guys new here and Sorry for the Necro, but i was wandering exactly how you get the boosted Resolution from magixts' DirectX 6 hook, to work with Phuns FF8Launcher 1.4.

He briefly commented that it was possible with a little common sense (something i apparently lack lol) posted how.

Instructions:

    * 1. Place dx_hook.dll and config.cfg in the Add-on directory.
    * 2. Change the settings in config.cfg with Notepad.


Note: The 8-bit Paletted Textures can be changed from 0 to 1 (off/on) and the Custom Resolutions can be changed from 0 to 20 (640x480 to 2560x1920).

But i dont see how that works, i think im doing something wrong.

Could someone please clear this up a little, like what putting the Hook and Config file in the Addon folder is supposed to do

gotenksssj22002

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Re: [REL] FF8Launcher 1.4
« Reply #110 on: 2011-03-03 07:25:49 »
sorry if this is a dead topic i was just wondering if this is still being tweaked or not

Bumping topics is not allowed. If you have something to contribute to the topic, that's fine.  Making a post because you liked (seemingly dead) project, is not.  Warning issued.
« Last Edit: 2011-03-03 14:55:56 by obesebear »

luke45a

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Re: [FFVIII] Multipatcher 1.3
« Reply #111 on: 2011-03-30 23:39:56 »
Can someone give me a readme file for this explaining step by step how to do this. I know it says it at top but im so lost on what to do.

Timber

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Re: [REL] FF8Launcher 1.4
« Reply #112 on: 2011-04-01 14:25:20 »
It's probably worth mentioning in here, that if you only wish to use ONE of Phuns plugins, and are using Aali's driver, you don't need to use FF8Launcher.

You can simply add a line like this for example to ff8_opengl.cfg:

load_library = Hard.dll

Pretty handy if, like me, you only use the Hard plugin.
« Last Edit: 2011-04-01 14:39:42 by Timber »

Rexo

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Re: [REL] FF8Launcher 1.4
« Reply #113 on: 2012-01-25 15:23:24 »
Is anyone able to re-upload this? Just been looking at the 1.3 Launcher (download link also does not work) and would love to be able to use this tool (default resolution on a 1080p screen doesn't look good at all).

Of course, megaupload have been taken down and I am unable to try this mod out.

Many Thanks !

UGerstl

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Re: [REL] FF8Launcher 1.4
« Reply #114 on: 2012-01-27 05:50:09 »
Hi Rexo,

look here:

   MediaFire or https://rapidshare.com/files/2868383285/FF8Launcher.rar


UGerstl keeps the mods alive  ;)
(Bootleg project)

tbogard

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Re: [REL] FF8Launcher 1.4
« Reply #115 on: 2012-03-19 02:49:07 »
Please, And the addons??? i was looking all over the internet and i dont saw that plugins, any MP with this information is highly appreciated.

UGerstl

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« Last Edit: 2012-04-05 08:09:34 by UGerstl »

LeonhartGR

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Re: [REL] FF8Launcher 1.4
« Reply #117 on: 2012-05-12 14:55:51 »
Hi Rexo,

look here:

   MediaFire or https://rapidshare.com/files/2868383285/FF8Launcher.rar


UGerstl keeps the mods alive  ;)
(Bootleg project)

Hey Ugerstl... is this the 1.4 version? I had it but can't find it anywhere... And do I need this or just run with the launcher in your link. Because when I run the config it doesn't appear a custom driver option like in ff7. Thanks!
« Last Edit: 2012-05-12 15:02:45 by Leonhart7413 »

UGerstl

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Re: [REL] FF8Launcher 1.4
« Reply #118 on: 2012-05-12 16:00:05 »
Hi Leonhart7413,

yes it is the 1.4 version.
Quote
FF8Launcher (formerly known as "Plug-in Manager") is a simple application which manages the use of various add-ons created by myself ( Phun ) and the Final Fantasy VIII community.


You should also look at this version :
   ff8_launcher_v1.31.zip   Hazeno  >Click me<

The launcher I want enables you to play FF8 on Hardware 3D without the black boxes


You want more ?
You get more !   Final Fantasy VIII File List  PitBrat
« Last Edit: 2012-05-13 20:36:12 by UGerstl »

LeonhartGR

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Re: [REL] FF8Launcher 1.4
« Reply #119 on: 2012-05-12 20:32:51 »
Hi Leonhart7413,

yes it is the 1.4 version.

You should also look at this version :
   ff8_launcher_v1.31.zip   Hazeno  >Click me<


You want more ?
You get more !   Final Fantasy VIII File List  Pitbrat

i have read and downloaded all mods a lot of time ago :). I just try to install everything and make it work. I was searching for hours because I remember there was a guide. I can ply the game but I'm not sure if it's on 1920x1080 or if i get Aali's driver to work properly and black blocks are appearing. I tried ff8_launcher 1.3 but when I press start the game refuses to load...

WofulPaul

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Re: [REL] FF8Launcher 1.4
« Reply #120 on: 2012-10-15 14:50:56 »
In battle I can not see my hp well, my character has 14,000 hp in battle but not see them, why?
« Last Edit: 2012-10-17 15:13:46 by WofulPaul »

SoHowAboutThoseMods

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Re: [REL] FF8Launcher 1.4
« Reply #121 on: 2012-12-18 07:59:20 »
The links for the add-ons appear to be dead.  Megaupload's gone, rapidshare/mediafire can't find the files.  Just making sure you guys are aware of this.

Vgr

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Re: [REL] FF8Launcher 1.4
« Reply #122 on: 2012-12-23 19:28:35 »
Don't use this, use Aali's driver instead.

nglekhoi

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Re: [REL] FF8Launcher 1.4
« Reply #123 on: 2013-06-17 16:52:54 »
All addon dll for this launcher is nowhere to be found, all links is dead  :'(

Rundas

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Re: [REL] FF8Launcher 1.4
« Reply #124 on: 2013-06-17 18:32:50 »
Don't use this, use Aali's driver instead.