Author Topic: [REL] FF8Launcher 1.4  (Read 37010 times)

The_Maphius

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Re: [FFVIII] Multipatcher 1.2
« Reply #25 on: 2009-07-28 15:11:45 »
Hey Phun thanks for the patch you are the best, I've prove it and I can take more than 9999 damage but the hp only can 9999

Phun

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Re: [FFVIII] Multipatcher 1.2
« Reply #26 on: 2009-07-28 15:15:14 »
i wonder if the same thing could be done for the PSX version

I don't see why not.

While you're at it, the level limit should be upped to 255 too. Although that might be more difficult since all the enemies are based on your level.

I like the idea of the magic not decreasing. I always thought that was stupid to junction consumable magics and make it influence your stats and things. I don't think items should not decrease in quantity, but remain consumable.

I agree. I play the game with damage/hp cap and magic patch. I just threw the others in there for the lulz. I had a bunch more, but I decided to remove them. I might take a look at the level cap, but it could also cause monsters to have funky levels.

Hey Phun thanks for the patch you are the best, I've prove it and I can take more than 9999 damage but the hp only can 9999

The hp didn't have a different offset. You may only see it as 9,999 in the menu, but try checking the status of the characters.
« Last Edit: 2009-07-28 15:18:57 by Phun »

The_Maphius

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Re: [FFVIII] Multipatcher 1.2
« Reply #27 on: 2009-07-28 15:36:08 »
ok thanks for all Phun

Masa-Buster

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Re: [FFVIII] Multipatcher 1.2
« Reply #28 on: 2009-07-28 16:31:40 »
Yea uh, we got a problem. The .dll needed for Grevier isn't installing properly, and my party as it maxed on everyhing but HP, isn't even doing 9999, but I'll see if Lion Heart Changes that. :mrgreen: And the maxium HP I can get so far with 100 Death spells junctioned on Squall is around 10100, then with HP abiltys I'm up to 20000 Squall is lvl 100.

Phun

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Re: [FFVIII] Multipatcher 1.2
« Reply #29 on: 2009-07-28 16:35:36 »
Yea uh, we got a problem. The .dll needed for Grevier isn't installing properly, and my party as it maxed on everyhing but HP, isn't even doing 9999, but I'll see if Lion Heart Changes that. :mrgreen: And the maxium HP I can get so far with 100 Death spells junctioned on Squall is around 10100, then with HP abiltys I'm up to 20000 Squall is lvl 100.

I believe the dlls required to run the application are provided at the top of the main page under Common Downloads.

Jamers

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Re: [FFVIII] Multipatcher 1.2
« Reply #30 on: 2009-07-28 16:35:55 »
Yea uh, we got a problem. The .dll needed for Grevier isn't installing properly, and my party as it maxed on everyhing but HP, isn't even doing 9999, but I'll see if Lion Heart Changes that. :mrgreen: And the maxium HP I can get so far with 100 Death spells junctioned on Squall is around 10100, then with HP abiltys I'm up to 20000 Squall is lvl 100.

I believe Regen or Full-Life is better than Death for HP.

Kranmer

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Re: [FFVIII] Multipatcher 1.2
« Reply #31 on: 2009-07-28 16:39:08 »
well i found the best way of doing it was first set the character lvl back to 1 in grevier (or any other lvl editor) and HP base to 9999 then start the game and everytime you lvl up you will gain more and more HP everytime you level and with junction magic you can get really high HP (i havent dont this more then once yet so i dont know if it can be repeated to make max HP yet) or if your really impatient you could always just use cheat engine to make the max HP then save.

Masa-Buster

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Re: [FFVIII] Multipatcher 1.2
« Reply #32 on: 2009-07-28 16:40:47 »
uh Question. All I did was reboot my computer and didn't bother installing any .dlls and it works!? My computer is godly XD

Phun

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Re: [FFVIII] Multipatcher 1.2
« Reply #33 on: 2009-07-28 16:59:43 »
uh Question. All I did was reboot my computer and didn't bother installing any .dlls and it works!? My computer is godly XD

Good, I want to see the video.  :-D

Masa-Buster

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Re: [FFVIII] Multipatcher 1.2
« Reply #34 on: 2009-07-28 17:48:37 »
Phun, I've noticed a bug. I managed to either get HIGHER then the new limit on Squall, or it was the limit cause there we're numbers all over the place I couldn't read it  :cry: Well the point on this is one is, that once your HP gets high enough on a char the char just Dies and cannot fight. AND if you used HP abiltyes for example this was my set up.

Lvl 100 Squall, +80% HP abilty/20%, and 100 Curagas on HP, then hacked HP.  :-D Butonce I junctions the +20% hp, it went back down to the normal limit of 9999.
The hacked HP was 30k, but suddenly the Curagas just made HP go up by another 30k.

Lemme know if you don't understand this.

Kudistos Megistos

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Re: [FFVIII] Multipatcher 1.2
« Reply #35 on: 2009-07-28 17:57:20 »
Wait, how high were you able to get your HP before things started to mess up?

Masa-Buster

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Re: [FFVIII] Multipatcher 1.2
« Reply #36 on: 2009-07-28 19:33:54 »
kk heres a screenshot of it. Note that I was about to junction 100 Curaga spells and NOT holy.

heres a screeshot of it http://www.megaupload.com/?d=GEGUXZR8
« Last Edit: 2009-07-28 19:41:34 by Masa-Buster »

Kudistos Megistos

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Re: [FFVIII] Multipatcher 1.2
« Reply #37 on: 2009-07-28 20:05:36 »
OK, it looks like you had 32000HP and the game worked fine, but it crashed when you junctioned the curaga. If so, maybe HP is a signed variable and it isn't meant to go over 32767?

If what you meant was that you managed to junction the curaga and get 63986HP but it messed up once you junctioned the HP+20% ability, maybe the game had trouble because the HP would have gone over 65535 and there was an overflow error?

Perhaps someone else could try this to see whether they get the same error.

BTW, I suggest that after taking screenshots, you open the file in paint, save it as a .jpg, upload the pic to imageshack and post the link here.

edited for crappy spelling
« Last Edit: 2009-07-29 17:51:08 by Kudistos Megistos »

Masa-Buster

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Re: [FFVIII] Multipatcher 1.2
« Reply #38 on: 2009-07-28 20:24:27 »
Quote
maybe HP is a singed variable and it isn't meant to go over 32767?

Thats what I'm thinking. Maybe FF8 has even more secrets for us...

Phun

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Re: [FFVIII] Multipatcher 1.2
« Reply #39 on: 2009-07-29 00:32:26 »
I will look into this later. I never thought anyone would care to try for that much HP, so I never bothered to check.

Phun

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Re: [FFVIII] Multipatcher 1.3
« Reply #40 on: 2009-07-29 01:44:34 »
Sorry to double post, but version 1.3 is now available. The HP value is type short, which means the cap is 32,767.

Jamers

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Re: [FFVIII] Multipatcher 1.3
« Reply #41 on: 2009-07-29 01:58:16 »
Sorry to double post, but version 1.3 is now available. The HP value is type short, which means the cap is 32,767.

Thanks for the quick turn around!

Masa-Buster

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Re: [FFVIII] Multipatcher 1.3
« Reply #42 on: 2009-07-29 02:02:59 »
Thanks Phun, next I'm gonna see for damage, if its even possible that is. Highest damage I can do (with crticals which is every attack  :lol: ) Is around 10000 maybe a little bit more.

falkTX

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Re: [FFVIII] Multipatcher 1.3
« Reply #43 on: 2009-07-30 08:17:31 »
Have you considered 999 Items?   :-D

Phun

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Re: [FFVIII] Multipatcher 1.3
« Reply #44 on: 2009-07-30 22:12:36 »
Thanks Phun, next I'm gonna see for damage, if its even possible that is. Highest damage I can do (with crticals which is every attack  :lol: ) Is around 10000 maybe a little bit more.

It is. Take a look at the screenshot in my previous thread.

Have you considered 999 Items?   :-D

255 is the item cap.

Cloud_man

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Re: [FFVIII] Multipatcher 1.3
« Reply #45 on: 2009-07-31 16:28:04 »
Hi there,

When I try de execute the "Multipatcher.exe" a little message tell me that the "MSVCR100.dll" can't be found.

Somebody can help me ? Maybe it's because I'm working on vista.

Thanks  :-D

Phun

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[REL] FF8Launcher 1.4
« Reply #46 on: 2009-08-03 05:59:49 »
Download: FF8Launcher 1.4

FF8Launcher (formerly known as "Plug-in Manager") is a simple application which manages the use of various add-ons created by myself and the Final Fantasy VIII community.

Installation:

  • 1. Extract FF8Launcher.exe and the Add-on folder to your Final Fantasy VIII directory (e.g. C:\Program Files\Square Soft, Inc\Final Fantasy VIII).
  • 2. Extract msvcr100.dll to your system32 directory (e.g. C:\WINDOWS\system32) or your Final Fantasy VIII directory.

Interface:

  • Start Game - Starts FF8.exe with the selected add-on(s).
  • Re\De\Select All - Re\De\Selects all items in the list.

Using magixts' DirectX 6 hook is possible with some common sense (though I would recommend Aali's graphics driver).

Instructions:

  • 1. Place dx_hook.dll and config.cfg in the Add-on directory.
  • 2. Change the settings in config.cfg with Notepad.

Note: The 8-bit Paletted Textures can be changed from 0 to 1 (off/on) and the Custom Resolutions can be changed from 0 to 20 (640x480 to 2560x1920).

List of Add-ons:


Note: The Hard add-on will decrease the player's melee damage by a factor of 1.5, increase the level of enemies by a factor of 1.1, and increase the melee damage of enemies by a factor of 1.1; this does not effect magic damage. PLEASE GIVE ME FEEDBACK AND REPORT ANY ERRORS!
« Last Edit: 2010-07-28 03:59:12 by sl1982 »

Hellbringer616

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Re: [FF8] Plug-in Manager 1.1
« Reply #47 on: 2009-08-04 02:19:46 »
I love you for the magic patch, that was really my only gripe about FF8. and you fixed it. THANK YOU! :-D

Masa-Buster

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Re: [FF8] Plug-in Manager 1.1
« Reply #48 on: 2009-08-04 02:34:20 »
Phun, you have made the happiest person on earth!  :mrgreen: Thanks a lot for the magic plug-in  :-D

gamefac

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Re: [FF8] Plug-in Manager 1.1
« Reply #49 on: 2009-08-04 07:50:17 »
Does this work for the psx version?? can someone confirm this?