Author Topic: [FF10] Save Editor - FFXED (2012-07-09)  (Read 52145 times)

fuzzymillipede

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Re: FFXED - FFX Save Editor
« Reply #25 on: 2011-02-14 01:26:16 »
Just says it's not valid. It was originally a .max save, I imported it into PCSX2 with Mymc, then exported it as a psu.

The problem is because you are using a save file from AR-MAX. There are many crudely-edited AR-MAX save files floating around the internet. For some reason the data is messed up when it becomes a PSU save. You can solve your problem by creating your own save file in PCSX2, or using PS2 Save Converter to extract the raw save file from the messed up PSU file and edit that in FFXED.

Where did the AR-MAX file come from, anyway?
« Last Edit: 2011-02-14 01:30:13 by fuzzymillipede »

ultima espio

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Re: FFXED - FFX Save Editor
« Reply #26 on: 2011-02-14 14:02:18 »
It works if I convert it using the save converter you linked to. The ar max file came from my own save, I used Action Replay to copy it onto a pen drive, then put it on my Computer.

fuzzymillipede

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Re: FFXED - FFX Save Editor
« Reply #27 on: 2011-03-26 06:11:48 »
I have posted a new version of FFXED (v0.739). Changes:
-Fixed bug where FFXED couldn't read certain PSU saves
-When "Save As" is used, FFXED will switch to be editing the new file
-Error messages updated

This should fix the bug that ultima espio encountered.

Dark_Ansem

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Re: FFXED - FFX Save Editor
« Reply #28 on: 2011-04-03 16:10:45 »
thanks for the release

rrgracym

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Re: FFXED - FFX Save Editor
« Reply #29 on: 2011-04-12 00:44:22 »
Thanks for the time you put into this editor. Works great!

fuzzymillipede

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Re: FFXED - FFX Save Editor
« Reply #30 on: 2011-06-03 01:48:08 »
I have posted a new version of FFXED (v0.74). The problem with the AP field is fixed (it was pointing to the wrong address). Please tell me if you see any similar bugs so I can fix them.

Vgr

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Re: FFXED - FFX Save Editor
« Reply #31 on: 2011-06-03 21:18:05 »
Could you make it so it can load .ps2 files (the ones generated by PCSX2)? It's because, since I have no way of taking saves from a memory card so I'd like at least see a boosted save on emulator.

Timber

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Re: FFXED - FFX Save Editor
« Reply #32 on: 2011-06-03 21:39:12 »
Could you make it so it can load .ps2 files (the ones generated by PCSX2)? It's because, since I have no way of taking saves from a memory card so I'd like at least see a boosted save on emulator.

I use mymc to export/import the FFX saves from the .ps2 memory card file: http://www.csclub.uwaterloo.ca:11068/mymc/
Though I do agree .ps2 support in FFXED would be nice, because it's likely what most ppl use. (Since FFX is really easy to emulate, and a real PS2 has low res - yuck)

fuzzymillipede

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Re: FFXED - FFX Save Editor
« Reply #33 on: 2011-12-26 09:35:46 »
I have posted a new version of FFXED (v0.741). It has been a while since my last update so make sure you are on the lookout for bugs in case I messed something up.

Changes:
-Equipment selector dropdown uses bold text to indicate equipped equipment
-Equipment selector dropdown uses gray text to indicate empty slots
-Blitzball player selector dropdown uses bold text to indicate which players are on the selected team
-User cannot activate empty nodes or lock nodes
-Error messages updated

fuzzymillipede

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Re: FFXED - FFX Save Editor
« Reply #34 on: 2012-01-05 23:20:14 »
New version of FFXED posted (v0.742). Hopefully the problems with Java 6 compatibility are fixed.

fuzzymillipede

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Re: FFXED - FFX Save Editor
« Reply #35 on: 2012-01-06 02:46:53 »
I have finally gotten around to posting a readme for FFXED. It can be found on the FFXED download page. I welcome any suggestions.

MidnightXS

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Re: FFXED - FFX Save Editor
« Reply #36 on: 2012-05-25 02:16:41 »
Hey @FuzzyMillipede, great program! I do have a question though. How do you get all of the items as abilities? I can get 20 or so to show in-game and the rest I set won't show....

EditorMaster

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Re: FFXED - FFX Save Editor
« Reply #37 on: 2012-05-25 17:07:43 »
Wow that is great , but only for save edit ?

fuzzymillipede

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Re: FFXED - FFX Save Editor
« Reply #38 on: 2012-06-25 03:01:45 »
Hey @FuzzyMillipede, great program! I do have a question though. How do you get all of the items as abilities? I can get 20 or so to show in-game and the rest I set won't show....

The game only lets a certain amount of items show up in the menu because you are not supposed to have more than that.

fuzzymillipede

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Re: FFXED - FFX Save Editor
« Reply #39 on: 2012-07-07 04:52:18 »
New version of FFXED posted (v0.744). This should fix the issues with people saving PSU saves to raw by accident.

Changes:
-FFXED is now compiled for Java 7
-Fixed bug in Java 7 where the file choosers were defaulting to raw save
-Added warning message when trying to save PSU as raw
-Saving PSU to raw will remove the .psu file extension

ajthedj747

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Re: FFXED - FFX Save Editor
« Reply #40 on: 2012-07-07 16:13:18 »
New version of FFXED posted (v0.744). This should fix the issues with people saving PSU saves to raw by accident.

Changes:
-FFXED is now compiled for Java 7
-Fixed bug in Java 7 where the file choosers were defaulting to raw save
-Added warning message when trying to save PSU as raw
-Saving PSU to raw will remove the .psu file extension
Thank you for the update. Is there a way to get the Buster Sword for Tidus with this software?

fuzzymillipede

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Re: FFXED - FFX Save Editor
« Reply #41 on: 2012-07-07 19:10:11 »
Yes, from the Equipment menu you can create equipment that uses the Buster Sword 3D model.

ajthedj747

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Re: FFXED - FFX Save Editor
« Reply #42 on: 2012-07-10 08:37:12 »
Yes, from the Equipment menu you can create equipment that uses the Buster Sword 3D model.
Thanks, @fuzzymilipede.

NFITC1

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Re: FFXED - FFX Save Editor
« Reply #43 on: 2012-07-10 13:21:28 »
I used this to avoid having to do blitzball until a prize finally shows up. Thanks for helping me skip that tedium.

One thing I would like is being able to individually adjust quantities of monsters in the Arena. There just one "catch everything" button that I'm sure sets all the enemies to 10, but I just want to increase one to max or even check on the quantity without having to return from the bottom of the Omega Ruins to learn I need 2 more Master Tonberrys.

Either way, it's a great prog! SGEs are awesome!

fuzzymillipede

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Re: FFXED - FFX Save Editor
« Reply #44 on: 2012-07-11 03:30:54 »
It would be a lot of work to add all the monsters. I don't think the benefit would be worth it because you can just click the button if you want the monsters. Plus you can go to the monster arena and see how many monsters you have caught. It's the same reason that all of Rikku's mixes are not in the list of overdrives.
« Last Edit: 2012-07-11 05:13:42 by fuzzymillipede »

fuzzymillipede

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Re: FFXED - FFX Save Editor
« Reply #45 on: 2012-12-13 07:59:17 »
New version of FFXED posted (v0.746).

Changes:
-FFXED is now integrated with mymc and can edit PS2 virtual memory cards directly. All you have to do provide the location of mymc.exe and FFXED will do the rest!
-FFXED remembers the most recent place that you loaded a save from, and will default to that directory if you don't have any "Saved Locations".
-"Favorites" has been renamed "Saved Locations" to make it more clear what it does.

OmniWarrior

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Re: FFXED - FFX Save Editor
« Reply #46 on: 2013-03-07 04:51:37 »
I have been using this and I love it. I am waiting to get to the end so I can New Game + with your editor. That feature REALLY should have been added to the original game, even if it cut out the aeons making you progress through the story to reclaim them.

snapx

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Re: [FF10] Save Editor - FFXED (2012-07-09)
« Reply #47 on: 2016-05-15 17:19:01 »
Hi there !!!

Is it posible to do a save editor for Final Fantasy X HD Remaster (steam re-release) ???

andercostald

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Re: [FF10] Save Editor - FFXED (2012-07-09)
« Reply #48 on: 2016-05-16 00:51:14 »
Any alternate download link for FFXED???