Author Topic: help for .uvw files in blender  (Read 5079 times)

Onito

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help for .uvw files in blender
« on: 2009-08-01 16:52:03 »
   
When I edit my model and apply textures I save these textures in "uvw" but the program only allows me "tga" and I no longer know how to do this and I'm stuck at this point.
I would like someone to tell me know how to use blender in uvm save because I like doing what the tutorial says Namespoofer model conversion and Squeeble's reached the point of me not to save the textures are saved in the desired format (uvm).
Sorry for my terrible English. So I put it down in Spanish for me if someone can take a hand T_T
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Cuando yo edito mi modelo y le aplico las texturas tengo que guardar esas texturas en formato "uvw" pero el programa solo me admite "tga" y yo ya no se como poder hacerlo y estoy atascado en ese punto.
Me gustaria que alguien que sepa manejar blender me dijese como guardar en uvm porque yo haciendo como lo dice el tutorial de Namespoofer and Squeeble's model conversion llegado al punto de guardar las texturas no me las guarda en el formato deseado (uvm).

Matt2Tees

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Re: help for .uvw files in blender
« Reply #1 on: 2009-08-02 21:49:33 »
Change the file name to whetever.uvw and click save. That seems to work, only problem I'm having is that PCreator says the UV cords don't match the number of vertices, so I'm stuck... sob, sob :cry:

Luis Aviles

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Re: help for .uvw files in blender
« Reply #2 on: 2009-08-02 23:26:58 »
Don't worry about the uvw, instead just make sure you already unwrap the uvw of the object with your 3d program, export it as a 3ds and when you open it in pcreator u should have the uv without having to add the uvw file

Onito

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Re: help for .uvw files in blender
« Reply #3 on: 2009-08-03 02:33:05 »
ok. Then I try now I have to go to work, thanks for the suggestions. :-


EDIT: Luis Aviles: Nothing. I unwrap and I said so in Pcreator that MXster.

      
« Last Edit: 2009-08-03 03:00:28 by Onito »

Luis Aviles

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Re: help for .uvw files in blender
« Reply #4 on: 2009-08-04 17:03:32 »
if you use blender to export the object directly to 3ds, there will be no uvs in Pcreator. So do this: export the object into obj format, then use biturn to convert it to 3ds, and the uvs will be kept.

Matt2Tees

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Re: help for .uvw files in blender
« Reply #5 on: 2009-08-04 20:36:21 »
if you use blender to export the object directly to 3ds, there will be no uvs in Pcreator. So do this: export the object into obj format, then use biturn to convert it to 3ds, and the uvs will be kept.
Thanks, I was wondering what I was doing wrong, lol