Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 360373 times)

sl1982

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[WIP] Team Avalanche's Graphical Overhaul
« on: 2009-08-12 18:57:07 »
Ok guys since there is more then just 2 people doing work on this project I have to change the name of this. So from now on is will be called Team Avalanche's Graphical Overhaul.

Main Designers:
sl1982 - Project Co-ordinator / Graphic Artist
Satoh - Graphic Artist
Timu Sumisu - Graphic Artist / Avatar's
Pyrozen - World map texture artist

Contributors:
DragonNinja - Graphic Artist
Aaronlite - Graphic Artist (Battle Backgrounds)


Note: Not all you see in this thread is actually released yet.

Troubleshooting Thread http://forums.qhimm.com/index.php?topic=8963.0




(Beta 6) More spells and item effects completed (Now includes instructions and a patcher)

(Beta 5) Chocobo and bio spell, hand in field areas redone

(Beta 4) - Alot more fixes,some new features

(Beta 3) - Too many updates to list (not fully tested, may crash game. Use at own risk!) Battle almost fully done

(v0.2c) Fixed problem with shadows so fonts now have the shadows to look more like the original

(v0.2b) - Fixed Crashing Problems

(v0.2) - Added field text

(v0.1b) - Fixed Minor Graphical Problem

(v0.1) - Initial Release

Instructions:

1. Download file http://www.megaupload.com/?d=TXD8O4N0 Summon Pack Add-on
                       http://www.megaupload.com/?d=Z68UKOHR (0.2c)
                       http://www.megaupload.com/?d=OJN7UD3P Beta 3
                       http://www.megaupload.com/?d=MTO6LDST Beta 4
                       http://www.megaupload.com/?d=KEF4I4B0  Beta 5
                       http://www.megaupload.com/?d=F1CQXR7A Beta 6
                       http://www.megaupload.com/?d=LHNHSYDT Beta 7
                       http://www.megaupload.com/?d=TSLN5HAV Beta8
2. Extract files from archive
3. Locate menu_us.lgp and extract them using your favorite LGP program into a folder
4. Copy the two .tex files from the downloaded file into the folder you extracted menu_us.lgp into
5. If it asks to overwrite select yes
6. Create a new menu_us.lgp file from this folder
7. Copy the new file back into the original location.
8. Copy all files in textures into the textures folder in your FF7 folder (if you dont have this folder you either dont have Aali's custom driver, or an old version of it)
9. Play the game  :-D

Enjoy everyone!






« Last Edit: 2009-10-20 20:02:12 by timu sumisu »

Prince Lex

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Re: [REL] sl1982's Font Mod
« Reply #1 on: 2009-08-12 18:59:15 »
I just used it, it looks really good so far.

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #2 on: 2009-08-13 04:19:48 »
http://www.megaupload.com/?d=QP6SBDVU

(v0.1b)

Fixes problem with quotes not high res text.

obesebear

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Re: [REL] sl1982's Font Mod
« Reply #3 on: 2009-08-13 04:21:00 »
Were the shadows running over into other characters?

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #4 on: 2009-08-13 04:22:55 »
Yeah pretty much. Thats what all the goofy lines were. Im going to experiment with the shadows again though. I think i have a way to make it work

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #5 on: 2009-08-13 04:28:55 »
Did you give it a shot obesebear? If so how do you like it?

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #6 on: 2009-08-13 06:15:35 »
Half done the field text. Hopefully have it up sometime today.

obesebear

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Re: [REL] sl1982's Font Mod
« Reply #7 on: 2009-08-13 07:08:02 »
Did you give it a shot obesebear? If so how do you like it?
Actually I'm too busy posting and working on other projects to even play the game  :-P
I do need to play some... Once you get the shadows working, I'll load up all my mods and probably play until I get to Don Corneo's at least
Half done the field text. Hopefully have it up sometime today.
Nice :wink:

DLPB

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Re: [REL] sl1982's Font Mod
« Reply #8 on: 2009-08-13 10:15:46 »
I see this has the included Font Texture.  Surely then, it is not too difficult to replace a character by editing this texture?

I need a small O with a macron (Japanese use, romaji).   Any chance this can be done?

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #9 on: 2009-08-13 15:38:19 »
Yeah no problem to do that. There is one thing you have to remember though. Say i replace the letter e with the character ~.
When you are translating the game you have to remember that every time you want to use the ~ you have to type e instead (in whatever program you are using to translate)

S.Almasy

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Re: [REL] sl1982's Font Mod
« Reply #10 on: 2009-08-13 16:44:49 »
Yeah no problem to do that. There is one thing you have to remember though. Say i replace the letter e with the character ~.
When you are translating the game you have to remember that every time you want to use the ~ you have to type e instead (in whatever program you are using to translate)

Yeah I figured that and already made an O with accent the one that will be the macron inside loveless :)
« Last Edit: 2009-08-13 17:26:26 by S.Almasy »

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #11 on: 2009-08-14 02:11:50 »


How does everyone like the materia? I made it look like the white materia in the fmv

obesebear

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Re: [REL] sl1982's Font Mod
« Reply #12 on: 2009-08-14 02:15:25 »
Honestly, I'm not a fan.   Here's this though...

Now as summon materia..

Not sure if you can do anything with that
« Last Edit: 2009-08-14 02:18:57 by obesebear »

pyrozen

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Re: [REL] sl1982's Font Mod
« Reply #13 on: 2009-08-14 02:32:05 »
i'm not really liking the materia, however, it is definitely an improvement over the original. 
Maybe something similar to what obesebear posted, but less transparent?
The font itself looks great though, and i can't wait to see your next release!

lee

Hellbringer616

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Re: [REL] sl1982's Font Mod
« Reply #14 on: 2009-08-14 02:32:50 »
Looks like you broke the numbers with that one haha. But, it's a ton better then the white blocks XD

I like you're Obesebear, But do you have the rest for the other materia?

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #15 on: 2009-08-14 02:37:38 »
They look pretty damn white when put in the game. And if i add a tint to them they dont look much different then the ones i made

edit: v0.2 is ready, just have to upload it.

willis936

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Re: [REL] sl1982's Font Mod
« Reply #16 on: 2009-08-14 02:41:20 »
Awesome!  Also, I don't know much about program creation, but is it possible to make an installer that unpacks, modifies, and repacks the archives to save us trouble?

obesebear

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Re: [REL] sl1982's Font Mod
« Reply #17 on: 2009-08-14 02:46:17 »
Hmmm... well is this any better?

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #18 on: 2009-08-14 02:49:47 »
Ok that looks sweet! Let me give that a go. Oh btw v0.2 is up. If you find any bugs let me know

Hellbringer616

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Re: [REL] sl1982's Font Mod
« Reply #19 on: 2009-08-14 02:51:49 »
I was about to point out field text when you updated it. Awesome job!

for updating to i just drag the new PNG's? Or do i redo the whole thing?

Obesebear that is PERFECT!

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #20 on: 2009-08-14 02:56:03 »


I like the look of that. What you guys think?

And you have to copy the png's to the texture folders and replace the tex files in menu_us.lgp

Hellbringer616

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Re: [REL] sl1982's Font Mod
« Reply #21 on: 2009-08-14 02:57:53 »
So full update. alright thanks :-D

And if you can fix the white around the boarders (add transparency if you can) the it's PERFECT

obesebear

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Re: [REL] sl1982's Font Mod
« Reply #22 on: 2009-08-14 02:59:40 »
I definitely like the look of it when it's equipped!
You can make the rest yourself right?

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #23 on: 2009-08-14 02:59:42 »
Of the materia? Im trying to do that right now. Its sitting on a transparent background so im not sure what i need to do to fix it.

sl1982

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Re: [REL] sl1982's Font Mod
« Reply #24 on: 2009-08-14 03:00:14 »
Yeah im good there. Just simple color mods