Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 362171 times)

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1375 on: 2009-09-10 17:35:55 »
About patching non-English versions of the game...

If the files are the same and only have different names, could one patch them by changing their names to what they are in the English version, applying the patch, and then changing the names back to what they are in the French/German/Spanish/whatever game? Or is it not that easy? :-P

It should be, but i dont know if the textures themselves are different to account for different characters. Would be worth a try though

Qudeid

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1376 on: 2009-09-10 17:51:28 »
I'm currently in battle square and whenever there is this green thing that makes this stone stare to petrify you, the game crashes. I don't know if it has something to do with this mod, as it worked when I was in the gongaga region (where those appear as well).

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1377 on: 2009-09-10 17:54:45 »
I'm currently in battle square and whenever there is this green thing that makes this stone stare to petrify you, the game crashes. I don't know if it has something to do with this mod, as it worked when I was in the gongaga region (where those appear as well).
What does app.log say?

Qudeid

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1378 on: 2009-09-10 18:11:23 »
Code: [Select]
ERROR: couldn't open file d:\games\final fantasy vii\/textures/Spells/seffect/seffect1_06.png for reading: No such file or directory
GLITCH: missing external texture: Spells/seffect/seffect1_06.png

That's what it is saying.

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1379 on: 2009-09-10 18:15:52 »
Code: [Select]
ERROR: couldn't open file d:\games\final fantasy vii\/textures/Spells/seffect/seffect1_06.png for reading: No such file or directory
GLITCH: missing external texture: Spells/seffect/seffect1_06.png

That's what it is saying.

copy one of the other seffect png's and rename it to the missing file

pyrozen

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1380 on: 2009-09-10 19:40:44 »
here is a screenie (dont mind my massive amount of stuff on my task bar  :roll:):



i guess those dummy textures are working pretty well for you sl1982 ;)

Eslava

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1381 on: 2009-09-10 19:49:33 »
About patching non-English versions of the game...

If the files are the same and only have different names, could one patch them by changing their names to what they are in the English version, applying the patch, and then changing the names back to what they are in the French/German/Spanish/whatever game? Or is it not that easy? :-P

It should be, but i dont know if the textures themselves are different to account for different characters. Would be worth a try though

If there is no text involved in the texture then the filename is the same, if not, then the filename changes, usually adding a letter at the beggining like sflevel for flevel in the spanish version. If the file already had a language tag like _us then it should be _sp again for the spanish version.

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1382 on: 2009-09-10 20:40:52 »
here is a screenie (dont mind my massive amount of stuff on my task bar  :roll:):



i guess those dummy textures are working pretty well for you sl1982 ;)

lol yeah. you should see kotr with no textures at all. its funny as hell

Qudeid

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1383 on: 2009-09-10 21:30:11 »
Upload a Video then :D

Don't want to miss that kind of fun :D

Hellbringer616

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1384 on: 2009-09-11 04:39:53 »
off topic, Damn sl you're catching up in posts with me.

On topic: I noticed you have the avatar folder, but only the default avatars, any reason you removed Timu's?

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1385 on: 2009-09-11 04:43:16 »
off topic, Damn sl you're catching up in posts with me.

On topic: I noticed you have the avatar folder, but only the default avatars, any reason you removed Timu's?

They arent default. Well sort of. They are from high res versions of the artwork. Me and timu decided they looked better

Hellbringer616

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1386 on: 2009-09-11 04:44:59 »
ohhhh, probably why they still look pretty good in the game haha. Alright thanks.

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1387 on: 2009-09-11 04:46:44 »
ohhhh, probably why they still look pretty good in the game haha. Alright thanks.

No probs. And don't worry, im sure i will surpass your posts soon enough. Ive only been here just a little over a month

Harruzame

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1388 on: 2009-09-11 06:26:25 »
@sl1982

Can I ask you a question?

What is the resolution size you're using right now?

And after 800x600 what is the next best Resolution size to go?

Qudeid

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1389 on: 2009-09-11 06:58:31 »
Are you talking about the resolution FF VII is in?
If so, that would be 640x480 or multiples of it.

titeguy3

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1390 on: 2009-09-11 07:00:26 »
@sl1982

Can I ask you a question?

What is the resolution size you're using right now?

And after 800x600 what is the next best Resolution size to go?

Who ever said 800x600 was the best?
Your setup's max resolution is the best. In my laptop's case, it's 1280x800

Qudeid

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1391 on: 2009-09-11 07:11:59 »
That is, though, if you are going in full screen. :)

Hellbringer616

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1392 on: 2009-09-11 07:26:28 »
alright, it's still in the works (very in the works....) BUT! here's what i have so far on the first fights textures for the floor. trying to find the right brushes, as well as a way to make vertical bricks over horizontal.



Needs ALOT of work, but i think it's okay for a newbie

Harruzame

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1393 on: 2009-09-11 07:34:40 »
@sl1982

Can I ask you a question?

What is the resolution size you're using right now?

And after 800x600 what is the next best Resolution size to go?

Who ever said 800x600 was the best?
Your setup's max resolution is the best. In my laptop's case, it's 1280x800


No no...what I'm trying to say is what is the next best resolution after 800x600 or lets say after or before 1280x800 size? I wanted to try different resolutions first to find out a certain glitch in my FFVII music MOD..

@titeguy

I just reached your no. of posts now I'm a bit above yours..heheh

Qudeid

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1394 on: 2009-09-11 07:37:13 »
What does the resolution have to do with FF7 Music? :?

Anyway, as 640x480*2 equals 1280x960, you should go with that.

Hellbringer616

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1395 on: 2009-09-11 07:47:37 »
Last post as i'm heading off to bed, Whats everyone think?

I know the bricks suck... But i think the rest is pretty good


halkun

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1396 on: 2009-09-11 08:06:09 »
Why don't you try using real bricks fro a texture dump website and mess with the hue/saturation?

Costa07

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1397 on: 2009-09-11 09:48:19 »
Last post as I'm heading off to bed, Whats everyone think?

I know the bricks suck... But i think the rest is pretty good



Why are your bricks green? and if your using a texture in photo shop to make the bricks flip it 90 degrees first then do and flip it back

Hellbringer616

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1398 on: 2009-09-11 15:41:14 »
i am trying to get close to the original color. like i said i know it's bad.

But i've no idea how to do that halkun, But i'll work on it after i get home from work today.

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1399 on: 2009-09-11 15:46:27 »
Last post as i'm heading off to bed, Whats everyone think?

I know the bricks suck... But i think the rest is pretty good



It reminds me of super mario bros for some reason.