Author Topic: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*  (Read 183400 times)

Soul

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #300 on: 2011-01-06 13:33:42 »
Okay then. Can you tell me how to uninstall the overhaul? So that I will not see the glitch anymore. Thanks for the help anyways.

gyrobasel

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #301 on: 2011-01-06 13:49:36 »
i am a little confused now.......can someone tell me what needs to be in the mods folder cuz mine is empty......or is it supposed to be that way??

sl1982

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #302 on: 2011-01-06 14:56:01 »
Okay then. Can you tell me how to uninstall the overhaul? So that I will not see the glitch anymore. Thanks for the help anyways.

Copy the original lgp's off the discs to the proper locations.

Soul

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #303 on: 2011-01-06 21:20:24 »
Oh, Then I'll change the mod_path=avalanche to mod_path=none?

Edit: Is there a way to change the limit color and the limit break effects while not altering the magic spells and summons? Like you can manually edit the magic.lgp file instead of the installer editing the whole thing.
« Last Edit: 2011-01-06 22:10:20 by Soul »

sl1982

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #304 on: 2011-01-06 22:54:57 »
Install the mod to a different folder then the ff7 one. Then find the files you wish to change and put them into the lgp files. The modify the texture files. Put the modified lgp into your ff7 folder and put the textures in the respective spots in the textures folder.

pyrozen

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #305 on: 2011-01-07 00:27:19 »
an alternate method can also be used with the aging TA patch installer if you're having troubles.

Open the exe with WinZip or other similar program and manually take the PNGs out. You can then place them into your modpath folder and use them without modifying the original LGPs. Its up to you to figure out which folder they go into, but it's not too hard to figure it out. This works for both the text, menu, and world map. Spell effects probably work as well but i didn't sufficiently test to give you a sure answer.

of course don't do this until your playing on a fresh install again, otherwise all sorts of wackiness could ensue. Another plus to this method is it is very easy to deactivate certain parts of the graphical overhaul by simply renaming folders within modpath.
lee

Soul

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #306 on: 2011-01-07 08:46:58 »
@sl1982
Hmm. So your saying that I should install the spell patch first? Then manually take out the files that I want to put on the original magic.lgp, then put the desired png files in the texture folder?

@pyrozen
How can I open the exe with WinZip? And what exe are you talking about excatly? Sorry if I'm dumb or stupid, if your referring to the installer exe, I have 2 installers, The Avalanche GUI v2.0.5 and the Avalanche Low Res.

sl1982

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #307 on: 2011-01-07 11:07:05 »
The only problem with the modpath option is some of the names of the texture files have been modified from the original names. This should only apply to the menu textures though. Oh and the mgaic.lgp has a very odd directory structure that has to be dealt with as well.

Soul

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #308 on: 2011-01-07 11:38:11 »
I'll just ask you this then, is the animations for limit breaks located inside the magic.lgp?

sl1982

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #309 on: 2011-01-07 13:12:03 »
Yes. Located in various places.

Soul

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #310 on: 2011-01-07 21:20:23 »
Can you tell me what file should I change if I want to change the effects for limit breaks? Just like what the avalanche installer is doing. Coz I only wanted to change the limit break effects but not the spells and summons. Oh, and if you also know what file should I change if I want to change the limit break aura, kindly tell me. Big Thanks.  ;D

DLPB

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #311 on: 2011-01-15 23:15:18 »
For people to go running about for you is very frustrating.  Do some research yourself and you will find it.  Stop being bone idle.

Soul

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #312 on: 2011-01-16 06:54:53 »
Right. Okay.  ;)

Hewell

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #313 on: 2011-01-24 10:58:56 »
Could somebody update Team Avalanche Releases Beta 9 (High Res) with all models, arms, scenes, enemyes, etc

In the page are too may post and anyone, (and me), won't know what donwload and what is obsolet, I think than is a good idea, don't you?

Timu Sumisu

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #314 on: 2011-01-24 14:53:54 »
all the content of the bombing mission (which is all we have from what you requested) is not currently released. All you need is the beta 9 installer, and the gui 2.0

Hewell

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #315 on: 2011-01-25 15:11:09 »
Ok guy, thanks

Rider of Pyrn

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #316 on: 2011-02-02 02:56:20 »
I've done a clean install,got Aali's driver,Then the Low res, followed by the Gui.
The characters almost  show up fine but they are  missing eyes and mouths
and then there is everything else..it's checkerboards and lines. no buildings walls or floors just black and white rabble
Running winxp sp3 with Radeon 9800 SE  and my Monitor is capable of 1280X1024

if it helps here is my opengl.gfg


Code: [Select]
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

and app log

INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. RADEON 9800 SERIES 2.1.8544 Release
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 44, vert uniform 512, frag uniform 512
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.
 
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: G:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: Texture could not be compressed
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
INFO: G:\FF7\Movies\opening.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 119.400000, frames: 1791
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
[/s]
Ive tried it with and without compression and post processing with the same result.
see anything wrong here?

Did several reinstalls, Aali's, Gui and overhaul. then  updated my drivers and tweaked it the way it was supposed to be.
I need a new Graphics card I guess. Apparently ff7 doesn't like radeon 9800SE. I'm seeing no textures,or colors  .. field characters show up but not backgrounds and field are all black and white lines with squares
During encounters in the bombing mission  everything is like this with the exception of barret's weapon and the enemies  :-(  I give up
« Last Edit: 2011-02-04 00:03:39 by Rider of Pyrn »

Nicker Ridders

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #317 on: 2011-02-02 10:17:28 »
Hi, just decided play FF7 again and discovered all these mods for it.

After following all the instructions and having to reinstall everything 3 times plus, I decided to come find some help.

I started with a clean install of FF7, maximum and legal copy. Then got the 1.02 patch. Then got Aali's current Custom Drivers.

I checked it loaded and worked, then went and got the FF7 Music Patch, tested it again and it worked.

Then got the Phoenix Rejuvenation Project installed, checked it and no problems found.

Then installed the Hi Res Graphical Overhaul, since I was using 1440 x 900 resolution.

After making sure every .exe was run in WinXP SP2 as Admin and rechecking it.

I get the EIDOS Interactive movie then it crashes straight after it finishes. Whether I skip it or not. I don't know what else to do.

ante900310

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #318 on: 2011-02-02 16:23:38 »
Hi, just decided play FF7 again and discovered all these mods for it.

After following all the instructions and having to reinstall everything 3 times plus, I decided to come find some help.

I started with a clean install of FF7, maximum and legal copy. Then got the 1.02 patch. Then got Aali's current Custom Drivers.

I checked it loaded and worked, then went and got the FF7 Music Patch, tested it again and it worked.

Then got the Phoenix Rejuvenation Project installed, checked it and no problems found.

Then installed the Hi Res Graphical Overhaul, since I was using 1440 x 900 resolution.

After making sure every .exe was run in WinXP SP2 as Admin and rechecking it.

I get the EIDOS Interactive movie then it crashes straight after it finishes. Whether I skip it or not. I don't know what else to do.

Same problem here it fixed it self when i changed back to Aali's driver 0.7.9b

Skibur

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #319 on: 2011-02-04 05:13:30 »
Hi, just decided play FF7 again and discovered all these mods for it.

After following all the instructions and having to reinstall everything 3 times plus, I decided to come find some help.

I started with a clean install of FF7, maximum and legal copy. Then got the 1.02 patch. Then got Aali's current Custom Drivers.

I checked it loaded and worked, then went and got the FF7 Music Patch, tested it again and it worked.

Then got the Phoenix Rejuvenation Project installed, checked it and no problems found.

Then installed the Hi Res Graphical Overhaul, since I was using 1440 x 900 resolution.

After making sure every .exe was run in WinXP SP2 as Admin and rechecking it.

I get the EIDOS Interactive movie then it crashes straight after it finishes. Whether I skip it or not. I don't know what else to do.

Same problem here it fixed it self when i changed back to Aali's driver 0.7.9b

I just faced the same problem, so I repleace the drivers to the 0.7.9b version aswell and the game finally ran but was somewhat "UGLY".

Next I replaced the driver once again to version 0.7.10 version and the game ran smoothly but once again it was somewhat "UGLY". I was somewhat unser of what happened and why it was displaying the graphics not clear enough until i opened the ff7_opengl.cfg and saw it was replaced and had no resolution configured.
Once I change the 0s to the 1440x900 the game ran with really nice graphics!

REALLY NICE WORK FROM AVALANCHE!

anotherFalseProphet

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #320 on: 2011-02-19 21:02:03 »
MSE picks up a Trojan upon installing the GUI v2.0.5.

Jaitsu

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #321 on: 2011-02-19 22:30:17 »
MSE picks up a Trojan upon installing the GUI v2.0.5.

false positive, no trojan.

DLPB

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #322 on: 2011-02-19 22:30:50 »
2.08 should fix that.

anotherFalseProphet

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #323 on: 2011-02-23 00:08:15 »
I am fairly certain that I downloaded the latest version, though.

DLPB

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #324 on: 2011-02-23 03:12:36 »
Well I created the patch that gives you that error.  It is a false positive towards any patch made with DUP patcher.  very annoying...