Author Topic: Sound workings  (Read 1776 times)

Timu Sumisu

  • No life
  • *
  • Posts: 1857
  • Karma: 13
  • The Master
    • View Profile
Sound workings
« on: 2009-10-02 04:37:45 »
Firstly, I know very little of programming or the following, so bear with me.

Midis, call for the soundcard to generate a given midi sound based on the track, for x duration (and some other settings i beleive) based on each track. Using this data, would it be possible to call on higher quality audio files that represent each respective sound and pitch? The thought just crossed my mind today and I was wondering how this would work. would it lag down the computer loading so many files so quickly, take up too much space to store em all, or even possible to use midi data like that? (kinda of like how ff7 music calls on mp3s, just at a micro level). If something like this were possible (i'm not even sure if it would sound good) it would at least allow for propper midi looping and cues (not sure how much ff7 uses cues).

Thanks for whoevers time is spent to explain.

halkun

  • Global moderator
  • No life
  • *
  • Posts: 2079
  • Karma: 14
  • NicoNico :)
    • View Profile
    • Q-Gears Homepage
Re: Sound workings
« Reply #1 on: 2009-10-02 07:59:40 »
You are describing a SoundFont, which is used in FF7 already.

Timu Sumisu

  • No life
  • *
  • Posts: 1857
  • Karma: 13
  • The Master
    • View Profile
Re: Sound workings
« Reply #2 on: 2009-10-02 14:39:42 »
Thankye, it possible to add new ones in?

Aali

  • No life
  • *
  • Posts: 1184
  • Karma: 37
    • View Profile
Re: Sound workings
« Reply #3 on: 2009-10-02 14:52:27 »
Possible and has been done atleast twice.
The problem is that the FF7PC midi's are shoddy versions of the original music, so no matter how good the soundfont is it won't sound as good as the psf's.

Timu Sumisu

  • No life
  • *
  • Posts: 1857
  • Karma: 13
  • The Master
    • View Profile
Re: Sound workings
« Reply #4 on: 2009-10-02 14:53:26 »
are the midi's replaceable? :P

halkun

  • Global moderator
  • No life
  • *
  • Posts: 2079
  • Karma: 14
  • NicoNico :)
    • View Profile
    • Q-Gears Homepage
Re: Sound workings
« Reply #5 on: 2009-10-02 19:34:00 »

BlitzNCS

  • Freak
  • *
  • Posts: 891
  • Karma: 2
  • Master of nothing in particular
    • View Profile
    • My Youtube
Re: Sound workings
« Reply #6 on: 2009-10-02 23:17:46 »
I think he meant the actual MIDI files the game used originall. those are just MP3 files, as epic as they are.
I Think you may be on to something there, timu. if we can get a perfect soundfont AND perfect midi files, the songs should sound as good/better than the original psx music.
But, I betcha the FF7 midi's have got some super secret format that we can't edit because we doing have a way to make midi's in that format...

KnifeTheSky77

  • Insane poster
  • *
  • Posts: 288
  • Karma: 7
  • Somnambulistic Paraphile
    • View Profile
Re: Sound workings
« Reply #7 on: 2009-10-03 00:00:49 »
I think he meant the actual MIDI files the game used originall. those are just MP3 files, as epic as they are.
I Think you may be on to something there, timu. if we can get a perfect soundfont AND perfect midi files, the songs should sound as good/better than the original psx music.
But, I betcha the FF7 midi's have got some super secret format that we can't edit because we doing have a way to make midi's in that format...

I am not exactly sure what you are saying here. The midi files are *perfect*. The original midi files open in sonar 8 and guitar pro 5.2

Very similar to what finalfantim had done with his OST remake, in this video i took the original midi chu.mid
and used a custum software synthesizer to playback original midi data (in place of general midi, or a soundfont in this case)

http://www.youtube.com/watch?v=WfsTSc9H2bs

ff7 comes with soundfont files (look for *.sf2)
These are replaceable http://home.comcast.net/~somedude41/

The annoying thing that I remember about soundfonts is that sonar doesnt like them unless you have a soundblaster card.  :-(
« Last Edit: 2009-10-03 00:10:25 by knifethesky77 »

sl1982

  • Administrator
  • No life
  • *
  • Posts: 3542
  • Karma: 20
  • GUI Master :P
    • View Profile
Re: Sound workings
« Reply #8 on: 2009-10-03 00:23:35 »
Sounds kinda funny. The guitar sounds computerized

KnifeTheSky77

  • Insane poster
  • *
  • Posts: 288
  • Karma: 7
  • Somnambulistic Paraphile
    • View Profile
Re: Sound workings
« Reply #9 on: 2009-10-03 00:37:11 »
That is because it IS computerized. That is midi for you.

Making a soundfont that would out-do FinalFantim's music would be hell-in-a-can.

Harruzame

  • Insane poster
  • *
  • Posts: 483
  • Karma: 0
  • Mondai Nai....
    • View Profile
Re: Sound workings
« Reply #10 on: 2009-10-03 08:32:25 »
That is because it IS computerized. That is midi for you.

Making a soundfont that would out-do FinalFantim's music would be hell-in-a-can.

Sounds more like WWE-ish to me....  :mrgreen:

Timu Sumisu

  • No life
  • *
  • Posts: 1857
  • Karma: 13
  • The Master
    • View Profile
Re: Sound workings
« Reply #11 on: 2009-10-03 17:35:07 »
pardon me for not doing the research myself, but how do you make a soundfont?

KnifeTheSky77

  • Insane poster
  • *
  • Posts: 288
  • Karma: 7
  • Somnambulistic Paraphile
    • View Profile
Re: Sound workings
« Reply #12 on: 2009-10-03 18:09:57 »
Get the program Vienna from Creative. I hope you have a soundblaster card.  :mrgreen:

EDIT: http://www.soundblaster.com/soundfont/
« Last Edit: 2009-10-03 18:19:38 by knifethesky77 »