Author Topic: Diamond Weapon retextured by Grimmy  (Read 27661 times)

Timu Sumisu

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Re: Diamond Weapon retextured by Grimmy
« Reply #25 on: 2009-11-03 21:57:45 »
I have already put thought into this aspect of upgrading graphics. For character models, with all the closeups on them and the constant view of them I deemed it better to have better models, but in terms of polycount and details, ff7 models were quite well made (for the most part). battle models sometimes go upwards of 3000 triangles, equivalent to PS2 models such as those in kingdom hearts or FFX. The only issue being, textures. in most cases (unlike this diamond weapon) one would first have to unwrap the uvs of each part of a model (uv mapping takes awhile to get the hang of) and in normal cases create a texture. this will usually take place in photoshop, though stock textures can be manipulated to speed up the process, (instead of hand painting the textures). then, with the uv mappd models, they are reinjected into the game as one would do with any custom model (because they are cusotm now that they have uv maps) with the new texture ids. I hadnt gotten of my arse to test it out, but grimmy did it for me ^^. boss models in particular tend to be fairly well modeled. The weakest of battle models are in fact people, such as hojo, palmer, MPs etc.  

I've got a lot on my plate right now, but if anyone wants to give it a try, i can provide pointers on uv mapping

Grimmy

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Re: Diamond Weapon retextured by Grimmy
« Reply #26 on: 2009-11-05 03:41:01 »
....
« Last Edit: 2009-11-05 03:50:00 by Grimmy »

AlbusJC

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Re: Diamond Weapon retextured by Grimmy
« Reply #27 on: 2009-11-13 10:59:54 »
 :-o incredible work Grimmy! only one detail, the right hand of this weapon still be the same than the original model (in world map). I really like this model... ^^

Grimmy

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Re: Diamond Weapon retextured by Grimmy
« Reply #28 on: 2009-11-13 15:23:36 »
Good catch I'll fix it and reupload the file. If you know how to use kimera it is an easy fix.

AlbusJC

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Re: Diamond Weapon retextured by Grimmy
« Reply #29 on: 2009-11-14 07:11:10 »
You're right. By the way, I have a problem with this model. When the diamond weapon displays the game is going very slow.. And whenever I get an error message before starting the battle when I enable the custom driver and WMRP. I have the latest version of the custom driver and a dual core 2.66GHz with 2GB of RAM.

I also have this problem when the model I use for field APZ is very close to the screen as the early game. Any ideas?  :?
Do I need a computer more powerful?  :cry:

Kudistos Megistos

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Re: Diamond Weapon retextured by Grimmy
« Reply #30 on: 2009-11-14 12:20:01 »
I can't see your processor or RAM being a problem.

What graphics card do you have? I'm not an expert on these matters, but I understand that graphics cards are usually the most important factor in having a decent framerate. Of course, FF7 is a bit odd, so it might be different...

sl1982

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Re: Diamond Weapon retextured by Grimmy
« Reply #31 on: 2009-11-14 15:27:40 »
Your processor and ram are more then enough to run it with no problems. As kudistos said it is most likely a graphics card thing. You might have to change some things in the config for aali's driver.

AlbusJC

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Re: Diamond Weapon retextured by Grimmy
« Reply #32 on: 2009-11-14 21:34:26 »
I have a RAEDON ATI XPRESS 200 and here is my custom driver settings:

# ff7_opengl config file

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = no
fullscreen = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# replace FF7's default framelimiter timer source
use_new_timer = no

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = on

# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off

Grimmy

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Re: Diamond Weapon retextured by Grimmy
« Reply #33 on: 2009-11-14 23:49:12 »
I do not think your problems are caused by the driver. It is most likely your system just being overwhelmed. A beefier graphics card would probably fix all your problems.

Nahatma

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Re: Diamond Weapon retextured by Grimmy
« Reply #34 on: 2009-11-27 01:22:23 »
does you graphic card support openGL?

Aali

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Re: Diamond Weapon retextured by Grimmy
« Reply #35 on: 2009-11-27 03:45:40 »
Turn off prevent_rounding_errors for a huge speed boost.

Grimmy

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Re: Diamond Weapon retextured by Grimmy
« Reply #36 on: 2010-01-13 17:40:01 »
I finally fixed up the Diamond world map model. So for everyone who already downloaded the old one you'll want this one. It has the hand fixed and the animations are correct now. Check the first post for the link.

squallff8

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Re: Diamond Weapon retextured by Grimmy
« Reply #37 on: 2010-01-13 18:57:36 »
Nice! :-)
Any plans about texturing other weapons?? :?
« Last Edit: 2010-01-13 19:00:01 by squallff8 »

Grimmy

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Re: Diamond Weapon retextured by Grimmy
« Reply #38 on: 2010-01-14 00:35:32 »
Any plans about texturing other weapons?? :?

Nope, but I found Emerald hiding in a cave.

Soul

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Re: Diamond Weapon retextured by Grimmy
« Reply #39 on: 2010-01-14 01:03:25 »
Emerald used to hide there when he's lonely.  :-D