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Project goals

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Salk:
Hello guys!

My congratulations and sincere good luck to Team Avalanche, first of all.

When I read 2D OVERHAUL the first time, my heart skipped a bit because I thought it had to do with reworking the low-res background scenes (the real big graphical drawback of the PC version) but now I am not so sure.

Could you guys point out what goals the 2D OVERHAUL part of the project has?

Thanks!

sl1982:

--- Quote from: Salk on 2009-11-06 09:14:09 ---Hello guys!

My congratulations and sincere good luck to Team Avalanche, first of all.

When I read 2D OVERHAUL the first time, my heart skipped a bit because I thought it had to do with reworking the low-res background scenes (the real big graphical drawback of the PC version) but now I am not so sure.

Could you guys point out what goals the 2D OVERHAUL part of the project has?

Thanks!

--- End quote ---

Well the 2D overhaul has transformed into a graphical overhaul. We hope at some point to be able to redo the backgrounds but there are few of us working on the project. We have the technology and the know how to redo them, but artists are lacking at this point. Perhaps if you know some artists that may be interested in helping us out we could make it a reality.

Salk:
I would just love to help out in any way I can.

I am not an artist so it can't be a direct help but if you don't mind elaborating a little more about what profile you need, I have some connections to other modding communities where I might find one or two volunteers.

Keep it up!  :wink:

Timu Sumisu:
by in large, if there is some game asset, it is now changeable. We have toyed with the backgrounds, but were unable to acheive a good result with any form of upscaling or fractals (big surprise). Im not sure how we could remake the backgrounds right now, but my next theory about how to do it is to load up the images in google sketchup, and make a model of it, Ideally with every detail. This will make a 3d model for us to rerender, and the original background will be the texture. because the background is the texture we can use the texture coordinates to redraw the textures for our model, render and insert ingame. I'm not very familiar with sketchup, and if it simply overlays the uvs in a projected position, then this wont help, but if it redraws the textures for the model then we could try that.... sorry if this all sounds a bit complicated.

This idea would only work for the more geometric locations (buildings industrial places, NOT rocky or natural locales).

The other alternative, which is even more time consuming is to litterally remake every sccene in 3D, with exact positions and proportions :P. Backgrounds will probably be the last thing we do, sorry.

sl1982:
Dont forget the work aaronlite did on redoing the backgrounds. All purely in photoshop, but it will take alot of work to do it using this method.

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