Project forums > Team Avalanche
Project goals
Timu Sumisu:
if i recall it took him numerous hours. and there are between 1000 and 2000. Even if we had more people, it would take a long time.
Marc:
there are 750-something field files in the game. Some have shared backgrounds (and a moving element is changed in the scene, ex: underwater dock in junon = with sub and without sub).
That means there would be around 600 to 700 backgrounds to actually modify in the game (exlucing repeats, white and black bg, etc).
You can view the exact amount in loveless although the bg preview function is sometimes corrupted in it.
Timu Sumisu:
i recall opening my psx version with 7mimic and seeing many more than that o.o
Marc:
In order to dump the whole script for the ff7 voice project, I had to visit every field file in the game using loveless. To my knowledge, none are missing from loveless.
Loveless shows 729 different files, 27 of which are not field files (tex and tut files) for a total of 702 field files, each with a background.
Out of those 702, there are 17 black backgrounds (no background at all - mostly used for debug and "mind" scenes). And in the rest, there are plenty of repeats such as 10 or so blank snow fields.
So I'd say around 600 to 650 is a nice estimate of how many backgrounds will need to actually be re-done.
Still a mammoth task to say the least (and not one I would undertake unless a huge team was in place given the fact that 3 hours x 650 = 1950 hours = 81 24h days!). And has background tiling ever been solved ?
Still, backgrounds and movies are the two single untouched issue the game still could see major improvements in (since everything else is in WIP). There's likely little to be done for movies given the fact that the source material is of such low quality but the backgrounds are exciting to think about.
edit : thought occurred to me that the discrepancy between your number and the actual field files might come from the layers in each background. What you saw might have been individual layers. Layers might actually play in your favour as well if you can just work the actual background without all the details such as ladders, etc. Not as much finicking needed that way.
Hellbringer616:
Speaking of movies, Anyone have a quality comparison between the PC and PSX videos?
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