Author Topic: Team Avalanche Main Cast Project  (Read 21259 times)

Timu Sumisu

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Team Avalanche Main Cast Project
« on: 2010-03-06 04:57:30 »
One of the things on TA's todo list is to have a nice classic style upgrade of the main cast, Thus far Millenia n I made a barret, though stylistically i'd like to alter it a bit. I'll be keeping progress here as the project advances.


Current work - Vincent!


Hellbringer616

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Re: Team Avalanche Main Cast Project
« Reply #1 on: 2010-03-06 05:03:12 »
Oh you sly devil you!

Looking great. It's him and Yuffie and everyones done right?

Timu Sumisu

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Re: Team Avalanche Main Cast Project
« Reply #2 on: 2010-03-06 05:07:20 »
not really... xenobond is working on tifa, my aeris needs to pretty much be started over its so bad, we dont rightly have a cloud model for team avalanche. Barret could be revisited. Cid - not done, but he's on my list. Red13 needz texture, and will b a nightmare to import. Sephi is untouched so yea.... nearly done :P

Hellbringer616

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Re: Team Avalanche Main Cast Project
« Reply #3 on: 2010-03-06 05:20:03 »
thought you had cid done? And i forgot about Cloud and Sephiroth.

Covarr

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Re: Team Avalanche Main Cast Project
« Reply #4 on: 2010-03-06 05:55:49 »
We could steal the Cloud model from the final Sephiroth battle for the time being, at least until a proper new model is made. Ripping from elsewhere in the same game isn't against the forum rules, right?

obesebear

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Re: Team Avalanche Main Cast Project
« Reply #5 on: 2010-03-06 05:57:44 »
Importing Red XIII is less time consuming than you may think...

AlbusJC

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Re: Team Avalanche Main Cast Project
« Reply #6 on: 2010-03-06 17:38:36 »
timu, is about barret model, are you accept any suggestion? this model only need his dog tag and his belt to be perfect. like in this image... :)

Only its my opinion

Timu Sumisu

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Re: Team Avalanche Main Cast Project
« Reply #7 on: 2010-03-06 17:53:53 »
I want to make it more like the original design, rather than AC, so that'll entail a modification of the mesh to be a bit more... giant. I want to adjust the texture too, just not quite sure how.

Timber

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Re: Team Avalanche Main Cast Project
« Reply #8 on: 2010-03-06 20:24:38 »
Vincent looking great so far, I wonder how hard it will be to do his cape?

Also just out of curiosity, how many human battle models are there in the game?
I can think of Rufus, Palmer, Hojo, and the Turks off the top of my head.

AlbusJC

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Re: Team Avalanche Main Cast Project
« Reply #9 on: 2010-03-06 21:18:07 »
I know I know but this is the original design, not AC style.

 In AC he has a white jacket. by the way, good work with that vincent model  :)

Immortal Damyn

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Re: Team Avalanche Main Cast Project
« Reply #10 on: 2010-03-06 21:27:14 »
I know I know but this is the original design, not AC style.

 In AC he has a white jacket. by the way, good work with that vincent model  :)
You know, Barret makes me wish I had a gun with infinite ammo grafted onto my arm....

titeguy3

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Re: Team Avalanche Main Cast Project
« Reply #11 on: 2010-03-06 23:56:43 »
One has to wonder...how does he ever put his glove on...?

Immortal Damyn

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Re: Team Avalanche Main Cast Project
« Reply #12 on: 2010-03-07 00:00:24 »
One has to wonder...how does he ever put his glove on...?
Well, my guess is: either, he hasn't taken his gloves off since the day Dyne "died." Or Marlene puts them on for him. But it is a thing to ponder on. My question is still ho the hell he fires that damn thing? Is there like a trigger tied to on of his tendons? Cause wouldn't that hurt a bit? And I mean, the direct recoil into your nerve endings can't feel good either...

Timu Sumisu

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Re: Team Avalanche Main Cast Project
« Reply #13 on: 2010-03-07 01:10:26 »
Nearly done, need to model the head, add the belts on his mantle and close the claw, then just do tweaks n stuff... not sure on polycount, havnt figured out how to get maya to output it... i found a poly count button, but its broken i think... does nothing :P


Immortal Damyn

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Re: Team Avalanche Main Cast Project
« Reply #14 on: 2010-03-07 01:14:22 »
Nearly done, need to model the head, add the belts on his mantle and close the claw, then just do tweaks n stuff... not sure on polycount, havnt figured out how to get maya to output it... i found a poly count button, but its broken i think... does nothing :P
Damn, that is one nice looking model you have there timu, cant wait to see how it turns out finished.

Timu Sumisu

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Re: Team Avalanche Main Cast Project
« Reply #15 on: 2010-03-07 03:16:19 »
a lil new thing but not really, i figured out how to smooth shade in maya :P
note.... cape is a serious case of wtf, not sure how its gonna work out in gmae :P


darkken

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Re: Team Avalanche Main Cast Project
« Reply #16 on: 2010-03-07 03:24:03 »
Looks good. Admittedly I don't know anything about the models, but isn't the cape of the one in-game cut similarly?

Do you have texture artists already lined up for all your models? If not I'd like to give one a try.  Assuming you can UV map, since I can't.
Don't have anything recent to show what I can do, just this from a few years ago: Tauren Battlechief

I'm no millenia, of course.


Timu Sumisu

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Re: Team Avalanche Main Cast Project
« Reply #17 on: 2010-03-07 03:29:08 »
Is that for a wc3 mod or a comp (i saw a bunch of wc comps awhile back n it seems familiar). Alas I wanted to give this model a go myself. HOWEVER, we have a /great/ shortage of texturers, so fear not, there is work for you!

As to the cape, my problem is i'm not sure how it'll go texturing it. It is layed out like it is ingame, so here's hoping... anyhow if ye want texture work add me on msn.

Jaitsu

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Re: Team Avalanche Main Cast Project
« Reply #18 on: 2010-03-09 13:34:35 »
YAY, TIMU IS MAKING YET ANOTHER MODEL *jumps up and down with joy*

weither he wants to redo barret or not, the last one is great, so i have much faith in his modeling skill

Timber

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Re: Team Avalanche Main Cast Project
« Reply #19 on: 2010-03-10 12:33:02 »
Oh I noticed with the custom models that when you get status ailments like poison, the character doesn't go green, just the weapon does.
Anyone else notice this?

Tekkie.X

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Re: Team Avalanche Main Cast Project
« Reply #20 on: 2010-03-10 13:20:04 »
They do change, it's just very subtle.

therage800

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Re: Team Avalanche Main Cast Project
« Reply #21 on: 2010-03-11 05:49:41 »
At first I thought the same thing... Just look real close.

Hellbringer616

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Re: Team Avalanche Main Cast Project
« Reply #22 on: 2010-03-11 12:44:33 »
my guess is it's a texture that is applied to the 3d model. since our models are textured. it can't be applied right, But thats just a guess

Timu Sumisu

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Re: Team Avalanche Main Cast Project
« Reply #23 on: 2010-03-11 17:25:04 »
Not sure about the poison thing on textured models, hopefully thers a way we can enhance it.

In other news, Vincent is nearing completion. Gotta do the top/back of the head, and a bit of work on the claw, then some optimization.


Hellbringer616

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Re: Team Avalanche Main Cast Project
« Reply #24 on: 2010-03-11 17:37:50 »
he gonna be that smooth in game? haha