Author Topic: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)  (Read 749013 times)

hevey

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.83)
« Reply #1200 on: 2016-01-18 02:09:32 »
So looking everywhere I can't find what I am doing wrong or if it is a bug. When I try to open saves from the iOS version of Final Fantasy VII it is giving me a whole bunch of garbage instead of the correct info

iOS
https://drive.google.com/file/d/0B2CAmqF84lJrSUZfTy1KZV9wMmc/view?usp=sharing

Black Chocobo
https://drive.google.com/file/d/0B2CAmqF84lJrUk5vUHoyS0xyMjA/view?usp=sharing

Thanks for the help on this

sithlord48

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.83)
« Reply #1201 on: 2016-01-18 13:36:15 »
can you provide an ios save so i can look at them myself. iirc they are no different and others have used BC to edit ios saves but i have never accually seen one so they are not "offically" supported.   

hevey

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.83)
« Reply #1202 on: 2016-01-18 20:11:54 »
Here is the save folder attached from the device.

https://drive.google.com/file/d/0B2CAmqF84lJrdFh0cmNTWkRua2M/view?usp=sharing

UPDATE: Turns out these files are dummy crap left over from the install. The save folder inside the application is not used and the save actually sits elsewhere on the device. Once I found this and tested all worked perfectly
« Last Edit: 2016-01-18 21:29:17 by hevey »

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« Reply #1203 on: 2016-01-21 15:20:46 »
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« Last Edit: 2019-05-06 11:24:50 by Cicciolo »

sithlord48

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.83)
« Reply #1204 on: 2016-01-21 18:43:19 »
there was an issue with the snowboard times (fixed for next release) but everything else should be correct..

** (some of the chocobo stats are /10 when shown in game.)

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« Reply #1205 on: 2016-01-22 09:28:33 »
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« Last Edit: 2019-05-06 11:27:33 by Cicciolo »

sithlord48

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.83)
« Reply #1206 on: 2016-01-22 12:54:29 »
I just double checked they are stored and read correctly in the WIP version ( 1.9.90) you can build this version yourself from github (code is here http://github.com/sithlord48/blackchocobo) or you can wait for us to release the newest version when we have finished our goals for release.

edit checked in game
speed square  is correct
G-bike is correct
snowboard is correct...
no time for the sub now.
« Last Edit: 2016-01-22 13:19:38 by sithlord48 »

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« Reply #1207 on: 2016-01-22 15:50:53 »
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« Last Edit: 2019-05-06 11:24:28 by Cicciolo »

sithlord48

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.83)
« Reply #1208 on: 2016-01-22 18:00:53 »
if you don't change it its not changed. when you convert formats all that changes in the file is the header

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« Reply #1209 on: 2016-01-22 18:47:17 »
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« Last Edit: 2019-05-06 11:24:12 by Cicciolo »

sithlord48

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.83)
« Reply #1210 on: 2016-01-23 12:11:28 »
If you don't change it its not changed in the save game. there are a few exceptions i can think of off the top of my head
  • the checksum will always change if you edited your file.
  • if you change your location your field coordinates will be changed.(if you have entered a known location)
  • if you change the progress using the flashback option that changes progression values and in the
    case of some events more stuff to set it up correctly
  • changing location , gil ,playtime , party , party member #1 stats will change the value in the save preview
  • changing play time will change the file description if the save is a psx or a vmc save since playtime is stored here to show in psx memory card manager.
  • for psx/VMC if you change the saves slot you will get a new icon..
a few more might happen, as you can see many of them are expected to happen.

afp

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.83)
« Reply #1211 on: 2016-01-23 15:40:06 »
Just wanted to stop in and give a positive review and many thanks.

Was able to use the PSP CFW to use an edited save on my PS3.

Just as a side note, I couldn't really find any info on the seed/keys that the new version of BC supports.  Has anyone found a working pair?  I messed with a few of them but to no avail.  Thought it kind of odd that the tool supports them, but no info on any working pair.

Thanks again Sithlord, great tool!

sithlord48

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.83)
« Reply #1212 on: 2016-01-24 00:32:06 »
Just as a side note, I couldn't really find any info on the seed/keys that the new version of BC supports.  Has anyone found a working pair?  I messed with a few of them but to no avail.  Thought it kind of odd that the tool supports them, but no info on any working pair.

yeah there are alot of pairs to try .. we are using the method that the ps3devs say is used to sign them unfortunately its used for lots of other things so it could be just about any key / seed pair.. when we figure out a working set it will just be hard coded into the program so no one will need to mess around with it again. if you find one let me know .


sithlord48

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1213 on: 2016-02-25 11:23:36 »
Black Chocobo 1.9.90 has been released (see first post for links)

New: Items Tab now Contains command buttons for keyitems and flyers for easier access.
New: Advanced modes for different ff7tk widgets can be set indpendently in options.
New: Apply Button for Replay Missions;Browse the options without changing your data.
Fixed: Cloud's Flashback now set Sephiroth's char data for you
Fixed: Snowboard times are now saved / read correctly.
Fixed: Backwards label for turtle paradise / keyItems
Fixed: Option Dialog didn't restoreGeometry
ff7tk: Compiler check on win32 to adjust packing method
ff7tk: Scaling for HiDpi in all widgets.
ff7tk: Fixed incorrect width for base HP/ base MP boxes on charEditor
ff7tk: Editable Combos for ItemSelector and MateriaEditor.
ff7tk: fix coverity detected defects. (0.00 Defect Rate for ff7tk !!)

DynamixDJ

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1214 on: 2016-03-16 22:39:21 »
Hey man, loving the new V, however one discrepancy:
You've removed the PCount and Personality for Chocobos. Whilst this is fairly obsolete info, for me it's crucial, as the Personality plays a big part in the RNG sequence that is used. It's not crucial for these to be in BC, as I can use Cheat Engine (I already have each stat for all stables saved in my Cheat Table, so I can change Personality in real-time), so it's not the end of the world if you don't re-include these, it's just something to bear in mind.

Now, if only Cheat Engine could enlarge their font as you have; small font size is the biggest problem I have with it! Or even have a detachable address window, that would be perfect!

chum

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1215 on: 2016-03-17 05:04:16 »
Hi...using black chocobo for ff7 and it used to work...but now when I try to add items or update a characters stats it has no effect...using version 1.8 tried latest version as well with same results.
using ePXe emulator. any help appreciated

sithlord48

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1216 on: 2016-03-17 12:21:39 »
besure you edit the card without the emulator running . or if you edit with it running be sure to reload the memory card.. i have noticed some emulators load the card to ram and ingore external changes..

Vegeta_Ss4

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1217 on: 2016-03-17 19:52:57 »
Hey man, loving the new V, however one discrepancy:
You've removed the PCount and Personality for Chocobos. Whilst this is fairly obsolete info, for me it's crucial, as the Personality plays a big part in the RNG sequence that is used. It's not crucial for these to be in BC, as I can use Cheat Engine (I already have each stat for all stables saved in my Cheat Table, so I can change Personality in real-time), so it's not the end of the world if you don't re-include these, it's just something to bear in mind.

Now, if only Cheat Engine could enlarge their font as you have; small font size is the biggest problem I have with it! Or even have a detachable address window, that would be perfect!

Personality & PCount haven't been removed from Chocobo Manager, they were just hidden by default. To change this you only need to enable this option:
Options --> More Options --> Chocobo Manager - Show Pcount / Personality

That's all, regards!
« Last Edit: 2016-03-17 19:57:23 by Vegeta_Ss4 »

chum

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1218 on: 2016-03-18 02:29:11 »
besure you edit the card without the emulator running . or if you edit with it running be sure to reload the memory card.. i have noticed some emulators load the card to ram and ingore external changes..

 Thank You! did not realize that was why it was hit or miss!  Worked! Great program!!!

sithlord48

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1219 on: 2016-03-18 12:08:36 »
Thank You! did not realize that was why it was hit or miss!  Worked! Great program!!!
your welcome; have fun editing

DynamixDJ

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1220 on: 2016-03-18 18:32:37 »
Personality & PCount haven't been removed from Chocobo Manager, they were just hidden by default. To change this you only need to enable this option:
Options --> More Options --> Chocobo Manager - Show Pcount / Personality

That's all, regards!
Great! Thanks!!!

Raziel80

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1221 on: 2016-03-30 11:30:26 »
In the version 1.9.82, Sephiroth's Masamune has only 5 slots, but in the game Masamune has 6 linked slots.
Version 1.9.90  has same mistake.
« Last Edit: 2016-03-30 11:47:07 by Raziel80 »

sithlord48

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1222 on: 2016-03-30 11:49:24 »
In the version 1.9.82, Sephiroth's Masamune has only 5 slots, but in the game Masamune has 6 linked slots.
Version 1.9.90  has same mistake.
edit Fixed in ff7tk: https://github.com/sithlord48/ff7tk/commit/ed43389e30bafbf89920a27ab2b93b89438195bb

will be fixed in bc next time i sync from ff7tk (next release for sure)
« Last Edit: 2016-03-30 11:56:02 by sithlord48 »

tonecas

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1223 on: 2016-04-18 23:54:33 »
hi im new in this so somethin is missing or i didnt get it right im trying to use the editor but in the char tab there are 2 chars missing.. vicent and cait sith isntead i have another cloud and sephirot

how i put those 2 ?

sithlord48

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1224 on: 2016-04-20 00:16:14 »
When you start the game there is a copy of Young Cloud and Sephiroth in the save slots where Cait Sith and Vincent are saved later on . You should not edit them untill after clouds flashback Editing them will cause the game to crash durring the flashback scene. For some reason they made it that way .. idk why they even needed to save Y.Cloud or Sephiroth to the save file.