Author Topic: [PSX/PC] Save Editor - Black Chocobo (v1.9.91)  (Read 590580 times)

sithlord48

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #700 on: 2012-08-04 23:48:37 »
i'm not sure if it will be useful or not, but i stumbled upon a checksum bypass code for an action replay on ps1 for ff7. hopefully it can be used

here is the link: http://gamehacking.org/?s=v2&sys=1&gid=1

it is the 3rd code down

thank you. but since game sharks and the like hack the ram of the machine its running on non of this will apply to the save game.

in general news i just want to let you all know 1.9.7 is not so far off and should be out with in a few weeks if testing doesn't show some crazy bug that i can't fix.

new features will include:
updated version of the FF7tk providing,
new: charEditor widget - more advanced and less crowded then the old one, with less bugs and better stat calculation.
new: materia editor widget.Less buggy and nicer looking with more info to show you like added effects.
new: item list widget. possibly the best item list ever. click an space to edit the item tooltips display full item info.
new: Chocobo pen widget, almost the same as the old one better looking.
new: black chocobo will start with a "new game" created for you, load if you want or edit that as a starting file.
many bugs are fixed by the new widgets, there are other things but this is the most important changes.

if anyone wants to update the german or  french translation please let me know.

kainhighwind2

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #701 on: 2012-08-17 07:19:48 »
So... quick question. My disc 1 is really scratched, and I keep freezing in the Shinra HQ. How do I use Black Chocobo to simply advance past this part? the User Guide didn't help me...

I mean, I went to the Game Progress tab and everything, but that long checklist of things I've done, only goes down to the Sector 7 Plate falling...

sen

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #702 on: 2012-08-17 13:47:45 »
So... quick question. My disc 1 is really scratched, and I keep freezing in the Shinra HQ. How do I use Black Chocobo to simply advance past this part? the User Guide didn't help me...

I mean, I went to the Game Progress tab and everything, but that long checklist of things I've done, only goes down to the Sector 7 Plate falling...
Make an ISO out of your discs, simples :) or you could download another legit Disc 1 from torrents

sithlord48

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #703 on: 2012-08-17 17:24:51 »
right now you can only set your disc to 2 in the progress tab.i am not sure how well it will work might break at some point in game.  the reason you can only change progress untill the sector 7 plate is because that is as far as i have figured out. wallmarket has be a bit stumped since its has Soo many vars that change and pretty quickly. You can always use the testing tab to change any bit of the save it is possible with black chocobo 1.9.6 i just don't know what you need to change yet.

obesebear

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #704 on: 2012-08-17 17:37:05 »
Make an ISO out of your discs, simples :?: or you could download another legit Disc 1 from torrents
We DO NOT condone piracy.  Let this be a warning.

kainhighwind2

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #705 on: 2012-08-17 23:40:13 »
Make an ISO out of your discs, simples :) or you could download another legit Disc 1 from torrents

Would that really work, with my disc being scratched, though?

UPDATE: So, I made an ISO out of my disc 1, using Daemon Tools, and I'm running into the same issue. Right after you're captured by ShinRa, and you see Sephiroth's blood trail in the building, I get into a random encounter. No problem. But then, if I get into another random encounter, the screen blacks, and I hear the music, but no screen ever comes up, and no sounds happen, except for the battle music. If I alt-tab out, I get a CtD...
« Last Edit: 2012-08-18 00:55:19 by kainhighwind2 »

Covarr

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #706 on: 2012-08-18 02:41:37 »
No, a rip from a damaged disc will typically contain the same errors as the disc itself. I don't know why e1sunz thought that would work.

kainhighwind2

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #707 on: 2012-08-18 03:17:49 »
No, a rip from a damaged disc will typically contain the same errors as the disc itself. I don't know why e1sunz thought that would work.

I had a feeling that would happen. Still, worth a shot! Am I right in thinking my error is from a scratch in my disc, or has this happened before for other people?

Chaos5061

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #708 on: 2012-08-20 01:54:27 »
Made a account just to let everyone know that Black Chocobo does work with the FFVII that was just released as a digital download. What you have to do is launch the game and get it to the main menu where it says New Game/Continue. It will say Save Files have been synced in the top left. After it says that ALT+TAB out and start editing. When finished editing and saved bring the game back up and select   continue and load your save. Everything you changed should be changed.

omega res novae

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Balthazar

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #710 on: 2012-08-22 14:03:35 »
Made a account just to let everyone know that Black Chocobo does work with the FFVII that was just released as a digital download. What you have to do is launch the game and get it to the main menu where it says New Game/Continue. It will say Save Files have been synced in the top left. After it says that ALT+TAB out and start editing. When finished editing and saved bring the game back up and select   continue and load your save. Everything you changed should be changed.

It didn't work on my new released PC version.   I tried to modify the equipment only,  but can't recognize modified save file when select continue.

Vegeta_Ss4

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #711 on: 2012-08-22 19:53:36 »
It didn't work on my new released PC version.   I tried to modify the equipment only,  but can't recognize modified save file when select continue.

Are you using your legit serial key and is FF72012(provided by quare-enix after purchase) proper installed? I google around and i find out that pirate copies or illegal installations can't sync saves or make use of the new online features. If that is your case sorry but i can't help you.

sithlord48

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #712 on: 2012-08-24 16:30:36 »
Good news everyone, black chocobo 1.9.7 will support the cloud save feature. automaticly updating your metadata.xml if its found in the same path as your save or in the path you export a pc save to.

Look for the release it will be soon we are currently only waiting on the japanese and german translations to be updated. if anyone wants to help with that contact myself , Vegeta_Ss4 or Eslava for more info.

obesebear

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #713 on: 2012-08-24 17:24:51 »
Great work, man!

omega res novae

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #714 on: 2012-08-24 20:41:29 »
you deserve a medal for this. Congrats.

sithlord48

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #715 on: 2012-08-24 23:49:08 »
its not only me

dziugo noticed that it uses the user id to create the md5 not just the file (like i thought at first)
Vegeta_Ss4 Insisted on writing the xml editing portion that will be the part that touches your metadata.xml

i just coded the md5sum and timestamp portion as well as when it should trigger.

like many things in Black Chocobo its a group effort.

DLPB

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #716 on: 2012-08-25 06:11:16 »
OK Sithy.  Here it is:

Snowboard Mini-game.

Data starts 0x0e13

0x0e14: Beginner fastest time, 3 bytes
0x0e18: Expert fastest time, 3 bytes
0x0e1c: Crazy fastest time, 3 bytes
0x0e1f: Used by game internally only.
0x0e20: Beginner Score (Max 100 (64h) because 100 pts is maximum)
0x0e21: Expert Score (Max 100 (64h) because 100 pts is maximum)
0x0e22: Crazy Score (Max 100 (64h) because 100 pts is maximum)

0x0e23: Related to snowboard mini-game but not customisable.  A byte is set at
at game start and end, and is to do with internal programming.

0x0e37: Same as above.  Not used in terms of a saved value.  Like above, is 00 in save file itself.


Not used: 0x0e13, 0x0e17, 0x0e1b
--------------------

About time:

 The maximum theoretical value in milliseconds is FF FF FF (16777215)

In the above examples, the time would be 16777 seconds and 215 milliseconds. 
(16777215/1000)

A further example:

Suppose my fastest time is 1 minute 21 seconds and 444 milli.  In game this is 1'21"444

In hex this would be calculated quickly as follows:

Number of seconds 81
add on the milliseconds to this number, so 81444

As hex 13E24, in save map obviously this is 24 3E 01

--------------------

About locked sections.

When you first start playing the minigame, courses are locked off.  This and other options are entirely based on your score and fastest times.  Nothing more. Therefore to fully include the Snowboard minigame in bc, you only need to allow for 15 bytes to be changed.  Three fastest times at 3 bytes each, and 3 highest scores at 1 byte each.


« Last Edit: 2012-08-26 03:42:07 by DLPB »

Aali

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #717 on: 2012-08-25 10:52:40 »
Whats so odd about storing the time in milliseconds?

DLPB

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #718 on: 2012-08-25 16:00:42 »
Looking at it again, it isn't odd.   The actual time value looked odd to me before, though. Not the fact they saved the milliseconds.   I made a mistake  ;D

Edited.
And again...
Made another cock up.  It's done now!
« Last Edit: 2012-08-26 00:08:39 by DLPB »

DLPB

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #719 on: 2012-08-26 01:16:17 »
G-Bike Best Score:


0x0e11
2 bytes
max value 65535


sithlord48

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #720 on: 2012-08-26 02:22:53 »
Black Chocobo 1.9.7 will support both the snowboard minigame data and the G-bike highscore.

Seebass616

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #721 on: 2012-08-26 17:26:10 »
is there anyway you can add in a "battle points" option for battle square? i know i can just edit my items to give myself the things i need BP for "omnislash/w-summon) but i'm not sure if that will unlock the special battle or not since i didn't get them through battle square

DLPB

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #722 on: 2012-08-26 17:35:36 »
BP isn't saved by the game.

omega res novae

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #723 on: 2012-08-26 17:59:33 »
@seebass. battle points reset everytime you leave the arena. theres not a save in there so it wouldnt matter

DLPB

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #724 on: 2012-08-26 21:05:46 »
The game does not save BP at all.  Even if there was.

You can make it save it, if you change code to save it to map and load it.  But I am not doing it :P