Author Topic: [PSX/PC] Save Editor - Black Chocobo (v1.9.91)  (Read 581770 times)

wrxracer1983

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #875 on: 2013-05-10 17:20:39 »
Thanks for the info sithlord.  I was using a ps2 card, I'll have to get a hold of the old school ones.  Once I do I'll mess with the region again and see what happens.  I'll let you know, thanks!

aya888888

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #876 on: 2013-05-11 19:36:39 »
Hello sithlord48. I edit value "Run Speed Max" in "Chocobo" tab and when I save, it reset to original value. Does it bug or not?

Ex:
Before edit
Run Speed: 2600/3200
Sprint Speed: 2800/3500

After edit value to 6000 and save
Run Speed: 6000/3200
Sprint Speed: 6000/6000

And if you have time, please add option to move chocobo between stable or remove it from stable (when uncheck stable, chocobo not rearrange position). Thank you.

sithlord48

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #877 on: 2013-05-12 03:35:49 »
@aya888888 - yes that was a bug and i just fixed it. the fix will be released as part of 1.9.8 . as for you request for chocobo moving and removing its possible but im not gonna promise that it gets done quickly.

sithlord48

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #878 on: 2013-05-24 15:54:02 »
Just Can't Decide if i like the lay out Vertical


OR

Horizontal


you can see horzontal does get a bit cut off but that can be fixed.

so what do u all think vertical layout or horzontal one?


Covarr

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #879 on: 2013-05-24 16:31:49 »
Why not a hybrid of sorts? I recommend something like this quick mockup I made:



I have used elements from both layouts to create something as clean as possible. I also put the "speed values" message closer to what it's actually relevant to; in the vertical layout it's next to the fenced chocobos, where it doesn't really belong. Since the fenced chocobos don't really affect much of anything else, I made them more separate from the rest of the window's contents.

sithlord48

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #880 on: 2013-05-24 22:34:20 »
The editor will look like the vertical picture with the speed text placement . i moved it while i was doing the vertical layout.I like your mock up and may end up doing something similar to it.

Vegeta_Ss4

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #881 on: 2013-05-25 07:26:34 »
Wow, that looks good, good job Chris! Maybe you are looking something like this:



btw i had spent so much time leveling up that chocos... and now they sudently enter in the hall of fame with all this publicity :p

sithlord48

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #882 on: 2013-05-25 16:49:01 »
Yours was the file with the most chocobos .

Debuff

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #883 on: 2013-05-26 12:32:14 »
Is there any news on the checksum crack yet? I really want this to work with my PS3 save :(.

sithlord48

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #884 on: 2013-05-26 16:59:24 »
Is there any news on the checksum crack yet? I really want this to work with my PS3 save :(.

im sorry this is not something anyone working on Black Chocobo/FF7tk is working on . we are waiting or the ps3 community to crack it they have a much higher change of doing it then we would.(they know the PS3, we know ff7) if anyone ends up with info on sign the files then i will add it . i  also would like to not have to use workarounds to edit ps3 saves even if we never get vita or psp at least you could copy them from the ps3 if we got that. if you have not please check the FAQ on blackchocobo.com for some ways to get the files on to your ps3 (if you have the correct stuff) .or ask nicely and maybe someone would do it for you.

halkun

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #885 on: 2013-05-27 05:16:39 »
Is there any news on the checksum crack yet? I really want this to work with my PS3 save :(.

It's not a checksum, it's an authentication key, which takes an order of magnitude to figure out, if you can at all. You have to disassemble the Ps3 OS to see how they are generated, and Sony isn't very keen on people doing that. In fact litigated to make sure several people kept their fingers out of it.

Debuff

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #886 on: 2013-05-27 12:26:11 »
Got done what I wanted by use of a debug save I found online :). Thanks, everyone.
« Last Edit: 2013-05-28 20:39:06 by Debuff »

sithlord48

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #887 on: 2013-05-29 15:07:56 »
heres what i end up doing .



almost all the items in the Chocobo Editor were realigned and moved around. i removed a few labels for things like name/sex/ and type. (they are self explantory in the editor)

The Fenced Chocobos are now part of the manager widget. Copy / Paste and Remove work as expected. Any unOccupied stable the game will treat as empty even if there is a chocobo.
 
the only other thing im considering is putting a checkbox with the speed values that toggles if the info is shown in raw value or game calculated value. (basicly just divide raw by 10 to get game speed). it would be placed above the run/sprint speeds and i would of course also remove the message about raw values if i do add that.

note that the pCount/ Personality section is only shown in adavanced mode.


halkun

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #888 on: 2013-05-30 09:14:07 »
Did we ever figure out what pCount is... I think I made that up when I put it in the wiki.

sithlord48

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #889 on: 2013-05-30 13:24:10 »
No never did. Thinks its always 0 also. Personality is also a bit of a mystery but I have seen a chocobo or two with a non 0 personality value.

In related news dlpb informed me that the countdown timer works similar to the game time so we can now correctly edit the countdown timer now.

I'm working to finish my play thru so we can have a full list of locations to port to there are a few left to add and a lot that need screenshots for the location preview after that I may neaten up that tab next.

sithlord48

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #890 on: 2013-05-30 13:33:31 »
Dlpb send me some pcount info

Pcount does change.  When you catch a chocobo in wild and pop it in stable it seems to start at 100... or at least one of my chocobos started at 100.  perhaps it is related to items you can give it, and when stats increase.  It may be related to how much intelligence your chocobo will get but thats a long shot.

Although it is definitely assigned a value sometimes, it may not be used.

Thanks for the info dlbp

ZzzzzxXxzzzzZ

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #891 on: 2013-06-02 16:07:18 »



as my understanding run speed represent MRun and can be maxed at 6000 but i seem stuck at 5900..
is it reading Mrun wrong or real Max is 5900?
notes:
-Using "Black Chocobo" just for the sake of analyzing  without modifying the data itself


sithlord48

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #892 on: 2013-06-03 02:34:53 »
Its possible that while 6000 is the max its very hard or impossible to achieve in game.

ZzzzzxXxzzzzZ

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #893 on: 2013-06-04 19:03:28 »
Its possible that while 6000 is the max its very hard or impossible to achieve in game.

Thanks, actually not too hard at all since i'm using manipulate #RNG trick by BrutalAI. Its just doesnt make sense to have Run and Dash the exact same max value. Why bother Dashing, then???
I know,, i should asking this to the game designer or Terence..maybe?  :P is he still alive?

sithlord48

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #894 on: 2013-06-04 21:24:24 »
it could also just be a bug in the display of chocobo values. i know that there was a bug in that editor for speed just don't remember exactly what since i fixed it. if you look back in posts you will see but i think Mspeed editing was changing Mstamina  instead of the Mspeed value. the values should be displayed correctly . if you want provide a link to your save and i will check on my copy and varify the display is showing things correctly.

ZzzzzxXxzzzzZ

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #895 on: 2013-06-05 03:00:35 »
it could also just be a bug in the display of chocobo values. i know that there was a bug in that editor for speed just don't remember exactly what since i fixed it. if you look back in posts you will see but i think Mspeed editing was changing Mstamina  instead of the Mspeed value. the values should be displayed correctly . if you want provide a link to your save and i will check on my copy and varify the display is showing things correctly.
If you referring this http://forums.qhimm.com/index.php?topic=9625.msg151665#msg151665 i dont even use modifying stuff as mentioned earlier.
my saves http://www.mediafire.com/?ywir1nbwq95nczn

sithlord48

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #896 on: 2013-06-05 14:12:38 »
your values are correct.

ZzzzzxXxzzzzZ

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #897 on: 2013-06-06 06:32:32 »
your values are correct.

Thank you, i guess i just got to suck it up and get on with it
« Last Edit: 2013-06-06 16:26:44 by ZzzzzxXxzzzzZ »

stealthcamo68

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #898 on: 2013-06-21 18:26:22 »
Question!
I've edited my character using Black Chocobo, however, Tifa and Vincent's attack damages are low. Tifa with maxed stats attack like 700-1500 if lucky. Vincent attacks are 6000-8000. While Cid attacks 30,000 almost everytime. Cloud does 26-29k.

Any idea what this could be from?

sithlord48

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #899 on: 2013-06-21 20:05:54 »
it could be the weapon gets bonus dammage from kills or you edited base stats . i noticed its best to edit the stat modifier since it seams to work better in game then just chaning the base stat.

try the max character button and see if it works any better.

GERMAN / JAPANESE SPEAKERS I NEED A TRANSLATION UPDATES FOR BOTH THESE LANGUAGES IF INTRESTED PLEASE PM ME. ONE OF THE THINGS THAT 1.9.8 IS WAITING ON IS UPDATED TRANSLATIONS.
« Last Edit: 2013-06-21 20:10:05 by sithlord48 »