Author Topic: [PSX/PC] Save Editor - Black Chocobo (v1.9.91)  (Read 576674 times)

sithlord48

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #975 on: 2013-08-01 14:55:19 »
i was wondering..wishful thinking if is there anyway in the future version of BC we can have the option to control sephiroth during in battles?

sorry there is nothing that can be done within the save.  the reason you can not control sephiroth is because the games kernel provides him with the AI that he uses for battle. there might be a mod to remove this but im not sure.

criminal mind

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #976 on: 2013-08-01 22:36:44 »
Okay sir, I understand :) thank you for your program it is so cool I am enjoying the game so much!

DLPB

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #977 on: 2013-08-01 22:37:35 »
Quote
i was wondering..wishful thinking if is there anyway in the future version of BC we can have the option to control sephiroth during in battles?

Use Otyugh.  It gives this option.

criminal mind

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #978 on: 2013-08-01 22:39:01 »
Okay sir, I understand :) thank you for your program it is so cool I am enjoying the game so much!

criminal mind

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #979 on: 2013-08-01 22:44:08 »
DLPB: where can I download it sir? You mean I can control seph using my save game data altered by BC?

criminal mind

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #980 on: 2013-08-01 22:54:00 »
DLPB : sir I saw your program :) nice! so what I gotta do is load my save data and just choose the option that will make me control sephiroth in battles? Will this make him vulnerable to damages from monsters ?i hope not haha thanks sir DLPB! this forum is filled with highly intellectual people man Im so fortunate !

Rundas

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #981 on: 2013-08-02 01:01:15 »
Please edit your posts instead of posting four times.

criminal mind

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #982 on: 2013-08-02 01:28:28 »
@clevernamehere: my apologies sir...not intentional...i am using an iphone because i am away from home..anyhow, i will be very careful nextime. thanks for the note.

@DLPB: sir, i have downloaded your program otyugh..but i havnt tried it yet since i am having doubt as to whether it is compatible in my case where i am using only epsxe through iso images.....that is why i have been using blackchocobo since it is compatible wih psx emu saves...thanks in advance sir. cheers!
« Last Edit: 2013-08-02 01:47:35 by criminal mind »

krabat

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #983 on: 2013-08-02 12:44:38 »
hello i´ve noticed that when i make a new game+, after getting Yuffie in the group she is not the lvl she was before (99) but much lower (42) and the stats are not the same anymore. is this normal or a bug? do i need to manually edit her with black chocobo for getting her back to the way she was in the previous "normal game"? or does this jump back to normal suddenly at some point in the game?

edit: everyone else (red aeris tifa barret and ofc cloud) are the same lvls they where before, right away after i got them. strange
« Last Edit: 2013-08-02 12:56:33 by krabat »

sithlord48

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #984 on: 2013-08-02 14:26:05 »
hello i´ve noticed that when i make a new game+, after getting Yuffie in the group she is not the lvl she was before (99) but much lower (42) and the stats are not the same anymore. is this normal or a bug? do i need to manually edit her with black chocobo for getting her back to the way she was in the previous "normal game"? or does this jump back to normal suddenly at some point in the game?

edit: everyone else (red aeris tifa barret and ofc cloud) are the same lvls they where before, right away after i got them. strange

Yes you do need to edit her back . the level for yuffie and vincent and cait  are calculated

krabat

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #985 on: 2013-08-02 14:29:55 »
Yes you do need to edit her back . the level for yuffie and vincent and cait  are calculated

ok thx sithlord48, ill do that. and by "calculated" you mean the game adjusts the lvl for yuffie vincent and cait (not cid?) by itself (after some formula on what lvl cloud is i suppose?)

thx again.

sithlord48

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #986 on: 2013-08-02 17:24:52 »
cait is calculated because untill he joins the game his character slot is occupied by young cloud(this also applies to vincent but with sephiroth's stats). i don't know why yuffie's level is calculated but i would guess its because she is an optional character. I find it very odd that they didn't use yuffie's slot to hold young cloud since she is optional and cait is not.  Cid however sits in his own character slot and is not optional so his level is not calculated. From what i have read the calculation is based on avg level of your characters not just cloud. from what i have seen the max for yuffie is level 42 (this might also be true for vincent but i have not tested the theory)

DLPB

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #987 on: 2013-08-02 17:29:42 »
Her level will be calculated because she has to become stronger based on the party's level.  You can acquire her at different points in your game, and if it wasn't calculated she'd be too easy to defeat.

krabat

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #988 on: 2013-08-02 17:46:40 »
ok thx, i´ve just come accross red´s stats and they seem to have changed as well (only slightly - 4 points on magic). i quess it will be so with all characters then except the ones you get from the start. (nothing changed on cloud barret and tifa). i thinkt all that is due to the levels beeing recalculated and the stats boost for each lvl is 0-3 (random depending on the "curve"). so yeah the stats boost for each lvl where also calculated newly which is surprising.

sorry for the questions but i just wanted to know if i did something wrong.  ;)

sithlord48

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Re: [RELEASE v1.9.7]: Black Chocobo - FF7 Save Game Editor
« Reply #989 on: 2013-08-04 18:42:45 »
good news everyone! covarr has worked with me (basicly by testing many things w/ me). And now the Steam Version works correctly ! just open your save and edit then save the bug has been found and its been there ever since 1.9.7 and should also affect the 2012 version. so if you have 2012 (unconverted) or the steam version you might want to wait untill 1.9.8 is released before you do any editing (it should be soon)

Btw 1.9.8 is released see the first page for Links
« Last Edit: 2013-08-04 18:56:05 by sithlord48 »

Vegeta_Ss4

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Re: [RELEASE v1.9.8]: Black Chocobo - FF7 Save Game Editor
« Reply #990 on: 2013-08-06 09:29:57 »
Release: Black Chocobo v1.9.8

Downloads:
Windows Portable Build
Windows Installer Build

MiniChangeLog:
[r1132] by Usithlord48: Black Chocobo Version 1.9.8 Released!
FF7Save: Fix Error Causing Cloud Saves to be deleted
[r1127] by Usithlord48: CharEditor: Limit name to 11 chars (12th is always 0xFF)
[r1121] by Usithlord48: CharEditor: Show Hp/Mp added to base in +3433 (+39%) form
[r1109] by Usithlord48: FF7Save: Fix Trashing of item data for BISLPS-00700. Remaining Strings set for japanese newgames. ItemList: Fix not always removing the itemSelector and popup on setItems. LocationViewer: Translations Now Happen In the Widget be sure to call setRegion and setTransFilePath if you want translations. MainWindow: update to use new locationViewer based locationstring translations.
[r1105] by Usithlord48: LocationViewer: fix trashing location data when trying to manually enter and item is not in FF7Locations. MetadataCreator: typo of achivement data member.
[r1087] by Usithlord48: seperate FF7Chocobo into its own type. ChocoboEditor and ChocoboLabel improvments. New ChocoboManager to manager your chocoobo stables and chocobos.
[r1086] by Usithlord48: Fix ChocoboLabel typo, limit name to 6 characters.
[r1082] by Usithlord48: Intergrage Location.qrc into binary. clean up on install / upgrade for linux
[r1076] by Usithlord48: FF7Save: slight checksuming modifications. fixed not changing fileName. Back on export. Bchoco_es updated by eslava.
[r1075] by Usithlord48: FF7Save : + CondorFunds / CondorWins / CondorLoses. Blackchocbo: update to support new FF7Save.
[r1072] by Usithlord48: Update to use more correct xytd format. CharEditor: Fixed Popup's being transparent for materia.
[r1070] by Usithlord48: FF7Item : checked equipment data angist stock kernel using walmarket.
[r1069] by Usithlord48: FF7Item: Fixed incorrect Materia slots for a few items.

And much more...
« Last Edit: 2013-08-07 10:32:44 by Vegeta_Ss4 »

sithlord48

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Re: [RELEASE v1.9.8]: Black Chocobo - FF7 Save Game Editor
« Reply #991 on: 2013-08-07 16:32:38 »
Release: Black Chocobo v1.9.8

Downloads:
Windows Portable Build
Windows Installer Build

MiniChangeLog:
[r1132] by Usithlord48: Black Chocobo Version 1.9.8 Released!
FF7Save: Fix Error Causing Cloud Saves to be deleted
[r1127] by Usithlord48: CharEditor: Limit name to 11 chars (12th is always 0xFF)
[r1121] by Usithlord48: CharEditor: Show Hp/Mp added to base in +3433 (+39%) form
[r1109] by Usithlord48: FF7Save: Fix Trashing of item data for BISLPS-00700. Remaining Strings set for japanese newgames. ItemList: Fix not always removing the itemSelector and popup on setItems. LocationViewer: Translations Now Happen In the Widget be sure to call setRegion and setTransFilePath if you want translations. MainWindow: update to use new locationViewer based locationstring translations.
[r1105] by Usithlord48: LocationViewer: fix trashing location data when trying to manually enter and item is not in FF7Locations. MetadataCreator: typo of achivement data member.
[r1087] by Usithlord48: seperate FF7Chocobo into its own type. ChocoboEditor and ChocoboLabel improvments. New ChocoboManager to manager your chocoobo stables and chocobos.
[r1086] by Usithlord48: Fix ChocoboLabel typo, limit name to 6 characters.
[r1082] by Usithlord48: Intergrage Location.qrc into binary. clean up on install / upgrade for linux
[r1076] by Usithlord48: FF7Save: slight checksuming modifications. fixed not changing fileName. Back on export. Bchoco_es updated by eslava.
[r1075] by Usithlord48: FF7Save : + CondorFunds / CondorWins / CondorLoses. Blackchocbo: update to support new FF7Save.
[r1072] by Usithlord48: Update to use more correct xytd format. CharEditor: Fixed Popup's being transparent for materia.
[r1070] by Usithlord48: FF7Item : checked equipment data angist stock kernel using walmarket.
[r1069] by Usithlord48: FF7Item: Fixed incorrect Materia slots for a few items.

And much more...

it apears that i have alot of commits for BC.. i need to get a life of some kind :P if anyone wants i can release a little gourse video so you can see the commits that went into 1.9.8 but only if someone wants to see it.

Gingercat

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Re: [RELEASE v1.9.8]: Black Chocobo - FF7 Save Game Editor
« Reply #992 on: 2013-08-09 11:36:47 »
Hmm. I downloaded BC to try and skip the quite tedious "Young Cloud flashback", but it seems that BC still only allows for stuff up to Sector 5, not beyond.

Ideas on why this would be the case?

Edit: This is the Steam 2012 version, upgraded nicely with the latest Bootleg and a few edits to Kernel.bin to mod the weapons a bit, usually just adding Materia slots that they don't normally have; all Materia has been put back into stock before using BC though.
« Last Edit: 2013-08-09 11:39:29 by Gingercat »

sithlord48

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Re: [RELEASE v1.9.8]: Black Chocobo - FF7 Save Game Editor
« Reply #993 on: 2013-08-09 14:12:03 »
Hmm. I downloaded BC to try and skip the quite tedious "Young Cloud flashback", but it seems that BC still only allows for stuff up to Sector 5, not beyond.

Ideas on why this would be the case?
Because that is how far i have figured out the progression settings.. the second half of this post explains mosty why this is the case

Gingercat

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Re: [RELEASE v1.9.8]: Black Chocobo - FF7 Save Game Editor
« Reply #994 on: 2013-08-12 09:28:27 »
Ah, ok. Got it :)

RetroGameGuy

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Re: [RELEASE v1.9.8]: Black Chocobo - FF7 Save Game Editor
« Reply #995 on: 2013-08-12 14:05:28 »
You include those sample saves. Im on the Steam version and is it possible for me to use those sample saves myself? For editing my own saves I have figured that out and it works perfectly but how can I use the sample saves myself?

sithlord48

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Re: [RELEASE v1.9.8]: Black Chocobo - FF7 Save Game Editor
« Reply #996 on: 2013-08-12 14:22:44 »

if you want to import a full 15 block save

that is what 'Create Cloud Save Folder' is for (under File) . Be sure to select the correct save folder and then just use the dialog what ever samples you want.

for a single save you can just use the 'Import to Slot' function to select the save you wish to import to one of your already exsisting files.

RetroGameGuy

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Re: [RELEASE v1.9.8]: Black Chocobo - FF7 Save Game Editor
« Reply #997 on: 2013-08-12 15:09:20 »
Thanks man! This save game editor is awesome!

sithlord48

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Re: [RELEASE v1.9.8]: Black Chocobo - FF7 Save Game Editor
« Reply #998 on: 2013-08-15 00:44:19 »
There are a few bugs in 1.9.8

some field item toggles were not working correctly  (fixed)
Can not export raw psx files / Crash if try to export raw PSX with out loading a file.(fixed)
hexEditor not always being refreshed when non ff7save loaded (fixed)
Metadata.xml is always created if save is of PC type (fixed)

There will be a updated release for 1.9.8. (version number 1.9.81 will show in help).

Update progress
Src- Done
Linux installer- Done
PPA- Done
Mac - Done
Windows Installer- Done
Windows Portable - Done

« Last Edit: 2013-08-16 19:22:01 by sithlord48 »

Dii

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Re: [RELEASE v1.9.8]: Black Chocobo - FF7 Save Game Editor
« Reply #999 on: 2013-08-16 13:31:08 »
hey thanks you guys, y'all really helped and ive managed to edit the players characters back to where i was before i lost it, sadly i had to start again but it was fun anyway so no biggy.

my question now is does anyone know of a program that enables you to edit the NPC enemies in the game, i would absolutely love that. i need to make them harder to beat :(