Author Topic: [FF7PC/PSX] Field Editor - Makou Reactor (1.6)  (Read 43261 times)

myst6re

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[FF7PC/PSX] Field Editor - Makou Reactor (1.6)
« on: 2010-04-09 22:36:36 »
Hi all! Here is my best program: Makou Reactor!
It allows you to edit ff7 field scripts/texts easily.


Notes:
Languages:
  • French
  • English
  • Japanese (outdated)

Known bugs (v1.6)
  • Crash on start: maybe your graphic driver is not correctly installed. Workaround: modify/create the file Makou_Reactor.ini and add the line "OpenGL=false", this will disable field model and walkmesh viewers.



See also:
Deleted scenes, unlocked with Makou Reactor.








Old:
« Last Edit: 2014-07-18 20:00:23 by myst6re »

ff7rules

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« Reply #1 on: 2010-04-09 22:47:07 »
Hey this is pretty damn sweet! thanks! Any chance at all of having psx version added to it?

Colonel Ramsay

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« Reply #2 on: 2010-04-09 23:45:29 »
Excellent...

If I may also suggest a possible feature that doesn't show those dialogues that do not get used in game (as there are tons of dupes)  Not sure you have done that as haven't downloaded yet...

Here goes...
« Last Edit: 2010-04-10 00:35:23 by Colonel Ramsay »

titeguy3

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« Reply #3 on: 2010-04-10 02:58:12 »
Cool! If you don't already have a feature like this, it'd be neat if you could implement a method of creating "patch" files that could enable one to change certain entries automatically upon applying the way that the .PrC and .WM files work for Proud Clod and Wallmarket, respectively. This would enable one to share dialogue mods without having to distribute the entire flevel.lgp file.

myst6re

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Makou Reactor - a FF7 script editor
« Reply #4 on: 2010-04-10 22:06:33 »
Hey this is pretty damn sweet! thanks! Any chance at all of having psx version added to it?

You can edit flevel.lgp archive (ff7 PC) or .DAT files (ff7 PS). To open a DAT file, you must go to "File" > "Open FIELD dir...".

Cool! If you don't already have a feature like this, it'd be neat if you could implement a method of creating "patch" files that could enable one to change certain entries automatically upon applying the way that the .PrC and .WM files work for Proud Clod and Wallmarket, respectively. This would enable one to share dialogue mods without having to distribute the entire flevel.lgp file.

It is possible to export/import a file from the lgp, but that's all.

myst6re

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Makou Reactor - a FF7 script editor
« Reply #5 on: 2010-04-12 19:29:47 »
Added Mac OS and linux binaries (many thanks to sithlord48 :)).

refoopseman

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Makou Reactor - a FF7 script editor
« Reply #6 on: 2010-04-26 20:09:25 »
Hi myst6re

Can you please make a English version of the program? Also can you add a 3d objects and walkmesh view, so it is easier to figure out the x,y,z coordinates.

Thank you very much and good luck  :)

myst6re

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Makou Reactor - a FF7 script editor
« Reply #7 on: 2010-04-26 22:25:28 »
Also can you add a 3d objects and walkmesh view, so it is easier to figure out the x,y,z coordinates.

Easier said than done :mrgreen:.

Kudistos Megistos

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« Reply #8 on: 2010-05-11 21:43:20 »
So, wait, is this a less buggy and more user friendly equivalent to meteor? It looks like it, and that would be a very good thing.

*plays around with it for a while*

Mais c'est en Français :'(

If no-one has translated it by this time next month (when my exams finish), I'll have a bash at it, assuming the translator doesn't have to actually do any reprogramming.

myst6re

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Makou Reactor - a FF7 script editor
« Reply #9 on: 2010-05-11 22:55:38 »
Timu Sumisu is doing, but I can share the translation between you two :-P.

Covarr

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« Reply #10 on: 2010-05-12 00:33:54 »
edit: nevermind

ultima espio

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« Reply #11 on: 2010-05-12 19:45:07 »
I like this ;D

Only problem is some text comes up in french, when i'm english.... ;) :P

nikfrozty

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« Reply #12 on: 2010-05-12 19:57:22 »
Many people will definitely benefit from your program if only its in english. But still nice work!  :D

Gemini

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Makou Reactor - a FF7 script editor
« Reply #13 on: 2010-05-13 01:05:51 »
What about adding support for Japanese versions of the game?

myst6re

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« Reply #14 on: 2010-05-13 11:39:09 »
I'll think about it I just need the text encoding, or menu text texture.

Gemini

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Makou Reactor - a FF7 script editor
« Reply #15 on: 2010-05-13 12:11:21 »
Here it goes, formatted and everything. The rest of the encoding (special codes, etc...) is just the same as in the other builds.

myst6re

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« Reply #16 on: 2010-05-13 15:13:33 »
Done, I have many things to add before next release.
TODO list:
  • View field models (I will).
  • Create HRC loader editor (almost done).
  • Create text viewer.

refoopseman

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Makou Reactor - a FF7 script editor
« Reply #17 on: 2010-05-14 03:10:03 »
It will be excellent to be able to view field models and be able to drag the position of the models to anywhere in the walkmesh  ;D. Having the to edit the coordinates of the models like in meteor is really a pain.
Also, can you make the scripts for save points a template? So it will be easy to add new save points  :)

myst6re

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« Reply #18 on: 2010-05-14 08:39:38 »
Also, can you make the scripts for save points a template? So it will be easy to add new save points  :)

This is an excellent idea!

myst6re

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« Reply #19 on: 2010-05-16 14:38:55 »

ultima espio

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« Reply #20 on: 2010-05-16 15:26:20 »
That looks incredibly helpful, cant wait ;D

Cant wait for an english release either :P

myst6re

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« Reply #21 on: 2010-05-22 17:25:18 »
Okay, the preview of field Model is ready for the release. Now, I'll translate MR in English.

ff7rules

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« Reply #22 on: 2010-05-22 19:41:08 »
Okay, the preview of field Model is ready for the release. Now, I'll translate MR in English.

Can't wait this will make PSX editing much easier!

nikfrozty

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« Reply #23 on: 2010-05-23 12:17:54 »
Okay, the preview of field Model is ready for the release. Now, I'll translate MR in English.
Finally!! Been looking forward to the english version..  ;D

myst6re

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« Reply #24 on: 2010-05-23 13:24:02 »
After I will publish a translation file so you can correct my mistakes.