Author Topic: [PSX/PC] Field Editor - Makou Reactor (1.8.2)  (Read 329587 times)

cloudiar

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Re: [PSX/PC] Field Editor - Makou Reactor (1.8.2)
« Reply #850 on: 2021-02-02 07:18:29 »
Hello everyone, this comment is for those who edit ff7 with this great program, if some know me they know that my project has enormous modifications, in this aspect the work is colossal, I have massive modifications and additions with this utility, whoever uses this regularly should know one thing, probably the massive editing of the field in different places causes corruption, currently I made changes that caused this (not the first time), errors not caused by me that are complicating the development.

It would be good to help Myst6re with this, maybe places in the game are broken randomly, failed layers, music, texts, savemap values ... it will be better to communicate it, explaining what modifications were made before the problem.

Myst6re already has a private message with more details, when something else is known, it will be communicated.

pating

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Re: [PSX/PC] Field Editor - Makou Reactor (1.8.2)
« Reply #851 on: 2021-02-22 13:32:08 »
how do i add field model in this application?

Lollie

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Re: [PSX/PC] Field Editor - Makou Reactor (1.8.2)
« Reply #852 on: 2021-02-24 10:15:54 »
Hi Myst6re, thank you for your work on Makou! I have a couple questions relating to the Field Map Models window:

1) Is there any way to edit the list of currently-loaded map models for FF7-PSX? (Either in the current version of Makou, or an earlier version if this used to be possible)
2) Would it be possible to preview the Global Light and Directional Light for map models?