Author Topic: [PSX/PC] Field Editor - Makou Reactor (1.8.4)  (Read 336232 times)

cloudiar

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Re: [PSX/PC] Field Editor - Makou Reactor (1.8.2)
« Reply #850 on: 2021-02-02 07:18:29 »
Hello everyone, this comment is for those who edit ff7 with this great program, if some know me they know that my project has enormous modifications, in this aspect the work is colossal, I have massive modifications and additions with this utility, whoever uses this regularly should know one thing, probably the massive editing of the field in different places causes corruption, currently I made changes that caused this (not the first time), errors not caused by me that are complicating the development.

It would be good to help Myst6re with this, maybe places in the game are broken randomly, failed layers, music, texts, savemap values ... it will be better to communicate it, explaining what modifications were made before the problem.

Myst6re already has a private message with more details, when something else is known, it will be communicated.

pating

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Re: [PSX/PC] Field Editor - Makou Reactor (1.8.2)
« Reply #851 on: 2021-02-22 13:32:08 »
how do i add field model in this application?

Lollie

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Re: [PSX/PC] Field Editor - Makou Reactor (1.8.2)
« Reply #852 on: 2021-02-24 10:15:54 »
Hi Myst6re, thank you for your work on Makou! I have a couple questions relating to the Field Map Models window:

1) Is there any way to edit the list of currently-loaded map models for FF7-PSX? (Either in the current version of Makou, or an earlier version if this used to be possible)
2) Would it be possible to preview the Global Light and Directional Light for map models?

cloudiar

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Re: [PSX/PC] Field Editor - Makou Reactor (1.8.2)
« Reply #853 on: 2021-03-09 16:42:40 »
how do i add field model in this application?

Open flevel first --> tools --> map model --> "+" -> and XXXX.hrc -> "+" animations (if not registred anywhere, game crash)

EditorMaster

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Re: [PSX/PC] Field Editor - Makou Reactor (1.8.2)
« Reply #854 on: 2021-03-26 18:43:21 »
Can I change Cloud to Sephiroth in filed from start game?
Can I countrol Sephiroth in battle?
Can I edit file bin/iso and saved work without problems?

Can I change any characters in field?

Best regards

myst6re

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  • Light King of the Savegame - Field Master - FF8.fr
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Re: [PSX/PC] Field Editor - Makou Reactor (1.8.4)
« Reply #855 on: 2021-04-05 18:00:22 »
New minor version (1.8.4)
https://github.com/myst6re/makoureactor/releases/tag/1.8.4

Changelog:
  • Update SHAKE opcode details (thanks to dangarfield)
  • Fix door update bug
  • Fix crashes on adding/removing fields
  • Allow to open an invalid ISO file
  • Fix crash when adding a new walkmesh triangle, if the triangle list is empty
  • Fix remembering expanded items
  • Removing auto-scroll when editing an opcode
  • Change Ctrl+Q shortcut to Ctrl+K (music/tuto menu). Command+Q is a reserved shortcut on Mac OSX
  • Fix crash when entering walkmesh with OpenGL disabled
  • Fix text autosize for VARDEC/VARDECR/VARHEX and MEMORY commands
  • Fix DAT file import