Author Topic: [PSX/PC] Save editor - Hyne (1.10.0)  (Read 408226 times)

sithlord48

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Re: [PSX/PC] Save editor - Hyne (1.9.3)
« Reply #375 on: 2019-09-07 12:45:17 »
any help regarding to remastered for ps4?
The short answer is No. The more technical answer is the saves for ps4 are wrapped in encryption and that needs to be removed before the saves can be edited. The ps4 copies are the same as the PC versions.
As for switch (at least for ff7) it was trivial to add support to Black Chocobo as its just a pc save w/ the name flipped around . I have not looked into ff8 but i would think its very similar. @Myst if you need any help there lmk

badman112

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Re: [PSX/PC] Save editor - Hyne (1.9.3)
« Reply #376 on: 2019-09-07 21:16:57 »
Ehh crud i meant to say without hex editing or messing with the save file first.

So the question is will hyne ever be compatiable without any fiddling about, on the switch version.
« Last Edit: 2019-09-07 21:21:38 by badman112 »

niddlyby43

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Re: [PSX/PC] Save editor - Hyne (1.9.3)
« Reply #377 on: 2019-09-08 03:17:27 »
Hi new here, but was testing out an unencrypted PS4 file and it wasn't working the editor and was needing help.

http://www.mediafire.com/file/wybf0m1sbemp420/slot1_SAVE01.ff8/file

lakecityransom

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Re: [PSX/PC] Save editor - Hyne (1.9.3)
« Reply #378 on: 2019-09-14 09:55:41 »
Just used this to get some missed GF draws (argh), I wanted to say this is program is thorough and cosmetically amazing. What is your background in comp sci skills to make such a thing?

myst6re

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Re: [PSX/PC] Save editor - Hyne (1.9.3)
« Reply #379 on: 2019-09-14 10:47:50 »
I'm passionate

gunner_1207

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Re: [PSX/PC] Save editor - Hyne (1.9.3)
« Reply #380 on: 2019-10-01 13:59:14 »
wondering is there a way to change character uniforms? , there is a 'alternate model' tick box in the character section but it didn't do anything , am i missing something? or not possible?

Nsandro

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Re: [PSX/PC] Save editor - Hyne (1.9.3)
« Reply #381 on: 2019-10-04 16:13:44 »
Hello

Any news about this todo ?
- Position editor (worldmap)

this option is very usefull but i cant get it, how find possition X, Y etc...

thank you
« Last Edit: 2019-10-04 16:31:17 by Nsandro »

InsaneXade

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Re: [PSX/PC] Save editor - Hyne (1.9.3)
« Reply #382 on: 2019-10-24 00:04:34 »
Hello, I redet my pc and now it won't work at all. e location hasn't changed, and I even left it in the same spot as before bu it just won't load up. Task  Manager shows that's running but it won't do anything, waiting does nothing. Having the game off does nothing. It used to work before the pc reset but now it doesn't. Please help

myst6re

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Re: [PSX/PC] Save editor - Hyne (1.9.3)
« Reply #383 on: 2019-11-29 20:10:42 »
« Last Edit: 2019-11-30 21:59:22 by myst6re »

myst6re

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Re: [PSX/PC] Save editor - Hyne (1.9.3)
« Reply #384 on: 2019-11-30 21:59:12 »


Changelog :
  • Fixing slot detection on modern Windows (2000 version)
  • Adding uncompressed save format
  • Fixing GF forget ability
  • Adding Queen trade rule, CC quest and BGU TT victory count
  • Adding worldmap position presets

myst6re

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Re: [PSX/PC] Save editor - Hyne (1.10.0)
« Reply #385 on: 2020-01-24 21:54:14 »

Hyne 1.11.0 - Compatibility Edition
Download here


Changelog :
  • Adding compatibility with Switch saves
  • Improve detection of PC 2013 and PC Remaster editions
  • Fixing format detection algorithm (for PC like saves)
  • Adding VMP (PSP) and PSV (PS3/PSVita) signatures
  • Adding the end of the CC quest
  • Fixing Chocobo World Icon saving

myst6re

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Re: [PSX/PC] Save editor - Hyne (1.10.0)
« Reply #386 on: 2020-01-26 22:01:46 »
Minor update to fix some troubles with the previous release.


Hyne 1.11.1 - Compatibility EditionĀ²
Download here


Changelog :
  • Fixing Switch format opening for files with unknown size
  • Fixing drag & drop bug
  • Adding ability to export one save of the list to PS4, Switch or PS3 formats (not just PC format)

sithlord48

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Re: [PSX/PC] Save editor - Hyne (1.10.0)
« Reply #387 on: 2020-01-27 12:33:15 »
  • Adding ability to export one save of the list to PS4, Switch or PS3 formats (not just PC format)
How do you write to PS4 saves?

Also the source seams to be missing CryptographicHash.cpp and CryptographicHash.h files
« Last Edit: 2020-01-27 14:40:37 by sithlord48 »

myst6re

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Re: [PSX/PC] Save editor - Hyne (1.10.0)
« Reply #388 on: 2020-01-27 19:46:02 »
How do you write to PS4 saves?

I assume it's a PC decompressed format (don't remember who said that to me). If there are headers or hashes, I have no example of that.

Also the source seams to be missing CryptographicHash.cpp and CryptographicHash.h files

Oooooops

sithlord48

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Re: [PSX/PC] Save editor - Hyne (1.10.0)
« Reply #389 on: 2020-01-28 11:55:52 »
I assume it's a PC decompressed format (don't remember who said that to me). If there are headers or hashes, I have no example of that.
The ps4 exports for ff7 are around 10MB of crypto blob . Inside I'm sure its just PC save(s). You might want to check this if you can for the ps4 version.

Thank you I had a patch for hyne but i was not able to test locally due to the missing file

Nice work on the PSV / VMP signing! (both hyne and bc will support this at their release version 1.10.0, how did we end up at the same version.)

Notes on your psv/ vmp  object:
 - IV is the same for both formats.
 - PSV support for type 2 (check for a 0x2C @ byte 0x38) is not needed FF8 saves can not find its way in to this format It is only for PS2 Saves exported from a PS3 Look for 0x14 in byte 0x38 to be sure you have the correct format when loading a save
 - The Signing algorithm is the same for both VMP and PSV formats only the key and the data sent to be signed is changed. (i use one function todo both signatures)
 - The Sha1 object added from dots-tb's work is not needed you can use QCryptographicHash to generated this hash instead (I'm using it to generate MD5 sums for the pc rerelease already so why include another object? ).
 - The AES object  can be stripped down a bit as we will never use some functions ( my aes.c)
 - For non FF8 PSV exports (if you support this) Some additional work is needed. You should write a size and preview size data (0x40 and 0x5C get the same data its 00 20 00 by default and is the block size * 0x2000) you can refer to my fix_psv_header function for how i am doing it.
 - PSV names matter ALOT they must match the internal name stored in the file (starting at 0x64) the name is done like this 
Code: [Select]
QString name = ff7->region(s).mid(0, 12);
name.append(QTextCodec::codecForName("Shift-JIS")->fromUnicode(ff7->region(s).mid(12)).toHex().toUpper());
« Last Edit: 2020-01-28 13:08:09 by sithlord48 »

singabore

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Re: [PSX/PC] Save editor - Hyne (1.10.0)
« Reply #390 on: 2020-05-10 20:32:36 »
Hey guys, not sure if people are still playing this game or not. I'm in my second playthrough of 8 right now and want to use the Hyne editor for some stat testing. It's giving me a metadata.xml error and I have no idea how to fix it. Does anyone else know what this is about and how to fix it? I'm playing on the remastered steam version if that makes a difference. Thanks bois

Firion_and_Leila

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Re: [PSX/PC] Save editor - Hyne (1.10.0)
« Reply #391 on: 2020-05-13 15:14:47 »
Hey guys, not sure if people are still playing this game or not. I'm in my second playthrough of 8 right now and want to use the Hyne editor for some stat testing. It's giving me a metadata.xml error and I have no idea how to fix it. Does anyone else know what this is about and how to fix it? I'm playing on the remastered steam version if that makes a difference. Thanks bois


Hi singabore,
fixed the issuse temporally by copying the "metadata.xml"
from --- FF8 Steam 2013 (path: C:\Users\(Username)\Documents\Square Enix\FINAL FANTASY VIII Steam\user_ID)
to  ---->  C:\Users\(Username)\Documents\My Games\FINAL FANTASY VIII Remastered\Steam\(ID)\game_data\user\saves.

So in short copy "metadata.xml" form old "FF8" to "FF8 Remastered". Then Saving of Edited SaveFiles is possible.
Hope that helped a little bit.

Cheers  ;)

Advent

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Re: [PSX/PC] Save editor - Hyne (1.10.0)
« Reply #392 on: 2020-05-15 05:24:08 »
Quick question, is there a way to edit the save file in case you missed the old key 1/2 and triggering the floors in the second Laguna dream and add those in so that later on the draw points and area on Lunatic Pandora are available?

myst6re

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Re: [PSX/PC] Save editor - Hyne (1.10.0)
« Reply #393 on: 2020-05-16 18:20:28 »
Enable advanced mode, go to HexaEdit > Field and modify the value at the address 0x119. If you've done everything right, it should be 0xD7.




How I know that? I use Deling to know which variable is modified http://forums.qhimm.com/index.php?topic=13050.0
Here var537 is modified, which correspond to 537 - 256 = 281 = 0x119 in the Field tab in Hyne (var0 to var255 are in Misc tab).
« Last Edit: 2020-05-16 18:23:18 by myst6re »