Author Topic: Aali's driver [v 0.7.7] Help/Bugs/Suggestions  (Read 73522 times)

sl1982

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Re: Custom graphics driver for FF7/FF8
« Reply #100 on: 2010-04-30 18:21:40 »
This is so not the thread for this. You should start a new one.

obesebear

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Re: Custom graphics driver for FF7/FF8
« Reply #101 on: 2010-04-30 18:54:59 »
Millenia, obesebear:
Complain to the author of whichever program created the .p file. If they don't know what to do to fix it they can contact me.
If you just want to fix the file, open it in a hex editor and change 4 bytes at offset 8 from 00 00 00 00 to 01 00 00 00.
That would be PCreator, so any complaints I have will fall on deaf ears.  I guess I could just load the individual p file into Kimera and save it... I'll edit this once I test it.

dziugas

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Re: Custom graphics driver for FF7/FF8
« Reply #102 on: 2010-05-01 07:38:22 »

Quote
2. at a few scenes i get an onscreen error message, that the game couldnt READ wind.wav file. the scene, where barret meets his friend crashes, depending on how fast you kill the game, app.log file might become over 100mb size. removing the file wind.wav file didnt help (app.log stated, that it could open the file wind.wav). the only way to get past that scene was to use original ff7config.exe file. (i figured that all by myself too 8)).

having the same problem, but when I replaced the ff7config.exe file with the official patch ff7config.exe, it still froze. Or did you use the one that came with installation of the game / not the official patch ff7config.exe?



i use 1.02 ff7config.exe. don't forget to start and configure ff7config.exe before starting the game

edit: by the way - unmodified config.exe doesn't show error messages onscreen(at least i haven't seen any); unmodified config.exe runs the game only in 2 resolutions. so if you see error messages or your game resolution is different - your game will probably crash again
« Last Edit: 2010-05-02 06:41:13 by dziugas »

Final

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Re: Custom graphics driver for FF7/FF8
« Reply #103 on: 2010-05-02 15:22:41 »
Could someone explain what I put after mod_path = in the cfg? I have a .png in the /mods folder that I want it to load but nothing I put after the "mod_path =" works.

sl1982

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Re: Custom graphics driver for FF7/FF8
« Reply #104 on: 2010-05-02 15:53:09 »
Put a folder name. Then make a folder in mods to put your png into

Halp

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Re: Custom graphics driver for FF7/FF8
« Reply #105 on: 2010-05-03 00:29:25 »
another "cannot read wind.wav" freeze/crash at the scene where you and Cid are on the broken plane in the water.

dlxro

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Re: Custom graphics driver for FF7/FF8
« Reply #106 on: 2010-05-03 13:35:20 »
Hi Aali, I'm getting crash with ff8 in disk 3, in pandora research when you going to talk with Dr. Odine you have to fight some enemies it randomly crashes, before entering the building or when you're fighting.

The App log
http://www.sendspace.com/file/8frlx6
« Last Edit: 2010-05-03 15:47:50 by dlxro »

Cazador

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Re: Custom graphics driver for FF7/FF8
« Reply #107 on: 2010-05-03 14:29:12 »
I tried the save slot fix (although I may have done it wrong  :P ) FF7 still crashes before the start menu, if someone wants to zip up their save folder for me to test with that'd be awesome. If not, I hope the fix comes out soon!  :-D Also, just wanted to say the driver is awesome Aali I have used previous versions, great work!

protoeden

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Re: Custom graphics driver for FF7/FF8
« Reply #108 on: 2010-05-04 18:37:45 »
Quote
ERROR: could not read from file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\sound\audio.dat

keep gettin this and my pc semi freeze duting the ancient temple... ???
any solutions guys? ;D

oh... and i keep on hearing heades voice after omnislash...

protoeden

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Re: Custom graphics driver for FF7/FF8
« Reply #109 on: 2010-05-04 18:39:57 »
another "cannot read wind.wav" freeze/crash at the scene where you and Cid are on the broken plane in the water.

i replace the wind file with some other .wav file...at least it wont crash again although the error message still appear :-D

Halp

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Re: Custom graphics driver for FF7/FF8
« Reply #110 on: 2010-05-04 22:44:14 »
another "cannot read wind.wav" freeze/crash at the scene where you and Cid are on the broken plane in the water.

i replace the wind file with some other .wav file...at least it wont crash again although the error message still appear :-D

what file did you replace it with?

Zen

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Re: Custom graphics driver for FF7/FF8
« Reply #111 on: 2010-05-05 00:24:07 »
Why are you going through the trouble of replacing files when you can just go back to version 0.75b while you wait for the new version?



cmay119

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Re: Custom graphics driver for FF7/FF8
« Reply #112 on: 2010-05-05 00:47:13 »
I apologize if this has been asked before, but I'm having trouble selecting the custom resolution that I want. I open the FF7_opengl.cfg with notepad and select my custom x & y resolutions, save and exit. I then run the game and it only runs at 640x480.

I'm trying to have the image go to 1920x1200, my max monitor resolution. I can understand if this particular resolution isn't possible. However, I can't seem to get any custom resolutions to work. Any help?

EDIT: I'm an idiot, I forgot to apply the 1.02 patch first. Anyways, I'm running into another issue now. The game crashes right after the Eidos & Squaresoft Logo's play. Right at startup. I'm not sure what the reason is, anyone experience that and able to fix it?
« Last Edit: 2010-05-05 01:03:06 by cmay119 »

therage800

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Re: Custom graphics driver for FF7/FF8
« Reply #113 on: 2010-05-05 01:05:44 »
The game crashes right after the Eidos & Squaresoft Logo's play. Right at startup. I'm not sure what the reason is, anyone experience that and able to fix it?

This has been stated countless times already in this very thread; fill up your save slots!

cmay119

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Re: Custom graphics driver for FF7/FF8
« Reply #114 on: 2010-05-05 01:15:35 »
I apologize about that, I was going through the thread and hadn't come across the solution yet. So I just need to rename the same save file to insert in other slots? I.E. save00.ff7, save01.ff7, save02.ff7, etc?

therage800

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Re: Custom graphics driver for FF7/FF8
« Reply #115 on: 2010-05-05 01:20:32 »
That is correct.

cmay119

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Re: Custom graphics driver for FF7/FF8
« Reply #116 on: 2010-05-05 01:26:08 »
Thanks for the quick response, I appreciate it. :D

cmay119

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Re: Custom graphics driver for FF7/FF8
« Reply #117 on: 2010-05-05 16:13:02 »
Quick general question about this mod. Was OpenGL support always embedded in the code of the game? Or was this something completely added in with your modifications? I read the original post, but still seems slightly ambiguous on whether this was naturally supported. 

Halp

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Re: Custom graphics driver for FF7/FF8
« Reply #118 on: 2010-05-05 16:24:31 »
Why are you going through the trouble of replacing files when you can just go back to version 0.75b while you wait for the new version?




that version doesn't have the same problem?
If so, where can I find it?

protoeden

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Re: Custom graphics driver for FF7/FF8
« Reply #119 on: 2010-05-05 20:53:58 »
Quote
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/yes/cr/opback_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/yes/cr/opback_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/yes/cr/opback_c_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/yes/cr/opback_d_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/yes/cr/opback_e_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/yes/cr/opback_f_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/yes/cr/name1_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/yes/cr/name1_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/yes/cr/name2_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/yes/cr/name2_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/yes/cr/name3_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/yes/cr/name3_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/yes/cr/name4_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/yes/cr/name4_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/yes/cr/name5_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/yes/cr/name5_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/yes/cr/name6_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/yes/cr/name6_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/yes/cr/name7_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/yes/cr/name7_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/yes/cr/name8_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/yes/cr/name8_b_00.png, failed

Hi all, is there anyway to fix this? :)

Zen

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Re: Custom graphics driver for FF7/FF8
« Reply #120 on: 2010-05-06 01:28:02 »
Why are you going through the trouble of replacing files when you can just go back to version 0.75b while you wait for the new version?




that version doesn't have the same problem?
If so, where can I find it?

No, it doesn't.

You can find it here:

http://forums.qhimm.com/index.php?topic=8306.msg128533#msg128533



cmay119

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Re: Custom graphics driver for FF7/FF8
« Reply #121 on: 2010-05-06 16:47:34 »
Getting a crash in the Battle Arena on 0.7.7b



Quote
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 604
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
pause_sound
MIDI pause
resume_sound ()
MIDI resume
[BATTLE] End of current battle
[BATTLE] next battle
ERROR: unhandled exception

This has happened a couple times now, this time I've paused the game shortly before moving to the next battle after the slots. I don't recall on whether I paused the game in the battle arena on previous crashes.

EDIT: How do I load my game from an emergency save, btw?
« Last Edit: 2010-05-06 16:59:25 by cmay119 »

Goku7

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Re: Custom graphics driver for FF7/FF8
« Reply #122 on: 2010-05-06 22:18:09 »
I haven't tried it myself, but I would assume you'd rename the file as one of FF7's save slots and load that slot.

cmay119

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Re: Custom graphics driver for FF7/FF8
« Reply #123 on: 2010-05-07 14:41:36 »
Thanks Goku, I'll try that. :)

BTW, I'm getting the Wind error now trying to go down into the crater for the first time. Anyone know how to get past this point without disabling the driver all together? If I disable it, I won't be able to close the game and reload it as there isn't a save point down in the crater (besides the one that you place yourself, I don't want to drop that yet, just want to train).

Napper

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Re: Custom graphics driver for FF7/FF8
« Reply #124 on: 2010-05-08 13:24:29 »
Aali, anyway for you to smooth out the background textures in FF8? I used magixs FF8 launcher 1.31 and was pleasantly surprised to see a background-texture uv-map adjustment option. Because your driver is much more compatible with AA I would love to see that option in your driver.

Plus, does anyone know why the left part of Seifers head is missing a polygon or texture. His head flashs white which is very strange.