Why are we locked into using bootlegs virtual drive?
locked? Absolutely not!
You can always change the drive letter (FF7 BootLoader -> Configure, do not forget to uncheck automount and do not forget write CFG) if there is media inside with correct name.
However, if you have checked the box next to Auto Mount is entered in the registry of the drive letter of the virtual disk.
For me it is (mostly) not logged in the system quickly enough, which is why I get an error message.
That's why I do not use the automount feature.
is this been the case in all of the bootleg releases previous?
I believe this was only a problem when the re release came out and people had no more original CD's.
I'm guessing if PB didn't make bootleg compatible with XP it isn't something he can easily fix in the future? And it's not something possible to fix by changing your converter, right Kompass?
Actually, I had assumed (apart from the virtual hard disk) that bootleg is already XP Compatible.
The error message "Invalid switch - I" taught me better
Some commands react differently between XP and Win7.
Also, the command line in 2146 (START /w /MIN "Bootleg - Unzipping" "7za.exe" x -y -o"%BootlegTemp%%Sprinkles%" "%Sprinkles%"), danceswithchihuahuas is stuck at the seems, not to function as intended under XP.
I wonder anyway why PB in many places starts a new DOS process, I would have written there simply
7za.exe x -y -o"%BootlegTemp%%Sprinkles%" "%Sprinkles%" >NUL
One would have to try out each command in XP, if it works as well as under Win7.
That's a lot of work (the Bootleg.bat has 10572 lines) for a few people who still use XP ... but doable.
The advantage to the Vdrive is speed, presumably? Besides convenience, obviously.
Convenience yes, speed no...
For a full installation of the game, only the video sequences are loaded from the CD.
Since these are now available through bootleg on the hard disk, the CD is actually no longer needed.
But "FF7.exe" asks the CD anyway.
You can even have a floppy disk in drive A: use the name FF7DISC1 ... (speed
)
This issue is seperate from write protection, though... I do not remember having problems with file write protection being on when modding ff7 under xp 32 bit.
Yes, I've also rarely had problems with the write protection.
In the German version, almost all files are installed with write protection enabled.
In theory, this prevents that the files are deleted or tampered with.
In XP seems to not or not always function properly.
But it is always safer to remove the write protection if you want to change the files.
But again I have never used the re-release. I bought a used but originally owned and fairly mint copy of ff7 PC on ebay in like 2002 for 80$ US iirc and then couldn't get it to work very well until 2010 or whatever it was when I found this forum. This game has given the tinkerer in me a lot of hamster-wheel time.
2002 was about the year in which I also had massive problems with FF7
While running the game, but it crashed again and again from different video sequences.
I definitely needed a year to encircle the error and find a solution.