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**Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)**

« **on:**2024-05-25 14:46:24 »

Thanks for your help!

Have a good weekend

Have a good weekend

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Thanks for your help!

Have a good weekend

Have a good weekend

2

Hi.

I've already beaten NT 2.0 and it's pretty good. Now playing 1.5 (arriving to Corel). I usually don't like difficulty/gameplay mods because they just bloat stats, this is balanced and interesting.

But I have a question. Did you tune something about VIT, SPR and defense calculations? Because in the OG 255 defense gives 50% damage reduction (the theoretical max of 512 gives 100%, Ruby has 498 I think), so you get approximately 10% damage reduction every 50 defenses, which is pretty worthless compared to other stats (every 50 dex is like haste and even the basic attack multiplies by 16). I see that the character stats choices have a mix of VIT and SPR, and a lot of guides of NT recommend paying attention to those stats. So, my question is, did you modify how the damage reduction is calculated? I didn't find anything about it in the documentation.

Thanks for your responses and for this awesome mod! 😎👍🏻

I've already beaten NT 2.0 and it's pretty good. Now playing 1.5 (arriving to Corel). I usually don't like difficulty/gameplay mods because they just bloat stats, this is balanced and interesting.

But I have a question. Did you tune something about VIT, SPR and defense calculations? Because in the OG 255 defense gives 50% damage reduction (the theoretical max of 512 gives 100%, Ruby has 498 I think), so you get approximately 10% damage reduction every 50 defenses, which is pretty worthless compared to other stats (every 50 dex is like haste and even the basic attack multiplies by 16). I see that the character stats choices have a mix of VIT and SPR, and a lot of guides of NT recommend paying attention to those stats. So, my question is, did you modify how the damage reduction is calculated? I didn't find anything about it in the documentation.

Thanks for your responses and for this awesome mod! 😎👍🏻

3

Hi. This is really an awesome mod and seems pretty balanced.

I couldn't find more info regarding limit breaks, to plan my party and builds in advance. So I used a save editor to unlock anything and take notes.

There is some information missing in the descriptions. Aerith limits doesn't state if they affect all, I added it to the Level 1 limits because I tested it. Vincent shows the stat modificators but I don't know if the formula of attacks themselves changed from the base game. I don't know if you altered anything from the Cait Sith limits, besides the change stated in the documentation.

I assume that when it says "Mag" it means that it scales fully with the Magic stat and not that it's just magic damage that scales with strength, is this correct?

I will copy here the notepad I wrote. Also here's the link if want to download and add it to the documentation (that will be great, if you also add this missing details). No need to mention me or anything. Thanks for this splendid work!

Link: https://drive.google.com/file/d/1_uto7_qkPpP0zwnspQfpR48On8fS28wl/view?usp=sharing

Text:

Limits

- Tifa -

All physical.

Level 1

Beat Rush: Base 20

Somersault: Base 24

Level 2

Waterkick: Base 28

Meteodrive: Base 32

Level 3

Dolphin Blow: Base 36

Meteor Strike: Base 40

Level 4

Final Heaven: Base 70

- Yuffieh -

Level 1

Greased lightning: Base 52, inflicts Slow

Clear tranquil: Restores 25% MP and Poison/Silence/Blind

Level 2

Landscapper: Base 62, Mag, Inflicts Slow, All

Bloodfest: Base 10, x10 hits

Level 3

Gauntlet: Base 70, Mag, Inflicts Slow, All

Doom of the living: Base 12, x15 hits

Level 4

All creation: Base 180, Mag, Revives KO'd allies

- Vincent -

Level 1

Galian Beast: Fire, Def +20%, Dex +50%, MaxHP +30%

Level 2

Death Gigas: Bolt, Def +50%, MDef -70%, Dex +20%, MaxHP +100%

Level 3

Hellmasker: Poison, Def/MDef +50%

Level 4

Chaos: Edgy, Def/MDef +100%

- Barret -

Level 1

Big shot: Base 58

Grenade bomb: Base 54, All

Level 2

Mindblow: Base 60, Mag, Inflicts Confu/Berserk

Hammerblow: Base 70, inflicts KO

Level 3

Satellite beam: Base 70, Mag, All

Angermax: Base 10, x18 hits

Level 4

Catastrophe: Base 30, Mag, x10 hits, Ignores Def

- Red XIII -

Level 1

Sled fang: Base 48, Drains HP

Lunatic high: Grants Haste and Evasion%

Level 2

Blood fang: Base 70, Drains HP/MP

Stardust ray: Base 10, Mag, x10 hits

Level 3

Earth rave: Base 35, x5 hits

Howling moon: Grants Berserk, Wall, Haste, ATK+

Level 4

Cosmo memory: Base 144, Mag, Fills Limit gauges

- Cait Sith -

Level 1

Dice: Random damage

Level 2

Slots:

- Cid -

Level 1

Boost jump: Base 52, inflicts KO

Dynamite: Base 48, All

Level 2

Hyper jump: Base 70, inflicts KO, All

Dragon: Base 60, Mag, Drains HP/MP

Level 3

Dragon dive: Base 27, Mag, x6 hits, inflicts KO

Big brawl: Base 28, x8 hits

Level 4

Highwind: Base 12, x18 hits

- Cloud -

Level 1

Braver: Base 52, Lowers Def/MDef by 5%

Cross Slash: Base 48, inflicts Paralysis

Level 2

Blade beam: Base 55, Mag, Spreads

Climhazzard: Base 70, Lowers Def/MDef by 10%

Level 3

Meteorain: Base 24, Mag, x6 hits

Finishing touch: Base 70, inflicts KO

Level 4

Omnislash: Base 17, x15 hits, Auto Crit

- Aerith -

Level 1

Healing wind: Restores 50% HP, entire party

Seal evil: Base 16, inflicts Silence/Stop, All

Level 2

Breath of the earth: Restores 50% HP + Status

Fury brand: Fills Limit gauges

Level 3

Planet protector: Grants Wall/Regen

Pulse of life: Fully restore + Revive

Level 4

Great Gospel: Fully restore + Peerless

I couldn't find more info regarding limit breaks, to plan my party and builds in advance. So I used a save editor to unlock anything and take notes.

There is some information missing in the descriptions. Aerith limits doesn't state if they affect all, I added it to the Level 1 limits because I tested it. Vincent shows the stat modificators but I don't know if the formula of attacks themselves changed from the base game. I don't know if you altered anything from the Cait Sith limits, besides the change stated in the documentation.

I assume that when it says "Mag" it means that it scales fully with the Magic stat and not that it's just magic damage that scales with strength, is this correct?

I will copy here the notepad I wrote. Also here's the link if want to download and add it to the documentation (that will be great, if you also add this missing details). No need to mention me or anything. Thanks for this splendid work!

Link: https://drive.google.com/file/d/1_uto7_qkPpP0zwnspQfpR48On8fS28wl/view?usp=sharing

Text:

Limits

- Tifa -

All physical.

Level 1

Beat Rush: Base 20

Somersault: Base 24

Level 2

Waterkick: Base 28

Meteodrive: Base 32

Level 3

Dolphin Blow: Base 36

Meteor Strike: Base 40

Level 4

Final Heaven: Base 70

- Yuffieh -

Level 1

Greased lightning: Base 52, inflicts Slow

Clear tranquil: Restores 25% MP and Poison/Silence/Blind

Level 2

Landscapper: Base 62, Mag, Inflicts Slow, All

Bloodfest: Base 10, x10 hits

Level 3

Gauntlet: Base 70, Mag, Inflicts Slow, All

Doom of the living: Base 12, x15 hits

Level 4

All creation: Base 180, Mag, Revives KO'd allies

- Vincent -

Level 1

Galian Beast: Fire, Def +20%, Dex +50%, MaxHP +30%

Level 2

Death Gigas: Bolt, Def +50%, MDef -70%, Dex +20%, MaxHP +100%

Level 3

Hellmasker: Poison, Def/MDef +50%

Level 4

Chaos: Edgy, Def/MDef +100%

- Barret -

Level 1

Big shot: Base 58

Grenade bomb: Base 54, All

Level 2

Mindblow: Base 60, Mag, Inflicts Confu/Berserk

Hammerblow: Base 70, inflicts KO

Level 3

Satellite beam: Base 70, Mag, All

Angermax: Base 10, x18 hits

Level 4

Catastrophe: Base 30, Mag, x10 hits, Ignores Def

- Red XIII -

Level 1

Sled fang: Base 48, Drains HP

Lunatic high: Grants Haste and Evasion%

Level 2

Blood fang: Base 70, Drains HP/MP

Stardust ray: Base 10, Mag, x10 hits

Level 3

Earth rave: Base 35, x5 hits

Howling moon: Grants Berserk, Wall, Haste, ATK+

Level 4

Cosmo memory: Base 144, Mag, Fills Limit gauges

- Cait Sith -

Level 1

Dice: Random damage

Level 2

Slots:

- Cid -

Level 1

Boost jump: Base 52, inflicts KO

Dynamite: Base 48, All

Level 2

Hyper jump: Base 70, inflicts KO, All

Dragon: Base 60, Mag, Drains HP/MP

Level 3

Dragon dive: Base 27, Mag, x6 hits, inflicts KO

Big brawl: Base 28, x8 hits

Level 4

Highwind: Base 12, x18 hits

- Cloud -

Level 1

Braver: Base 52, Lowers Def/MDef by 5%

Cross Slash: Base 48, inflicts Paralysis

Level 2

Blade beam: Base 55, Mag, Spreads

Climhazzard: Base 70, Lowers Def/MDef by 10%

Level 3

Meteorain: Base 24, Mag, x6 hits

Finishing touch: Base 70, inflicts KO

Level 4

Omnislash: Base 17, x15 hits, Auto Crit

- Aerith -

Level 1

Healing wind: Restores 50% HP, entire party

Seal evil: Base 16, inflicts Silence/Stop, All

Level 2

Breath of the earth: Restores 50% HP + Status

Fury brand: Fills Limit gauges

Level 3

Planet protector: Grants Wall/Regen

Pulse of life: Fully restore + Revive

Level 4

Great Gospel: Fully restore + Peerless

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