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Messages - markul

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101
Thanks, I'll check that out. I'm sure there's one included in 7H that I can use.  :)

How do you ID a variable's hex address?
Searching and calculating xD
In my case,the first time ,i  saw the vars that already use 7th heaven in the file .var and i searched one of them with makou reactor (for example a key item) . With that, you can calculate the hex address of previous or next vars .
Like the example that i give you,  the var 1:95 is the Hex address "0xDC093B"  and the next variable (1:96) is "0xDC093C".


EDIT: Dont use the variable  1:95 from Aeris ,it seems that this var is used for timer  xD


102
Hi,
If you want to check other vars (not included in 7th heaven) u need to identify them with hex address.
Something like this in .xml:
#This checks  var 1-95 to change between 2 folders

<Conditional Folder="Transforma\Aeris\Armadura" ActiveWhen="gameplay = 1" >
      <RuntimeVar Var="Byte:0xDC093B" Values="1" />
   </Conditional>
   <Conditional Folder="Transforma\Aeris\Angel" ActiveWhen="gameplay = 1" >
      <RuntimeVar Var="Byte:0xDC093B" Values="2" />
   </Conditional>

#This checks var 1-96  to change between 2 folders
<Conditional Folder="Transforma\Barret\Armadura" ActiveWhen="gameplay = 1" >
      <RuntimeVar Var="Byte:0xDC093C" Values="1" />
   </Conditional>
   <Conditional Folder="Transforma\Barret\ArmaduraUltima" ActiveWhen="gameplay = 1" >
      <RuntimeVar Var="Byte:0xDC093C" Values="2" />
   </Conditional>

If you go to the 7th heaven folder, in 7th heaven.var, you can check all the variables that 7th heaven already declared , and what are his hex address.

EDIT: Dont use the variable from Aeris ,it seems that this var is used for timer  xD

103
Releases / Re: [WIP]Mod Des-Enlace (Un-Link)
« on: 2021-06-05 16:22:05 »
A little demo  of 2 hours (aprox) :)
-----

104
Releases / Re: [WIP]Gameplay Mod : Project Seven
« on: 2021-05-01 20:15:00 »
What made you call it "Project S" btw? I just hope that it doesn't get confusing with "Project Echo-S" too.
Make one or the other hard to find on Google
S. its  Seven(my seventh project/mod), i liked the abreviation because  S. could make reference to Project Sephiroth also and many things .But its not the final name.Im still dont know how to call it, thats the last thing that i will do . If this its gonna be a problem i change it, no problem

105
Releases / Re: [WIP]Gameplay Mod : Project Seven
« on: 2021-05-01 19:51:05 »
I'll do it ,Thanks . Noooo! dont try it! its a nightmare! xD

106
Releases / [FF7 PC] Mod Des-Enlace (ENG -SPA)
« on: 2021-05-01 19:29:59 »
[/url]

Buenas, quiero compartir este mod que he preparado. Es un mod que cambia de forma masiva el juego. Básicamente, es un mod que incluye nuevas historias, enemigos, contenido opcional,etc.
Si queréis una nueva experiencia en el Final Fantasy 7, probadlo, la verdad es que el resultado final me ha dejado muy satisfecho :)

Hi, I want to share this mod that I have prepared. It is a mod that massively changes the game. Basically, it is a mod that includes new stories, enemies, optional content, etc.
If you want a new experience in Final Fantasy 7, give it a try, the truth is that the final result has left me very satisfied :)


ENGLISH VERSION available in the catalog

Catalogo de mods del 7th heaven: https://forums.qhimm.com/index.php?topic=21179.0
NEW VERSION 0.9.2.0https://www.nexusmods.com/finalfantasy7/mods/42/?tab=description
*The final expansion is in development.
EDIT 03052024: I decided to stop making content for FF7.


VIDEO: https://www.youtube.com/watch?v=qCs30xcoxyA&ab_channel=MisterMarkul
YT: https://www.youtube.com/watch?v=u5gJsAqiQhI&ab_channel=MisterMarkul
Recursos para Mods, usalos libremente,  pero deja creditos por favor, en respeto al trabajo realizado en este mod ;) : https://www.mediafire.com/file/ec9oxatsbi91hsr/Recursos.rar/file









Lista de cambios del Mod Des-Enlace(el mod esta en Español):
-Retraducción del juego y censura eliminada.
-Más de 10 mapas nuevos .
-Sistema dia/tarde/noche
-Nueva mazmorra de desafío(Volcán Gaia).
-Muchos nuevos modelos de mapa
-Varios enemigos nuevos y algunos originales modificados
-Parámetros y ataques de todos los enemigos modificados
-Imágenes coleccionables por el juego
-Cambio de modelos de personajes ingame
-Se han incluido algunos minijuegos
-Nuevos desafíos en Gold Saucer
-Nuevas historias secundarias(originales y basadas en el FF)
-Nuevo personaje que se unirá al grupo al comienzo de la segunda parte
-Habilitados y recreados algunos eventos del juego original
-Cambiadas algunas secuencias originales
-Selección de dificultad(Bonus y penalizaciones de las materias)
-Parámetros de armas ,armaduras y accesorios modificados
-Parámetros y efectos de magias de Materias modificados
-Ataques por sorpresa en los bosques.
-¡Y muchas más cosas por descubrir!


List of changes of the Mod Des-Enlace (the mod is in Spanish):
-Retranslation of the game and censorship removed.
-More than 10 new maps.
-Day / afternoon / night system
-New challenge dungeon (Gaia Volcano).
-Many new map models
-Several new enemies and some modified originals
-Parameters and attacks of all enemies modified
-Collectable images by the game
-Ingame character models change
-Some mini-games have been included
-New challenges in Gold Saucer
-New sub-stories (original and based on the FF)
-New character who will join the group at the beginning of the second part
-Enabled and recreated some events from the original game
-Changed some original sequences
-Selection of difficulty (Bonus and penalties of the materia)
-Modified weapon, armor and accessories parameters
-Modified Materia magic parameters and effects
-Surprise attacks in the forests.
-And many more things to discover!


I want to give thanks to this guys O_o
In the mod, i put a special map for more credits xD
Tools Credits
Makou Reactor := myst6re  "Your tool its awesome, you made an impressive work, thank you very much :) "
Kimera := Borde "Thanks for this model editor, i found, in the creation of models, a good entertainment,  in all of my mods O_o
Deiling := myst6re "Thanks again xD with Deiling i could create many new maps based in FF8"
Palmer := Aali "Thanks Aali, with your program ,prepare the background of the maps its really easy(even to me :/ )
Proud Clod  & Wall Market:= NFITC1 "Wow...just wow, thank you so much,your tools and the Makou Reactor, i think are the Triforce of FF7 modding O_o)"
Fix Loop/Hex Tools := Dlpb "Thanks DLPB , your program to add loops to the music its very good  and also the tools for the hex files ;)"
Ulgp := luksy/Aali "Thanks to both of you, this program its really great, i think i pass hours checked the extracted files from the game O_o"
Materia Keeper := Sega Chief "Thanks Chief , for this tool,change the Materia stats with this its really easy. Also, thanks for let me translate your mod ,thanks to you i found a good hobby with all of this . Anything you need, tell me.
Tex Image Tool := SeiferAlmasyFF8 "Thanks for this tool, its very easy to use, and help me a lot to modify textures :) "
Content Credits
DLPB/Kranmer  "Thanks for give me permisson for use the hex codes that i use to modify the spacing of the fonts, to keep the compatibility with other graphic mods(specifically the ESUI mod where i found this codes) ^_^"
Chrysalis(ESUI mod) " Thank you so much for the permisson for use the hex codes from your mod   ;D (spacing fonts), so i can make my mod still compatible with ESUI.



107
Great! Thanks for the update myst6re  :)

108
Releases / Re: [FF7 PC]Menu Avatar: Before Crisis
« on: 2021-04-04 21:28:55 »
It's interesting, thanks. We are working on a Before Crisis FF7 project: http://forums.qhimm.com/index.php?topic=19983.75

BTW I have a compendium linked over there, here you can find a collection of all BC avatars: https://drive.google.com/drive/mobile/folders/1HLTLNRVYMv2eBQDbF4c9EIrs3K4YblQx?usp=sharing

My tow cents: Red, Vincent and Tifa "Borders" next to the hair are a bit visible (not precise transparency)
Thank you! Its a cool project, i never played that game ,i hope that you could finish it to play it O_o

Oh, I made some changes to "clean" the images


Those are beautiful! Well done mate!
Thanks! Yeah, the art style of the BC pictures are really good.

109
Releases / Re: [FF7] Recreation: WhiteBG2
« on: 2021-04-03 18:55:50 »
Great addition! Thank you so much!

The volcano map is a new one? Reminds me of FF8. That would make sense/would be nice to add it in Wutai since Wutai it's a volcano area!
Thanks! :)
Yeah  , that maps are from ff8, the cave of fire.
You are right, i didnt think in that cave. It has more sense to put that maps in Wutai, hmmm but i must think where to connect the original Cave of DaChao :/

110
Releases / [FF7] Recreation: WhiteBG2
« on: 2021-04-02 20:49:46 »
Hi, recently  i recreated the sequence of the map whiteBG2 from the Japanese version of the game.
If anyone want to use it , i put a link with the resources :) (I think there is no need to use 7th Heaven , it could work in  the FF7 Steam version also)
https://www.mediafire.com/file/qibft13kt9s7gb3/WHITEBG2.rar/file



Here a video of the map sequence working : https://www.youtube.com/watch?v=Nc1xBQq_qfE[Private video, has spoilers ,sorry]


Same as this map, i shared my recreation of the "trap" map,if anyone is interested
http://forums.qhimm.com/index.php?topic=20019.msg279654#msg279654

Tools:Kimera(Borde) for the animations and models , MakouReactor(myst6re ) for the flevel  changes.

EDIT : Maybe in the future i will make a little change to the models, i think i can make it better O_o
Edit 2: Changed :3 Should be fully compatible with any model mod.

111
Releases / [FF7 PC]Menu Avatar: Before Crisis
« on: 2021-03-25 10:39:12 »
Hi people  ;D
Im working in a mod and i created this simple set of avatars,  from Before Crisis, to include in that mod. But i was thinking that it could be good to share it  as an independent mod also . So here is:
Catalogo de mods del 7th heaven: https://forums.qhimm.com/index.php?topic=21179.0
https://www.nexusmods.com/finalfantasy7/mods/31


112
Releases / Re: FF7 create new fields
« on: 2021-03-23 23:51:03 »
Awesome!

113
Gameplay / Re: [FF7PC] (Spanish) New Threat Mod(V1.5)
« on: 2021-01-17 07:20:56 »
Hola me gustaría saber cómo hago para poner el mod en español.. He descargado el 2.0.

Gracias^^
Buenas
La 2.0 no está traducida ,solo está traducida la anterior versión 1.5.
Por si quieres usar la 1.5 ,con descargar el link que pongo aquí e importarlo en el 7th heaven ya podrás usarlo.
 (https://www.mediafire.com/file/syuzi2fgoslo6hk/New_Threat_2020_%252817-12-2020%2529.rar/file ).

Un saludo

114
Gameplay / Re: [FF7PC] (Spanish) New Threat Mod(V1.5)
« on: 2020-12-17 17:37:53 »
Hi! the mod was working really good, but when i arrived to Rocket city,later that cloud and cid escape in the tiny bronco i have a problem. When appears the dialogue to explain how it works the Tiny Bronco, the text appears cut off and i cannot follow. Someone can help me? Thanks
Sorry ,i didnt see the message  :'(

Ups. Must be the change that i made to the world map translations
Try this version(with this version, world map mods dont work):    https://www.mediafire.com/file/syuzi2fgoslo6hk/New_Threat_2020_%252817-12-2020%2529.rar/file

115
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-11-28 09:29:22 »

Yeah I disabled the 3-party battle in that so those 3 iterations should be free; however, I realised recently that I had the Bizarro scenes named wrong in the scene.bin (invisible to player, was for my reference that I named the unused enemy slot next to each one). 2.0 has the correct naming order so refer to that before removing Bizarro scenes.
Nice, in that case i can recycle it. But well in the case of 2.0 it seems that you use some of that slots(i think),and i dont want to change any battle from NT,so im gonna check better what slots i can use O_o
Thanks

116
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-11-23 19:33:17 »
Hi Sega! 8)
Congratulations for the 2.0  ;)
One quick question. Do you remember if your 1.5 NT has the Bizarro Sephiroth battle, with 3 teams,   active?
I want to prepare a mod(old) to make it compatible with NT, making as a complement to it( NT as required mod), and the 9 slots of Bizarro are the only that i need to make it(in my translation i had that battle disabled for problems and i think that in your version maybe you disabled too)
I also was thinking in make it for 2.0 but i think that the scene.bin its full xD

Thanks ;)

117
Gameplay / Re: [FF7PC] (Spanish) New Threat Mod(V1.5)
« on: 2020-11-16 17:53:50 »
Last update to the traduction:
http://www.mediafire.com/file/4ffs8xo5kcwk9ad/New+Threat+2020+(16-11-2020).rar/file
After i finished arrange mode , i fixed some things .Im not going to test anymore so the only updates that im gonna made are from the users reports O_o

I dont know if im gonna translate the NT2.0 (I made this translation because i wanted to play this mod in spanish xD) but in that case Sega Chief must revalidate my permisson to do it xD

Thanks

118
Troubleshooting / Re: Cant start FF7 via 7. Heaven
« on: 2020-11-08 09:38:08 »
noone?
well ,maybe no one can understand the log in german , try to change the language of 7theaven  to see if also the log change the language and post it, maybe someone can understand it and help you  ;).

119
Hi
Here i have created a program that let the user install some model personalizations into his Final Fantasy 7(No need 7th Heaven).The program use the lgp tool of Aali to compress the files(Great tool thanks for share it :)) .
Also the program lets anyone to prepare his own personalizations(i will prepare a guide ).

Program: https://www.nexusmods.com/finalfantasy7/mods/27?tab=files
https://www.youtube.com/watch?v=4D9rkSK303Q&feature=youtu.be

Personalize your characters, check that the FF7 folder is correct  ,and launch the menu button : "Procesos" ->" Cargar Seleccion"....it should work xD
There are also a compatibility options for New Threat mod :)





120
Releases / Re: [FF7 PC]Saint Fantasy : Selection Model Mod
« on: 2020-10-26 18:35:41 »
Working on an independent version to install in FF7 Steam version(and other PC versions i guess) :)


121
Releases / Re: [FF7 PC]Saint Fantasy : Selection Model Mod
« on: 2020-10-02 15:58:58 »
New version 1.6
https://www.nexusmods.com/finalfantasy7/mods/27?tab=description

-Weapon selection for Cloud(2 weapons ).The weapon selected is for every weapon of Cloud
-1 head selection more for Barret and 1 for Vincent
-New eye texture for every character(Tseng)
-Cloud model with sword , Bike Minigame and Chocobo minigame , updated
-Models(3 models for Vincent, 1 for Aeris, 1 for Cloud, 1 for Cait Sith)





Test https://www.youtube.com/watch?v=kg5J_vy2FVA&feature=youtu.be


122
FYI
The "Unknown option " of the editor is for fix this O_o



123
Hi,

I've downloaded Palmer 0.8b, to change some things in specific fields for the original spanish FF798 PC version. I can export the .png files for the field, edit them, import them... but then I can not save the field.

How can I save the field?
You cant modify the field background.When you import the new changes u must  export the changes with the option "write modpath textures ". You can use that files to replace the field background ,putting them in the mod folder.

124
Releases / Re: [FF7 PC]Saint Fantasy : Selection Model Mod
« on: 2020-09-15 19:43:40 »
New Version 1.5
-Selection Doll for Cait Sith
-New Full models for Aeris,Cid, Barret,Red,Tifa and Yuffie
-More Head models
-Jessie Eye Texture Selection
-Fixes for some models






125
New Update 1.4(the last for a time)

-New model for Cloud
-"1st Class Soldier" model replaced for "Zack"
-2 New eye textures for every character: "Zack" and "Safer Sephiroth"
-Now its posible to select the head for some models(Red and Cait sith dont have head selection...for now)
*If you see this symbol %u272A, it means that the model is affected by the eye and head configurations.
*If you see this symbol %u272F, it means that the model is affected only by the eye configurations.
https://www.nexusmods.com/finalfantasy7/mods/27?tab=description





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