We would like to create a small custom story for the Q-gears project that we could distribute along with the engine so the user can get a feeling for what it can do already. This shouldn't be longer than 20-30 minutes and should have plenty of action like field module puzzles like the mayor's library puzzle or push the button together puzzles.
This kind of project requires field models, backgrounds, scripts and a storyline. This means that you don't have to know C++ to help.
This is a collection of what we have so far of assetsWarning: Data heavyOutdoor water scene
Elevator car scene (new version)
Elevator car scene (old version)
A power company logo (used in place of the shinra logo)
Midgar city outside scenes:
Midgar slums outside scenes:
Our very own debug room (startmap)
Reactor bridge from character's point of view
Reactor bridge (new and updated) from original and intended camera view
A random dining table scene (not found in game)