Author Topic: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2.3 & v1.1b)  (Read 293991 times)

singaporygon

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2a & v1.1a)
« Reply #775 on: 2023-09-14 17:32:32 »
Hey Callisto and forum. So I'm having a big issue with the EFIGS file on the remastered version of ffviii. I installed the Demaster folder fine about 3 weeks ago, and the changes were made to the game (spells in inventory in the beginning, double draw point, etc.) So I played through the game, not really thinking anything of why enemy magic attacks were hardly doing any damage to my characters. Lo and behold, later in the game I hit for 9999 capped damage and I finally realized I did something wrong, I forgot to install the EFIGS file. So I went back, patched the regular EFIGS.dll file with the EFIGS.ips file in the mod using the link, replaced the original file with the modded file and changed the name back to "EFIGS.dll". The game runs perfectly fine until I get into a battle. The characters ready their weapons, and then the game crashes with a message saying "an unknown exception has occurred." I can toss the backed up original EFIGS.dll file back in and the game runs normally, but without break damage limit, magic damage balanced and no draw cap. I'm wondering if anyone has a solution to this issue or can tell me what I did wrong, because I want the end part of the game to be as difficult as possible.

Callisto everytime i try patch my FFVIII_EFIGS.dll file with your patching file, it goes to the An unknown exception has occurred screen when i first boot up my final fantasy 8 remastered steam game using your mod

Callisto, I'm also getting an unknown exception when I try a newly patched EFIGS.dll.

It runs fine with the older EFIGS, and some new features are in there when its running, like Heal instead of Absorb, and Tents refining to Curas instead of Curagas.

But yeah, I can't break the 9999 limit and Library draw point is still Esuna (even though Squall starts with spells), when I use the older EFGIS.

Also would you please re-upload the zzz download and method? The link on the first page is dead. Thanks.
« Last Edit: 2023-09-14 17:40:10 by singaporygon »

singaporygon

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2.3 & v1.1b)
« Reply #776 on: 2023-09-18 18:01:02 »
EDIT: ACTUALLY I WAS LOOKING AT DRAW POINTS IN HYNE THAT WAS CONFUSING ME, WHICH STILL SAYS ESUNA, EVEN THOUGH I GET DOUBLE WHEN I ACTUALLY DRAW.

So now I'm really wondering if I actually have everything working anyways, even though I still have to use the old 2019 EFIGS.dll .
In beginning of Disc 3, I've used a high-level Quistis with high-magic and a high-leveled Diablos vs Malboro and only got 9999 dmg, which makes me think the limit is still there.
And in my recollection when attacking with standard Magic and receiving damage from standard Magic from Bosses, the damage seemed relatively pitiful.

Is there anything else, other than what it says on the front page, that I can test to be 110% sure I have Ragnarok fully implemented on FF8-R?