That's what I said, there is a slight shift that is correctable via photoshop. Yes, I'll take care of it. Then by doing it ourselves we see the problems. I always share the preview and after the mod file, I do it from the beginning. In order to allow me to correct everything. I like to create each environment of the region and then proceed to cut and make my corrections as well, I make a package of the area. What is important to do is to reserve in your site the exact scene that I do so that no one has fun recreat it ^^, as I say mod errors often happen because we get a very pixelated image in the 3D software. So obviously difficult to respect the precise dimmensions, it takes sometimes a dozen rendering on certain complex scene. I am posting a screen of my software to give you an idea of the accuracy that the software gives me on the original background. You will understand then that it is complicated. In addition the original designers have created a lot of inconsistency. Perspective problem sometimes. And here I take jun_w, if you look at the blue light beams on the floor at the entrance to the rooms, it's a light that goes off the wall. Yet in the game, you walk on it completely illogical haha on a lot of place.
Here on the bottom right screen, you see that the pipe has a shift of 1-2 mm
Yet all the rest of the pipes is lined up, as well as every pipe of the stage. The designers have create backgrounds that do not respect the perspective, the only thing possible is to shift the object sometimes 1 mm so that the cuts do not create a hallo shift. But it works and many times. Some scenes work the first time but not all. That's why on each preview rendering we create you can criticize the formatting and this is normal since we must see the problem ourselves and correct it later. It is sometimes discouraging so much it is played on millimeters.