Is there anyone who still has a working knowledge of the code base? I see it's been dead on GitHub for about 5 years. I really love the idea, as am sure most of us do, so what went wrong here? Did it fail due to some sort of engineering oversight? Some sort of structural design problem? Or was it just a time commitment issue? Anyone know?
I mean I can grep through the code base and get an idea of what's up but I'm just asking if anyone already knows before I go through that... shall we say... fun process. Nothing quite so fun as reversing a legacy C++ code base after all.
Just looking at the stats I see it's a pretty far along project, almost 70,000 lines of code. I need a new side project, something more low level than what I'm doing at work and it'd be awesome to either pick this up and try to get it further along, or if it has some sort of critical design flaw maybe even start from scratch in a language I much prefer, like Rust and begin this hopeless endeavor all over again!
These are all just thoughts, don't anybody get excited now. I would really like to see a fully working open source engine for these games though, and it doesn't seem like anyone else is gonna do it, so I could waste a few years trying. Why not? Always wanted to build a game engine from scratch anyhow and the world doesn't need yet another general purpose engine. One for old classic games sounds much more fun!
Just collecting information to guage how feasble such a thing would be. But if someone pays me...
(haha yea right)
I'll be lurking through this forum, the code and the website to see what I can find out over the next few days, but there is no substitue for hands on experience, so if you have it, please share.
I'm gonna try to at least add
nix build support since that's what I do all day anyway. That will make it a lot simpler to package and build, and create a unified dev environment. Maybe that alone would be enough to kick up interest from some others. I know it wouldn't work on Windows but I don't care really.