I'm not quite sure if this belongs here... (Is this a general discussion thing, reverse engineering though I've done most of the reverse engineering already?)
In order to investigate modding possibilities, I've run various tests with FF8's field models.
The way I see it, at the moment, the only way to get super hires models without support from Aali's driver would be to up the texture count of the models.
So I ran tests with a simple cube, with each side having a different texture. At least two types of glitches have shown up.
The first, involves the PMP files, the particle data.
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Here's another type of error.
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These errors crop up when the amount of model textures loaded goes beyond a certain amount. But my system's graphics suck, so I'm not sure whether they're universal.
Several-texture model testcaseTo install the test:
1. Extract the main_chr.fs archive files from field.fs
2. Replace d000.mch, d001.mch in main_chr.fs with the included model file
3. Put the modded main_chr.fs archive files back into field.fs
2020 edit: images removed due to Photobucket terms of use change.