yeah, it was going a good bit off topic (me as usual
). anyway, can we discuss some ideas for enemies (like ask you what you think would be good to add, and post some of our progress), or is it strictly for upping the files and seeing what you thought of them?
I do not have anything specifically planned for air buster yet, but he will be much harder than GS was, mainly due to the fact that there are three party members, and that there were shops available, so all three can have materia, on top of limitless potions and ethers (mono drive ftw
). he will not be insanely hard (saving that for my "harder" version in the future
), but he will be a very difficult battle. GS is actually a pushover, even with the new stats... he just takes a little bit of time. i beat GS at around level 4, but i got lucky on ether drops in the few battles i fought on the way (just ran to the save point, and then fought GS, no extra battles involved), so i had plenty of MP for thunder. i still think the first area is too weak for most of the enemies, so i could skimp more on their defenses (they have decent hp, and def doesn't matter as much for them since the overall damage is low anyway), and raise their attacks, but mono drive does a good bit of magic damage, and sweeper is pretty strong as it is (though it could use more HP to balance the thunder weakness).
try it out when you have time (probably not right now
), and lemme know what you think... it only took me about half an hour to do everything in the reactor and get to the train (skipped the MP battles with solo cloud, because i had no items, little HP, and no MP
), so i do not know how the ambush battle would be, it could be fairly deadly
. so, when you do get time to test it, even doing the entire reactor will not take as long as a very difficult battle could, very difficult as in one of my late game enemies, once i get that far
.