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Messages - ARMs

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26
originally i wanted 666,666 for his HP but then, i though thats too much HP for Blizzaro since his HP keeps getting refilled every turn and I have to ight 3 bosses with a total HP of over about/over 2 million for all 3 bosses.  I wanted him to be hopefully beatable even if i didn't want to distroy all other body parts first.  and i didn't want to put 300,000 so I used half of 666,666.   I forgot what jenovas HP was but it might be another 6 digit number.   Also sephiroths bases HP should be 777,777.    Hojos HP is like 111,111 then 666,666 then 333,333.   So you see I have thing for 6 digit numbers for final 6 battles.

27
it was a mistake of mine lol.  it was suppose to be 333,333 but I screwed up and and instead of 151605 I accidently put 151505.   That only happened in scene 229 though.

28
FF7 Tools / Re: [Release] Hojo 1.0 - enemies editor
« on: 2007-12-23 21:57:10 »
That would be cool if it can be done.   Though i would imagine it might be as hard to program as Kimira.   Actually i have no clue but it would be much harder then anything done on these program so far.

29
if your game crash it most likely means it doesn't work for euro version then.   Their is probably some coding difference due to the difference in resolution.   And yeah its suppose to be shorter then the original.    It has worked perfectly for my game on the emu and psx.

30
Archive / Re: New Game +
« on: 2007-12-05 22:11:20 »
the point is keeping the stats.   You don't even need a new game plus to jump clouds stats and levels to around 80 or 99 ish.   lets not forget that they didn't even worked for some of the characters levels.   except for the 3 main party memeber all other charactesr are probably 50ish but in the new game they will be 80ish the moment they rejoin the party except yuffie who at the highest level is 42 when she joins.

As far as items go its worthless.   You have the w-item glich so jenovaing the items in is almost no different and your most likely not gonna use any items anyways.    The materias are about the same as well.   Your not gonna need them anyways since 10,000 plus damage is gonna be dealt all the time by normal attacks.

Edit:  I also like to add that if you remove the stat generating part off the field scripts all characters except cloud is gonna start at level 1 during the first playthrough.

When stats are being regenerated all kills and sources stat boosts are gonna be defaulted to zero again.

31
Archive / Re: New Game +
« on: 2007-12-05 20:35:29 »
no matter what the character stats are gonna disappear (unless you edit the field files where the characters join your party).  Only cloud will keep his stats.  Once you get a new character the game will recalculate and generate stats depending on cloud or the partys current level.   

32
I already bought the game 3 time theirs no really good reason for me to bye it another time just for one animation file.   And i would imagine it'd be hard to find THE original japanese ff7.

34
Archive / Re: my new FF7 enemeis youtube.
« on: 2007-11-29 13:44:55 »
heh thats cool.   I do have a project for ff7 that i want to do but lack the will and imsperation.   I wanted to create and abyse like stage simular to that of the wild arms series kinda using old unused areas of the game in disc 3.   Heck I wanted to add bosses from the wild arms series there.  Only problem is that editing feilds take quite a bit of time.   And since i'm doing the psx version it kinda sucks that its more difficult to do the moddings.

Also i wanted to change the secret battle arena battle into a form of boss rush mode but sadly i failed during my first attempt.

35
Archive / Re: my new FF7 enemeis youtube.
« on: 2007-11-29 13:19:50 »
Ok thats cool.  At least you got the attitude to work on the mods.   I lack the inspirations and ideas now a days.   Hopefully next week i see something cool that i might like to try and copy and add to for my mod.   

So just curious how many custom enimies have you made.  and did you modify current bosses?   Also when your making these enimies do you encounter alot of bugs?    Just asking casue I somehow seem to make alot of errors when ever i attempt.    But then i usually don't make simple enimies.  I try to do something differetn for each.    But onces its on video it doesn't look much different then a simple enimy.

36
Archive / Re: my new FF7 enemeis youtube.
« on: 2007-11-29 05:19:24 »
No more videos?  Since you got many done you should put up more videos even if they're only a min long.   I ask this cause i'm afraid i wouldn't be able to play your patch when you release it.   I'm trying to complete my playthrough of my own patch while doing a perfect game.   Its no walk in the park since grinding is a must.  enimies drop alot less gils, and exp and AP is even lowered for many enimies.  I guess i wanted the game to be more about gameplay like FF12 and Dragon Quests.

Currently at Jenova life and just got Omnislash.   The battle square in these hard core games are brutal.  I'm sure you must have encountered difficulties trying to get stuff from there.

Got other rpg's that i must or should play as well.   I like to see what ideas you can come up with that would make for more interesting battles.

37
Archive / Re: my new FF7 enemeis youtube.
« on: 2007-11-27 18:49:51 »
lol ok i was expecting him to have quite a bit of HP.   and luckly hes in the world map incase he dicides to use it 3 times in a row -_-.

38
Archive / Re: my new FF7 enemeis youtube.
« on: 2007-11-27 18:32:17 »
well for one thing he'll probably remoev every single character off the field before he gets killed and i don't think theres any kind of protection against that.

Edit:  Oh yeah its a cactuar right so where is its needles.    A cactuar can't be a cactuar without its needles can it?

39
Archive / Re: my new FF7 enemeis youtube.
« on: 2007-11-27 12:39:04 »
Nice lets see how many more interesting enimes you can come up with.

Dunno about giving him whirlsand attack though.

40
Releases / gjoerulv's "Hardcore" mod
« on: 2007-11-09 05:19:58 »
Oh i didn't mean mindblowingly hard.  I mean hard in a fun way.   by this time though players casting dragon force on themselves makes them godly so thats why i ask how these pathetic bosses can be made a challenge if you got all kinds of mastered materia.

I thought maybe you had some way of making it very enjoyable and challenge with thes handy caps that came with the boss.   I would like to rewrite blizzaro and jenovas AI but they looks way too complicated and woudl take way too much time  to mess around with.

41
Releases / gjoerulv's "Hardcore" mod
« on: 2007-11-09 01:59:52 »
Heh well maybe you should have made it a requirement to be at high level by the time of Daimond weapon.   And you did leave the easy leveling method out there.   Even though you knew it.  since you hinted an easy way to kill the dragon.   

So how far are you on your play test.   And i don't get how you can make the final bosses hard.   Jenovas AI basically makes her crap no matter what effect you add to her attack since nearlly all effects can be nulled and if you make it inflict effects even if the player have immunities it can cause major problems.   Blizzaro's AI is crappy as well and safer, hes the most predictable boss.

42
Releases / gjoerulv's "Hardcore" mod
« on: 2007-11-07 01:09:46 »
Lol what an odd attack to use on people.  Did you even change the name of the attack to indicate something like that was gonna happen?

43
lowering strenght is possible in the AI script.   

BlackInfinity have you retried the battle.   You should have an easier time with him since your defenses are maxed and you can abbuse any armor, but hopefully theres no bug.   

Originally this sephiroth as i said is designed for HP limit of 9,999.  Natural stats.
and fallowing armors.  elemental materia only halfs elemental damages it can't null or drain the damage. Posion status can only be nulled by poison ring, resist, and added effect + poison.   Nothing else can null posion status heh.

-Zedrich 100 def, 98 mdef, +20 STR and MAG no slot and half all elemental attacks.  Could take many of sephiroths attacks but no materia slots.   Add a ribbon or tough ring + resist for what i think will be a good result.

-Mystile 65 def 0 mdef 50 evasion 60 magic evasion 6 linked slots.   Dodges fairly well but taking a blow from any of sephy's magic will most likely kill the character.   Theres probably some good accessory and materia combo with this armor.

-Imperial guard 85 def 85 mdef 6 linked slots.  Nothing really special but all around good with tough ring and added effect wtih Hades or Bahamut Zero+ Materia.

-Warrior Bangle 100 def 40ish mdef str+25 with 4 linked slots.   Best way to achieve Higest Attack with good dfense and slots for protections and combos.

-fourth bracelet 74 def 100 mdef +20 Mag 4 linked slots and 1 unlinked slot.   good armor and mag bonuses would help healers and summoners.

-Aegis Armlet 55 def 86 mdef 50 magic evasion +16 Mag 4 linked slots.   good for surving sephiroths magical attacks but not sure about his physical base attacks.

-Shinra Alpha 99 def 48 mdef 6 linked slots.   

-Fire Armlet 80 def 58 mdef 16 magic evasion drains fire damage 4 linked slots.  Probably the only way to drain a fire attack since the fire ring only half the fire damage.    And sephiroth will be using beta the entire battle but towards the end usage of beta has a lower probablility of being used.

-Dragon Armlet 58 def 48 mdef 10 magic evasion +16 magic evasion, +8 Mag, half fre/ice/Lightning damage 6 linked slots.    Defenses are kinda low but maybe it could work out thanks to its other bonuses.

-Minerva Band 74 def 72 mdef +8 mag half fire/cold/gravity/holy damage.

44
thats wierd that you can take him down that fast.   I'll check his him out to see whats wrong with him.   as i said beta and shadow flare might be weaker then its suppose to be becasue your using a different kernel.bin.   both is suppose to be stronger then sephiroths wing.    Even at 255 magic defenses shadow flare is suppose to still deal more damage then pale horse.    beta is suppose to deal a ton of damage to all character without fire protection.   I think my video showed that beta did 10,000 plus damage to cloud who had mystile.

Edit:  I see what the problem is now I'll post an updated patch soon.  Thanks for the bug report.   I'll check if anything else is wrong.

Edit:  The HP bug is fixed.   Beta on my 255 mdef characters deal 7,000 damage and Shadow flare on my game deals 12,000 damage.   thats without wall, dragon force, or anything else to reduce damage.   Its only a test but characters shouldn't be getting these kinds of stats.   I wanted evasion to be useful against characters with natural stats so if you cheated and maxed out your DEX then sephiroth will not be able to hit you.

Edit v1.1 is release hopefully there is no bug now.

45
Releases / gjoerulv's "Hardcore" mod
« on: 2007-10-30 11:12:22 »
so casting shadow flare on ruby 130 times is the power of shadow flare at magic stat of 255 or the power of magic stat 255 plus hero drinks 2x power increase?   if you didn't use hero drink you should have to reduce the casterings down to 100 or 70 casting if you used the damage break.

46
Releases / gjoerulv's "Hardcore" mod
« on: 2007-10-30 04:57:07 »
Nah no such thing exists on my mods.  I don't like any enimy instantly killed by casting a simple fire spell or completely recovering bosses HP just for using an elemental spell.   Its tuff enough to drop their HP, and i dont like to eliminate players resources unless they are completely cheap and theres no going around it.   

since your using the TC's kernel file shadow flare and Beta might be weaker then my versions.   I intentionaly powered those two mvoes up since beta can only be obtained by beating the zolom whos super strong.   and shadow flares are in the end game with strong enimy and boss that uses it.

47
Releases / gjoerulv's "Hardcore" mod
« on: 2007-10-30 02:58:43 »
So i'm wondering if you defeated safer sephiroth yet lol.  I need to know if hes beatable.

48
FF7 Tools / Re: [Release] FF7 BinExplorer
« on: 2007-10-29 19:09:51 »
Thanks alot it works perfectly.

Edit:  I was wondering if the dll file is the same one as the one used for your ff7scenefix program.   I just wanted to know cause if it is i'll put it in the same directory.

49
yes only paralyzse ignores immunities and death sentece from heartless angel.

Edit:  Oops it seems his slashes also adds death-sentence.    I'll have to release another safer sephrioth.   I have a feeling there is a bug in this battle.   Its not a bug that affects safer but the players.

If your playing on the emulator you can use save state duing the death of blizzaro sephiroth.    For PSX players I hope you all like running to/fighting jenova and blizzaro :D lol.  I can save just before jenova and I'll have to add a save after blizzaro.    I might even add a save before blizzaro just so i can make him harder as well lol.

50
well death sentence can be bypassed by being immune to death it self and not just deathsentence.   The paralyze doesn't last very long and the accurrences shouldn't be very high and it doesn't last long.  longest it will last is after the enitial attack he'll get 1 more shot in before it wears off. 

the only materia combo it tries to stop is miming.   Miming is cheap especially, counter miming.

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