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Messages - Bukharin377

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Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-04-26 19:50:57 »
Very impressive work!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-28 18:11:29 »
We'll run with it for a bit; if it's generally unpopular I'll go back to the static method but with higher SP gains from event/dialogue decisions + sidequests so that it's still player-dependent. Or we could just eliminate SP altogether and just have ranks be unlocked when certain bosses are eliminated + important character specific events are completed.

Sounds a bit FFXIII to me, which is never a good thing :o Perhaps the current system is best in the limited options your working with.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-28 13:48:30 »
Surely it would be more effective to just make SP be given out more rarely in the case of defeating an enemy you are a higher enemy on rather than none at all? Otherwise it creates the incentive of doing as little battling as per to get the most SP.

Loving the mod so far! I wouldn't say Tifa is OP maybe it's just she was so terrible in the original haha

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-20 20:45:52 »
Hi, if I already have custom model replacements installed is there a way of installing this so that they aren't affected? Really looking forward to playing the latest version :)

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You haven't even watched it...? Perhaps do that before going all out on a rant insulting those who have and think it's a great movie.

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General Discussion / Re: FF7 Remake Gameplay Reveal
« on: 2015-12-05 17:46:12 »
Woah didn't expect this! Looks incredible - was kinda disappointed with the combat the first time watching but there's no denying it looks like a lot of fun here's hoping they go for a compromise on action vs strategy. Liking the voice work so far too (excluding Wedge but he's not that important).

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Woah that looks so so good crazy how it came out like that  ;D

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-14 22:48:22 »
Can't wait to get into FFVII again when this comes out

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So this is what I was able to get out of it


I feel like I'm missing something as your picture looks darker still with nice character shadowing.

I do wish there was a way to universally de-saturate and darken all models so they blend into the backgrounds better lol

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Hmm yeah probably will update now! I see you had the exact same problem on the forum you posted in, did you fix it by updating?

Edit: Yeah updated and it worked! Thanks for helping out :)

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Here are the presets I use for reshade.
https://mega.co.nz/#F!iVsG2BLB!9V3ytyAv3Ymg8sHh294BUQ
Make sure that the internal resolution is exactly the same as the output (a higher X value is even better) or else you get that big fat black bottom on the field screen.
I can recommend ambient light,t but I have a heavy performance drop with it.

I do use YarLsons files it is not possible to make the backgrounds better as they are through a postshader.

Using your preset I still seem to have inverted colors, am I doing something wrong?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-08 20:46:05 »
Yay  :) Going to start a new game for 1.35!

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Wow Kaldarasha that really does look superb!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-06 23:03:12 »
The system is a very interesting concept I like the ability to build the way i like! Yet, would it not be possible to give players the freedom to earn sp through battle because earning at specific points throughout seems a tad limiting and static?

Looking forward to this update has it any other new features excluding abilities (have they been finalised and implemented?) and the ranking system?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-06 18:50:14 »
Probably discussed previously but what exactly is the rank system and how does it differ to the standard leveling up?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-04-18 17:43:21 »
Sorry if it's already been said somewhere and I'm just blind lol, but I really like the idea of different difficulty options - would you say the difficulty of the mod currently is normal? So that there would be an option to make the game easier than it is right now, and then one to make it harder? Playing on normal and then doing a new game+ on the hardest difficulty would be great for replay value in my opinion  :)

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Releases / Re: Jenova zBrush Conversion
« on: 2015-04-18 17:37:32 »
Awesome! I like what you've down with the life form the most! Downloaded  :-P

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This looks really promising Weeemus! I'll be watching progress closely  :)

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