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Messages - Tom

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201
Thanks,  how do I set it up to react to a button press at certain coordinates?  I have tried using on_talk but thats not working,  the original script checks if button [OK] is pressed once but I don't know which button [OK] is in Q-Gears I would guess its shift. However you never have to use [OK] in Q-Gears because there are no texts and the scene where Biggs asks you to say your name is done using walkmesh triangles.

Fixed some problems by downloading the latest Q-Gears source and compiling it. Q-Gears v0.23 (5th cool guys choose to fight)

202
Is it possible to have entities on the field without models? I need to make a entity "ele" to use as an elevator button so when you press [OK] you activate the elevator push script.

If its not possible then Ill probably add a Shinra Guard as an elevator operator that you talk to and tell him to take you to the floors.

203
Is there some sort of reference that describes all the field commands and what their arguments/parameters are?

204
When I first downloaded Q-Gears 0.21 I was slightly disappointed that only the first 3 fields are playable, so I'm converting ff7 fields to Q-Gears fields so theres more to do in Q-Gears other than run around the train station and the bombing mission starting fields.

New Notice: The replacement project for this is Finishing Touch which you can find here: http://forums.qhimm.com/index.php?topic=16211.msg229368#msg229368
You can even download whatever progress is made and play it yourself, not just look at screenshots I upload :)

Notice: This project has been abandoned in favor of SUDM, the automatic Field Script decompiler you can find here:https://github.com/paulsapps/SUDM If you want to see the fields that were done up to this point you should download the Q-Gears repository and it will be in the output folder.  (Or download the q-gears-data repository and find them in maps/ffvii/ )

=[ Conversion Progress ]=
(Debug Room) startmap: Complete!
md1stin: Q-Gears
md1_1: Q-Gears
md1_2: Q-Gears
nrthmk: Complete!
nmkin_1: Imported, partial scripts
elevtr1: Complete!
nmkin_2: Complete!
nmkin_3: Imported, partial scripts
nmkin_4: Imported, no scripts
nmkin_5: Imported, no scripts
tin_3: Imported, no scripts


Here is what I got so far:
Images are 5000KB bitmaps so you might have to wait a while if you are on a slow line.
Start menu with shortcuts to the new fields

North Mako Reactor outside

Now were inside the reactor, without even having to hack the gate codes.

Looks like Cloud and Barret are stuck in the elevator!

Cloud and Jessie head deeper into the reactor!

The train leaves at 00:00 Midgar Standard Time!


I hear you asking, how do we get these fields ingame!?
You can get them by downloading the github q-gears and compiling it.

205
Q-Gears / Re: Compiling QGears
« on: 2014-11-15 07:25:13 »
Got it working thanks to some helpful batch files I found in another thread

206
Q-Gears / Compiling QGears
« on: 2014-11-10 20:24:57 »
I'm interested in compiling Q-Gears but I'm kind of lost at how to get everything working.  Have not done this in ages and have forgotten stuff.  I have downloaded the sources and installed the ogre without visual C++ but I can not seem to get CMake and Code::Blocks to work

207
Q-Gears / Level Format
« on: 2014-09-19 20:20:16 »
How can I import fields into Q-Gears from ffvii field backgrounds?  I see the ones in the folder are tiled in a weird format, is there some sort of converter?  Im using 0.21 run wild

208
Windows 8.x doesn't come with terminal services which is the primary reason I'm using 2K3 it also costs $$$ to get it legit.

209
The OS is simply XP with a couple extra functions  :wink:
Most programs auto detect it as Windows XP

210
I have recently switched to 2003 as I like its interface more and it allows me to have more then 4GB ram, however after I re formatted and was re installing my programs and final fantasy VII I couldn't get the game running, it crashes after i hit new game and refuses to start up again unless i reboot the computer.  I installed 1.02 and OpenGL drivers but still it crashes when pressing new game.

Is 64 bit causing problems  :|

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