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(Sorry for noob-ness) FFVII: mods for psx version only

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TheKeiron:

--- Quote from: Bosola on 2010-03-02 13:44:08 ---Ain't gonna happen. Improving the graphics means increasing the sizes of the original files, which we can't do because we can't build a new PSOne disk filetable from scratch. There are still some mods that change things, like the Hard Mod, or my own Rebirth mod, but we can't include new models or anything like that.

--- End quote ---

I'm not really sure what you meant by this, why cant you change the models? i've seen other people on other websites do texture mods of ps1 games successfully...

Kudistos Megistos:

--- Quote from: TheKeiron on 2010-03-02 21:04:16 ---
--- Quote from: Bosola on 2010-03-02 13:44:08 ---Ain't gonna happen. Improving the graphics means increasing the sizes of the original files, which we can't do because we can't build a new PSOne disk filetable from scratch. There are still some mods that change things, like the Hard Mod, or my own Rebirth mod, but we can't include new models or anything like that.

--- End quote ---

I'm not really sure what you meant by this, why cant you change the models? i've seen other people on other websites do texture mods of ps1 games successfully...

--- End quote ---

The models can be changed, and and remember that some of them actually were changed a while ago.

The problem is that we can't have models with bigger file sizes than the original. We can have new models, but we can't have high-res models because they have bigger file sizes; that means that all of the graphics mods, which seek to make the game look better, are incompatible with the PSX version. All we can do is put in new low-res models that don't look much/any better than the original ones (unless we use really good compression).

TheKeiron:

--- Quote from: Kudistos Megistos on 2010-03-02 21:18:48 ---
--- Quote from: TheKeiron on 2010-03-02 21:04:16 ---
--- Quote from: Bosola on 2010-03-02 13:44:08 ---Ain't gonna happen. Improving the graphics means increasing the sizes of the original files, which we can't do because we can't build a new PSOne disk filetable from scratch. There are still some mods that change things, like the Hard Mod, or my own Rebirth mod, but we can't include new models or anything like that.

--- End quote ---

I'm not really sure what you meant by this, why cant you change the models? i've seen other people on other websites do texture mods of ps1 games successfully...

--- End quote ---

The models can be changed, and and remember that some of them actually were changed a while ago.

The problem is that we can't have models with bigger file sizes than the original. We can have new models, but we can't have high-res models because they have bigger file sizes; that means that all of the graphics mods, which seek to make the game look better, are incompatible with the PSX version. All we can do is put in new low-res models that don't look much/any better than the original ones (unless we use really good compression).

--- End quote ---
I wasn't aware some were changed a while ago, could you point me in the direction of some screenshots? Also, with regards to the low res models issue, would it be possible to compress the battle models for cloud etc enough to replace with the field ones perhaps? if so, what compression could work?

Kudistos Megistos:
Unfortunately, I can't find any of the screenshots. However, there's some info here.

The models that were replaced were replaced by other models that were already in the game.

TheKeiron:

--- Quote from: Kudistos Megistos on 2010-03-02 21:58:11 ---Unfortunately, I can't find any of the screenshots. However, there's some info here.

The models that were replaced were replaced by other models that were already in the game.

--- End quote ---
ok i read the thread shame there weren't any screenshots! So the lzs compressor may be able to compress a model to small enough to swap out the field models? how big are the field models btw? Sorry i'm a complete noob at this

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