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Gameplay / Re: change limit break for another one?
« on: 2014-11-18 23:02:57 »
Enemies use to have multiple attack animations. They have custom attacks instead of the regular commands that players use and more than one attack may be a physical blow. What you have to do is get the name of the attack whose animation you want for the attack command, then you open SCENE.BIN in proudclod and look up which animation this is using. Locate the scene containing the correct enemy, click the tab for animations/formations and note the animation ID that is used.
Now you must only find the first attack animation inside the lzs file and then you must only count. Note that animation ID 00 will not have to be animation 0 from the .lzs model as this contains all the standard animations like standing, receiving damage etc...I do not know what order they have but as the dying animationis also referred to here the ID may be correct after all.
Ultimately you must know which of Vincent's animationsthat you replaced was the one for attacking. Once you got all the information you can swap it for the animation of the desired enemy attack.
Now you must only find the first attack animation inside the lzs file and then you must only count. Note that animation ID 00 will not have to be animation 0 from the .lzs model as this contains all the standard animations like standing, receiving damage etc...I do not know what order they have but as the dying animationis also referred to here the ID may be correct after all.
Ultimately you must know which of Vincent's animationsthat you replaced was the one for attacking. Once you got all the information you can swap it for the animation of the desired enemy attack.