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Messages - lionheart82

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126
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-11 18:39:23 »
With the speed you are progressing you're gonna start playing 1.4 before it's even out! ;-)

127
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-11 16:53:46 »
Ah ok, yeah you probably did, thays good in preventing farming and letting us play the game for the game itself.
Some thoughts on innates. Som are pretty weird, or not so usefull imho, like cid getting lucky when near death or tifa upgrading when using sense? So practically cid will rarely upgrade and even when he does it will be luck? If im not missing something isnt luck just a dum stat? And even when I use sense its just once, twice a battle, so it's very small, rare upgrade, compared to barrets for example. How about changing it to steal or restore instead? Yuffies i like its logical, goes with her.

I just remembered i got mastered chocobo summon. Its nice not to have to bother to master it for longest time, but i feel on the other hand that it would be satisfying to just put few hundreds or a few thousands ap to master it. Like this it feels like i got ultimate weapon that i didnt work for, and since your mod is all about satisfaction you get when you earn something... :-)
Oh and to add to the poverty nick, im already rich fort condor and about 30k, all those easy steals and morphs are easy farming money, maybe now we have too much. ;-)

128
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-11 16:36:51 »
HOW DID YOU GET THAT LEVEL!? :O ^o^ did you steal that jenova jam and jenova dried ham from uncle Hojos fridge again!? Just admit it!
 I just reached Condor and im STILL only lvl 20-21.

129
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-11 16:25:09 »
Ah ok, yeah you probably did, thays good in preventing farming and letting us play the game for the game itself.
Some thoughts on innates. Som are pretty weird, or not so usefull imho, like cid getting lucky when near death or tifa upgrading when using sense? So practically cid will rarely upgrade and even when he does it will be luck? If im not missing something isnt luck just a dum stat? And even when I use sense its just once, twice a battle, so it's very small, rare upgrade, compared to barrets for example. How about changing it to steal or restore instead? Yuffies i like its logical, goes with her.

I just remembered i got mastered chocobo summon. Its nice not to have to bother to master it for longest time, but i feel on the other hand that it would be satisfying to just put few hundreds or a few thousands ap to master it. Like this it feels like i got ultimate weapon that i didnt work for, and since your mod is all about satisfaction you get when you earn something... :-)

130
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-11 15:11:33 »
You're right on both points. Maybe if only certain enemies dropped them and only set amount of times at that?
It could prevent farming somewhat, especially if we knew how many times they dropped sps? Or they could drop them only of defeated certain way or certain number of times...

131
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-11 14:56:56 »
I agree to a degree with you, existenze, it is kinda drag to not get any stat boosts, and that's why segachief is working on getting sps from randoms. Hopefully it will be much better than now.

132
7th Heaven / Yuffie Recruiting PHS bug in Kalm
« on: 2016-01-11 08:14:40 »
A quick note, im passed the kalm town. When yuffie scene comes, when choosing party members don't choose anyone else besides tifa and aeris, otherwise aeris and yuffie will get stuck after battle. This is surely related to phs cheat. Probably the same with barret. After i kept tifa and aeris in party during battle, yuffie joined wo glitches.
 Catalog 2.0, 7h 1.51.

133
Catalogs / Re: [FF7] Update Reports and Mod Requests
« on: 2016-01-11 08:12:40 »
Ok.

134
Catalogs / Re: [FF7] Update Reports and Mod Requests
« on: 2016-01-11 07:58:57 »
A quick note, im passed the kalm town. When yuffie scene comes, when choosing party members don't choose anyone else besides tifa and aeris, otherwise aeris and yuffie will get stuck after battle. This is surely related to phs cheat. Probably the same with barret. After i kept tifa and aeris in party during battle, yuffie joined wo glitches.

135
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-11 00:09:03 »
Great! :-)

Ummm, so how do i check rank up on world map, im at kalm now, now save points soon...?

Edit nevermind fort condor is here. ;-)
PS yuffie i just added you to my party! ;-)

136
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-10 23:47:09 »
Ok thx segachief i was slightly anxious on that. On the other hand im also anxious that im leveling too fast, and will reach lvl99 till end game, when sephiroth is almost unbeatable at least in original game.

Having 4 sets is already little better, multiple choices give us creativity and freedom to pick and choose, and that's really rewarding in nt mod.
Its fine even wo drops, being able to steal and morph all those strawberries in shinra hq is so much! O_o though it maybe in the line with the game difficulty since already on floor 67 or 68, after capturing, enemies are tougher so you are on point with scaling and joggling all that enemies equipment leveling stuff. Kudos! :-D

Ps i wrote more than you quoted, just in case you missed, if notification system is possible for sp gains or rank up, it would be great.

137
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-10 23:21:31 »
Yes yuffie i did and much more, still at shinra hq, it a treasure house of stealing and morphing! :-) maybe even a little too much, i feel im getting spoiled with all the equipment i can loot here, but on the other hand i do have to WORK for it, so its not easy equipment upgrade or money selling loot.
On the other hand im very rarely or never getting drops and i suspect its because of previous two actions. Maybe it was even mentioned that stealing prevents drops iirc? Not sure...

138
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-10 23:04:04 »
@segachief
1) i agree to leave steal and morph out of boss fights, i already had frustrations with reno, easiest boss so far just to morph him, dont want to imagine my frustrations if i had to morph a Weapon... -_O

It seems reno is somewhat harder now, thats good.

Rank Up:
2) i feel constrained by very few choices or stat choice that i dont need forced into other stats that i need. I feel it could be improved more, maybe give us individual stats choice of +5 and or +10? Instead of grouping several together. Like we have 30 sp to spend and we can choose 5 or 10 sp for any stat we want. Though that could lead to overstack of some stats i see now, but maybe there can be limits added, like 10 can be chosen one rank up and that stat cant be chosen next rank up. Or 2 next rank ups.
I myself dont want luck imposed, instead prefer to choose vit or dex etc

3) As for leaving it after midgar, how would we survive no rank up decision? Im sure you have something planned, but i feel comfortable with the current rank up system active feom the start.

4) And i like the idea of getting sp through random battles as well. In that case sps could be ie 1, 2, 3 and 5/10 could be reserved for bosses.

5) Also if possible there can simply be a notification system when we earn any sps to rank up? If its implementable i to this game...

6) But if more frequent sp gain is made, i feel that rank up check wouldnt be so tedious. Also you could remove the second message, or combine both of them together? It is irritating to have to see both messages wo rank up unnecessarily.

Sorry if I went overboard... Want to help with suggestions and contribute however I can.

139
Catalogs / Re: [FF7] Update Reports and Mod Requests
« on: 2016-01-10 20:30:36 »
Yeah its a bummer we cant have both field model options and dynamic sword options, but i guess its not possible now, maybe it will be added later.

Also is it possible for location switch to be added to cheats and tweaks? It was available in trainer menu in bootleg, by using ctrl+f/12345...or shift+f/1234... Something like that...

140
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-10 20:03:36 »
Copy so i just wanna make sure im only using mo, it says menu overhaul from the reunion or something in the menu catagory option 2 correct?
Yep MO option in retranslation/beacause works with nt mod, it has been patched just recently. If you select nt beacause is unavailable anyway and i suppose vice versa.

141
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-10 17:27:16 »
Thx mithrain, just keep on stalking. ;-)

142
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-10 17:06:23 »
You'll find Poison Materia in it's original location, the treasure chest up on Floor 67 of the Shinra HQ.

You can get rid of Refraction's Reflect by bouncing your spells off the afflicted character four times; they'll bounce onto Reno rather than back at the caster.

Ps my suggestion is to toughen reno a bit, i was only frustrated with the battle bc i wanted to morph him and smtn allways messed it up, someones counter, critical instead of normal hit before morph etc, but otherwise hes a pushover. I know hes just messing around, delaying time for the bomb to go off, but still, compared to other beefed up enemies he just has a lot of hp. Again just my thoughts and feedback.

You did mention that all bosses will be non-stealable, but how about morphing? Are some morphable or none also?

Thx for poison tips, im guessing the game would be too easy with poison all from the start.

143
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-10 16:54:27 »
Ahh okies. Sorry for repeating myself then. The forums have been pretty flooded lately, and it has me bouncing everywhere. I sometimes lose track of what's been said.
Don't be, thank you for being everywhere and being proactive. :-)

144
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-10 16:43:24 »
I know alyza, thanks, you answered me that q a while back, was just stating my thoughts, that w those 3 together, the FF7 game would be perfect game, 10/10, and with these updated graphics a mobile 10/10 also, if not pc. PC version is waiting for a remake, so we'll see how that turns out. :-)

145
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-10 16:14:43 »
Ahh sorry mithrain, my bad, meant mid january, was writting in haste. So hopefuly by jan end well see 1.4 :-O

146
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-10 15:53:50 »
Have to change my arrogant "estimation"  into "hope". ;-)

Ps thx segachief, it helps to have reference. :-)

This makes me already think differently in terms of tactics, i see using all+barrier and all+poison throughout the game. And, AND, Aeris is no waaaay more useful, providing free healing w staff, i take back my opinion that i would have liked her to stay dead.
Though some char stats still seem illogical, like tifa being stronger than cloud and barret. I know its game and role balancing, but its just something that cant fit into my head, like cloud wielding that tone sword and barret im in the gym morning till evening looks. :-P

But, maybe thatll change later. :-)

This nt mod is something i believe should be default settings in the game, along with beacause and mo, everything else, like hardcore mod extras. It just makes one realy appreciate the game and all its little details. I never, bit i mean never used those attack items like vampire fang etc, which now im discovering for the first time, and its like brand new dlc even though it was there all the time, bit never used bc the game was so easy.

@yuffie  here is the page, lower half of the page onwards:

http://forums.qhimm.com/index.php?topic=14938.2375

147
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-10 15:45:07 »
@yuffie segachief, alyza answered that q for me earlier in one of the pages, segachief said at mid February IF nothing goes wrong(and it usualy does-his words ;-)  ), plus the patch time, my estimation at February end? Not so soon for us impatient ffers.  :-) im doong shinra hq atm, and im using this playthrough to familiarize myself with the fantastic nt mod. Chief said its major overhaul so its likely well have to start over, so as not to miss any important stuff.

148
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-10 11:30:39 »
@Sega chief
Hey chief are you gonna make a guide walk faq on where to find what materia wps acc eqpmt, who has what items etc,  what exact changes will be in enemy skill & materias...?

BEAUTIFUL mod, i was blown out with all the stuff you shoveled into it.
[/quote]

AMAZING what youve done with the game! Thank you!

Im playing till shinra hq so far in 1.35. What you have done so far is amazing, the game MAKES you morph, steal and USE those items. Though reno in pizza blowing mission when aeris is kidnapped is real easy if tedious... Is there a way to remove refraction/mirror spell pyramid or not?

One q i still dont have poison and many enemies are weak to it. Did i just miss it or i didnt reach game point to get/buy it yet?

Isthere 1.35-1.40 changes list i missed or you didnt make it/publish it yet?

149
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-09 09:44:08 »
Hey no worries im just killing time before 1.4 anyway, will restart once it comes out. :-)
And anyway this helps in ironing bugs allong the way. ;-)

Edit: haha thx segachief i just saw it now, thought you meant ryxx. I replaced it and it helped with 2nd crash in the game where cloud and aeris escape to the roof just after last aeris fight w turks. :-) didn't bother checking intro scene probably works as well.

150
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-09 01:33:23 »
Well im playing past the scorpion guard and it looks like standard at least I think so. Iirc arranged is much tougher. Im not getting killed easily so i guess its still normal nt mod.

All of that will be washed away when 1.4 arrives and we get new bugs and crashes anyway! ;-)

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