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Messages - satsuki

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726
Releases / Re: [FF7PC-98] Waifu release fulls packs
« on: 2016-12-19 18:22:37 »
Warning, like i said in first post, it's a french pack so the menu and some minigame need to be tweaked to english version

727
Releases / Re: [FF7PC-98] Waifu release fulls packs
« on: 2016-12-16 12:54:09 »
Full pack re uploaded, contains everything (field, battle, world map....).
Link in first post.
Also corrected and optimised some field and battle background.

728
Releases / Re: [FF7PC-98/Steam] - True Necrosis Mod
« on: 2016-12-15 20:29:43 »
Seem realy to be a great challenge.
Does the patch impact game translation at all (i play in retranslated french version) ?
Thanks a lot (witch you fix the issues to test this great challenge)

729
Releases / Re: [FF7PC-98] Waifu release fulls packs
« on: 2016-05-31 07:44:36 »
You simply used noise filtering lv 2 instead of lv1, i used lv 1 because lv2 remove to much details and blur more.
For the single packs in mediafire i'll do it as soon as possible but my internet connexion is not realy stable now and i can't realy upload big files.

730
Graphical / Re: At it again...
« on: 2016-02-03 07:06:28 »
Yeah sounds like you put a lot of good work into the the software and a how-to would be very useful.  I should have enough experience to be able to use it.  Also knowing how it works in a precise way would also be useful if you have the time.  Now also if you documented which scenes it was that you needed to edit manually that'd be great as well that way I already know what to work on.  Basically whatever your willing to share I'll take.  You have done a lot of good work.
Ok i'll do a howto when i'll have some time (need to do some clean up to make the forware more user friendly) but for the documentation of scene i've edited manualy i haven't done a list ^^'

Now I am also serious about training my own waifu model but does anyone have any clear idea about where we could get that many images.  I mean using google's advanced search might not be a bad way to find the images but how exactly could we define the original  Final Fantasy 7's style from a purely objective standpoint, in order to collect only those images that conform to that definition?  If we can define that clearly I may just start compiling images.
I thought about it to when i started working on waifu but never found a good way to train waifu for FF7 design specificly

731
Graphical / Re: At it again...
« on: 2016-02-02 07:54:23 »
Also satsuki, if you have a better script that your willing to share that'd be great otherwise I'll just use omzy's and fix some scenes that need manual tuning.

It's not a script, it's 2 home made vb6 software generating .bat file to use ImageMagick + ImageResizer + a special version of waifu2x (cpu and no alpha channel to have better result).
most of the fields are ok with one of the 2 software but i had to fix about 50 field by and and adjust maybe 80 to have smoother layers transition, but if you test my version you'll see not a single black pixel area (done the whole game twice to be sure), with the onzy's script a found about 120 fields with missing pixels so i go with my own version.

If you want the software i could send  them to you with a "howto" but if you're familiar with scripting you may have better result by modifying the omzy's one
If you want i could also say in a precise way how the software i made works so you counld adapt it to the omzy script to your taste

732
Graphical / Re: At it again...
« on: 2016-02-01 19:49:13 »
I'm not agry with you with the "photo" preset.
here's a side by side samples of the waifu "anime" (left) and your waifu "photo" right (best looking at full size of course).
the waifu "photo" is simply less sharp than the "anime" one and way less precise in large colors areas (lock at the red in the warning sign)
also the omzy script is a good starting point but it's full of miss-cut in the layers witch generating black pixels areas (the warning sign for exemple).



733
Releases / Re: [FF7PC-98] Waifu release fulls packs
« on: 2015-12-23 19:58:39 »
your screens seems from the same files.
here's an exemple of omzy vs waifu:

waifu:


onzy's:


you can clearly see differences

734
you'll find all of my mods here + grimmy's english version:
http://forums.qhimm.com/index.php?topic=16444.0

735
Releases / Re: [FF7PC-98] Waifu release fulls packs
« on: 2015-10-29 19:29:15 »
All the graphic have been extracted from the gui 2.0.8:
http://forums.qhimm.com/index.php?topic=9151.0

I won't apdapt the menu to eng version of the game because the font spacing (and some char width, height ...) as been redone 100% to be adapted to the neo-midgard french retransation with special char etc, it won't adapt out of box to the eng version.

Feel free to adapt it but don't use the font, you'll get bug with them in the eng version of the game

736
Releases / Re: [FF7PC-98] Waifu release fulls packs
« on: 2015-10-29 08:47:43 »
It's based on avanlanche's menu, so just get the avalanche's one ^^

737
Releases / Re: [FF7PC-98] Waifu release fulls packs
« on: 2015-10-28 08:51:07 »
Added mediafire link for all packs

738
Releases / Re: [FF7PC-98] Waifu release fulls packs
« on: 2015-10-27 16:52:58 »
no link require registering, you can download from free, only a captcha

739
Releases / Re: [FF7PC-98] Waifu release fulls packs
« on: 2015-10-24 18:45:03 »
Full version (extracted from FF7 conversion tool)
http://zktr.free.fr/ff/Aali.0.8.1.b.fullpack.7z

740
Releases / Re: [FF7PC-98] Waifu release fulls packs
« on: 2015-10-23 18:30:22 »
no idea but he can of course

741
Releases / Re: [FF7PC-98] Waifu release fulls packs
« on: 2015-10-23 17:40:09 »
Forgoted that ^^'
I just added 1fichier.com mirror, you can donwload for free without any account

742
Releases / [FF7PC-98] Waifu release fulls packs
« on: 2015-10-23 15:01:55 »
Hello.
I've done most of FF7 graphic upscaled with waifu and redone the game twice to find and correct bugs.

Full pack download link (french menu and minigame but you can update them ^^)  : http://www.mediafire.com/file/5a7nk2vvzvdoyhn/waifumod.7z

here's some screens:

Game fields:



3D game fields elements:


Combat fields:
 

Magics:
 
 

World map:


Snowboard:


Bike:



Condor:



Chocobos:


   

743
Team Avalanche / Re: Spell effects
« on: 2015-10-21 14:28:20 »
La WM est déjà dispo en version finale 2

744
the link is now ok, just click it ^^ (i forgot to updata the link, only the description)

745
Team Avalanche / Re: Spell effects
« on: 2015-10-20 10:40:25 »
cool si tu as besoin d'un béta testeur ^^.
je refais pas mal du jeu moi même (post original http://ff7.fr/forum/index.php?page=post&ids=341131)

for non french user, it's just a proposal of betatest and a link to the french mods i'm doing

746
link updated

747
i don't know how to do one, but if it's a problem for aali, i'll try to found how to

748
haven't asked, i thought he wasn't on the forum anymore.
if it's a problem i'll remove the link...

749
Hello.
As aali doesn't seem to update the driver anymore, i've done a fast modification to the 0.8.1.b version of the driver.
The driver works great but have a percistant message about palette glitch even on field without visible bugs.
I found a way to avoid most of the message with hexediting the driver (can't found how to delete the ":")
I think it's a good way to play with fields like omzy's or so with lights filtered

here's a sample:


download here : http://zktr.free.fr/ff/FF7.SYW.OpenGl.Patch.R1.7z (there's only the modded file, you still need the aali full package)

i've not deleted the "red" message but only the "yellow" because red are often realy important ones

750
I've done a mod for chobobo from french version (used a chocobo art for head).
Feel free to mod it for english version (only a few file need to be done but most only need to be renamed i think)

http://zktr.free.fr/ff/chocobo.2.0.final.7z

Here's some samples ("nouvelle version" is the mod and "base" the game without mod)



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