About the modThis mod for
Final Fantasy VII has been created to accomplish two things:
First, it offers a full (up to the party's departure from Midgar in this demo) retranslation of the game's text that fixes mistakes in the original English translation; improves tonal accuracy using idiomatic language; and conforms to the localization choices of the
Compilation and
Remake trilogy where applicable to ensure continuity through the
Final Fantasy VII series. The goal of this retranslation is to give English players a narrative experience and foundation of lore that is as close as possible to that of Japanese-speaking players.
Second, and optionally, this mod restores numerous events, maps, animations, puzzles, and lines of dialogue that were cut from the final release. In 99 cases out of 100, this content has been mined from the original game files themselves. Only when absolutely necessary have the authors of this mod supplied the minimum amount of additional assets to ensure the functionality of the official scrapped elements. A full dump of this mod's script is available on
Google drive, with unofficial dialogue clearly demarcated. Unused content restoration goes up to the end of the game in this demo, but post-Midgar content has not been thoroughly tested.
Mod requires the 7th Heaven mod loader to be used.
Custom facial expression system requires FFNx v1.16.0.144 or higher to function.Example images of contentsRetranslated scriptParity with Remake localizationRestored unused scenesRestored unused puzzlesRestored facial expression systemThis system existed in the PSX version but was almost never used. It was unfinished in the PC version but has been restored by TrueOdin in recent FFNx canary builds, and I took the liberty of porting over the textures and incorporating new expressions into scenes on top of what few were already in the game. A full list of scenes affected can be found in the iro. Eyes work perfectly but custom mouths are a bit of a work in progress.
Additional features (separately toggleable in the options from everything else)
Restored opening crawl text seen in early builds of the game.
Restored beta menu portraits datamined from the Tobal No.1 FFVII Demo.
Custom sprite portraits made to match the above (WIP, only applies to Tifa, Yuffie, and Sephiroth right now).
Drawn by Prism CreditsThis mod is a production of the
Shinra Archaeology Department, an
FFVII fan group dedicated to translating Japanese interviews and guidebooks and making them available to English-speaking audiences.
Restoration, Implementation, and Logo Graphics: Odysseus (TheStrifeIsRife)Translation and Localization Continuity: TurquoiseHammerData Mining, Organization, and Annotation: ShadempOriginal Script Mining: Herman1134 (Jason Maltz)
Custom sprite portraits: PrismAcknowledgementsNPC blink animation fixes provided by Orichalcon.
Unused custom eye and mouth texture system restored by TrueOdin.
ONNA_1, 3, and 6 use L@Zar0's fixes for the fields' background layers.
The tile set for the TRAP field was decoded by BrutalAl.
Tools usedMakou Reactor and Vincent Tim: myst6re
WallMarket and ProudClod: nfitc1
Black Chocobo: sithlord48
KimeraCS: LaZar00