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Topics - arew264

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1. Extract the archive into your ff7 or ff8 folder
2a. Run the modified FF7Config, pick custom driver in the list of renderers, you should get confirmation that the driver is working.
3a. Change your settings in ff7_opengl.cfg
2b. Make sure EAX is properly installed (run EAXUnified.exe to install it if unsure)
3b. Change your settings in ff8_opengl.cfg
4. Play!


  • 9999 limit break patch is now incorporated as a config option. Functionality should be mostly the same as the original YAMP patch by dziugo, also the GUI changes necessary are applied by this option.
  • MDef patch is also a config option, this one is not based on the YAMP patch but the end result is exactly the same.
  • Added support for subtractive (mode 2) and 25% incoming color (mode 3) blending and fixed the field files who were supposed to use them. Mode 3 is noticeable already in the first reactor, those code panels were not supposed to be that bright :) A very noticeable example of subtractive blending is the cat-and-mouse game in the temple of the ancients, where there used to be a mysterious white light in the caves there is now darkness as in the PSX version.
  • Popup error/glitch messages could fade away before you had a chance to see them, that is no longer the case.
  • Corrected filenames used to load field textures from the modpath.
  • Missing external textures can no longer crash the game.
  • Every texture is checked against max texture size/NPOT texture support to produce more helpful error messages.
  • Added a big warning message for when Windows reverts to using the software OpenGL renderer.
  • FF8 will now display a glitch message and a blank screen during moves if you are missing NPOT texture support instead of just making the screen completely white.
  • Where possible, removed the gray line that could show up during movies.
  • Fixed a problem with modpath not respecting LGP subdirectories.
  • Fixed a problem that could crash the game if a file could not be found inside an LGP archive.
  • Fixed a problem that would crash the game if a normal file could not be found.
  • Fixed the "wind.wav" (and any other .wav file) crash.
  • Fixed the wave "music" (usually background noise) that was missing if you were using a music plugin.
  • Removed the wine version of the ff7music plugin, it is no longer necessary as of wine version 1.1.35
  • Fixed a problem that could crash the game if a missing or broken battle .hrc file was loaded.
  • Window title is now "Final Fantasy VII" instead of "DEFAULT" in window mode.
  • Movies too big to fit into a texture are now skipped with an error message instead of producing a bunch of OpenGL errors.
  • Fixed the new battle interface glitch where battle models could overlap the GUI.

If you find any issues, please post screenshots, relevant information from app.log and if possible, a savegame.
If you get a crash, provide a copy of crash.dmp and app.log (preferably in a zip archive, this will make it 10x smaller)

That's a lot of fixes!
Thanks, Aali, I'll be trying this out shortly.

I'm wondering if anyone has tried to run FF7 in Wine (on linux) with Aali's OpenGL graphics driver. If I remember correctly, the main problem with running it was graphics problems, and the custom driver *should* resolve that. The only other OS-specific code that could give Wine problems would be the sound, but I've never heard of that causing problems in Wine, probably because the API is a lot simpler.

Oh wait... Hopefully CD checking won't cause issues, because that could be a showstopper.

Anyway, I'll copy my FFVII installation over to Linux and add the registry keys. I'll report my findings back here. Hopefully this post is in the right forum.

FF7Voice / Message from a Fan
« on: 2008-08-07 18:16:36 »
I stumbled onto this project... somehow. I was researching Voices of the Lifestream, I believe. I found a forum topic calling for people willing to serve as voice artists for this project.
I'm not a voice artist, unfortunately, and I've learned from a past experience that I... suck at it. I am a programmer though, and if you need any help there, I would be willing to pitch in. I don't really know anything about modding FF7, but I could learn.
Anyway, now on the fan part.
I sincerely hope this project reaches it's conclusion, I believe what you're doing is completely worthwhile and I wish you the best of luck. Final Fantasy VII, in my opinion, is one of the best games ever made, not because of the graphics or the music (though it is quite good considering the limitations of MIDI), but because the plot line and characters could easily make an excellent novel. When the interactivity that a game provides is added to these, the effect is a game that has lasted years past those around it, and that will remain popular for years to come.
With this project, you're adding a whole new level of immersion to the plotline and characters, and when this project is complete, I have no doubt that the Final Fantasy VII experience will be drastically changed for the better.

This may already seem obvious to you, but I'm posting it because I'm being driven mad by the responses to the casting call topics on various forums. This project deserves respect, and I'm sure that when you finish, you will receive it.

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