Sorry for the dead topic :S
Having the same problem with battle models here ... I can make them matches somes positions and animations. But there's always some of them that won't matches
It's really hard... I've understand that the rotations are cumulatives but that didn't help me ! :S Thanks for the answers here, I'll take a look !
I wondering is there was any method to do it an easier way ... I've seen some tutorials and tried to rescale (and position) parts on 3DS (using the orignal one to place and scale) but no way that never match ! If I didn't scale it on 3DSMAx it's very small on Kimera and if I rescale it with 3DSMax (using original file as model) it's very big in Kimera ! Anyway I always have to rescale on Kimera and it's never placed like I wish
(always need to rotate a little, move a little etc...).
I am doing something wrong ? I can't understand how you can make them matches all animation frames ?! Please any help would be much appreciated.
PS : Oh yeah sorry I'm a noob, but it's about 1 week I've seen your website, and 4 days that I used 3DSMax and others softs ... (never touched it before). So I've used my head ... I think I can understand because I've understand how to do that for the moment. Just need some tricks please !