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Messages - KnifeTheSky77

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76
General Discussion / Re: FF7 Remake general thread
« on: 2016-07-31 18:31:16 »
I wasn't saying it as a dig against the game, just a silly observation. I think incorporating 'caricature of strength' as part of the styling is cool. It shows that strength isn't directly correlated to physical attributes like muscle mass, but can come from proficiency, mental state, drugs etc

77
General Discussion / Re: FF7 Remake general thread
« on: 2016-07-31 07:30:00 »
*sigh* why he so skinny?!

Because it looks completely ridiculous when a scrawny guy, who could realistically bench 150 lbs, throws around a 5-600 lbs slab of metal like it's a bag of cotton balls.

I think in the anime scene, the formula for highlighting proficiency in a skill is to make it look as improbable as possible. The huge muscle guys are weaklings and the masters look emaciated.

78
On the bright side, a lot was reversed in the process. I imagine there is still quite a bit to be discovered

79
General Discussion / Re: FF7 released on Android
« on: 2016-07-29 19:17:15 »
It is a little sad when I can clearly see that the devs didn't adhere to the fragment life cycle in their app appropriately. I mean come on,

80
It is possible, its not just not easy to do since it means writing a decompiler that produces structured code.

Maybe you should get back to work on that?? :):)

81
I think you are missing my points here. Unity is heavily documented and incredibly flexible. It leaves you with a lot of head room. If you want to fulfill qgears' mission statement, you'll have to rewrite a lot of it and suffer inflexibility/no documentation in the process. You'd also need intimate knowledge of how ff7 engine works under the hood.

It is because qgears is beholden to ff7's reversed scripting that those scripts are so long. Using unity, you'd have tons of method to call upon that would greatly shorten scripts. This is not an apples to apples comparison.

82
He disassembles the .exe and spends hours upon hours digging through assembler language, reverse engineering 'chunks' of it at a time, handwriting that into human readable code. It certainly isn't an automated process, and it definitely can't be a fast/enjoyable process.

A heavily tooled engine with a closely tie-ed in scripting system and model/asset manager would do you much better in the long run. Best case scenario: you have approximated very old and provably buggy code.

Using modern formats means easy usage in modern day software.

Just my opinion though. If you are hell bent on manually parsing assembler language, you might want to get a PhD in asm first :P

Edit: Unity offers a free version of their stuff for personal use --> https://store.unity.com/products/unity-personal  :mrgreen:

83
Building a house out of toothpicks isn't a great idea. If you are willing to spend THAT kind of time, you'd be better off just recreating that game in some engine and recreating the assets in modern formats. Don't even both trying to convert scripts, rewrite them yourself

84
That really sums up the prideful work culture in Japan, the people in power aren't very open to suggestions from underneath (or elsewhere really). On top of this, Square's business model is very much attached to the success of their baby FF7 -- not suprised that they don't want to share the pie in any way.

Edit: So what is stopping you from creating a generic, user moddable battle system? There are enough die-hards here to make it look exactly like FF7 without the need for you to take responsibility for it, you must be aware of what goes in this forum

85
Completely Unrelated / Re: What Leftism Is
« on: 2016-06-25 03:15:42 »
I don't think it's necessarily racist to want to limit who can enter such a small piece of land like the UK, compared to the US. But who cares if it's racist, you can do whatever you want now.

86
General Discussion / Re: FF7 Remake general thread
« on: 2016-06-25 03:10:40 »
I wasn't thinking shy, but more like a vigilante with a lot of walls up, the less everyone knows the better kind of thing. But who knows, maybe they just wanted him to look like morpheus who also chain smokes because that's just the epitome of cool according to market research. If that legitimately were the case, I'd be pretty salty about it. I'm skeptical that they intentionally added sunglasses for that reason though.

Cloud wore sunglasses/goggles while riding fenrir in advent children, for five seconds. I don't think they defined his character or were the sole reason that movie sucked

87
Completely Unrelated / Re: What Leftism Is
« on: 2016-06-24 18:02:17 »
As a clueless outsider just looking at the poll results, the average opinion across the UK looked pretty conflicted. Does that mean that the UK is going to break up eventually?


88
Completely Unrelated / Re: What Leftism Is
« on: 2016-06-24 06:27:48 »
Whoa, this sounds like a big deal. I should start buying UK stocks, the pound is tanking

89
General Discussion / Re: FF7 Remake general thread
« on: 2016-06-23 19:13:37 »
That is true, sunglasses in this context show a distrust in Barrett of his surroundings. They show that he is concealing his identity/personality/emotions from his crew and his adversaries. I think this is adding some depth to his character, as it implies that he'll open up to the player later on.

Just playing devil's advocate here

90
General Discussion / Re: FF7 Remake general thread
« on: 2016-06-23 18:13:43 »
People tend to wear sunglasses when they commit crimes -- they help conceal their identities. It isn't too crazy to think that the head of a terrorist organization would wear sunglasses in the act, but I doubt he is going to wear them 24/7 like the reading rainbow guy that was in star trek

91
Completely Unrelated / Re: What Leftism Is
« on: 2016-06-14 23:17:37 »
Oh come on man, just watch this, she'll make far more sense

https://www.youtube.com/watch?v=vqYJRc0TJkQ&feature=youtu.be

92
Completely Unrelated / Re: What Leftism Is
« on: 2016-06-12 20:38:59 »
Luckily, the US government is like a huge ship with a small rudder. The maximum amount of good or evil the president can actually follow through with is minimal in the grand scheme of things due to the checks and balances of government branches. That is the beauty of democracy, the majority of people need to agree before you ruin the lives of millions of illegal immigrants or starting a war

93
Completely Unrelated / Re: What Leftism Is
« on: 2016-06-12 20:29:11 »
That's an appeal to emotion and does not fix any problem.
I wasn't trying to illicit any sort of emotion out of you, but more or less try to have you objectively understand multiple perspectives. You do whatever you do to better your situation, whatever that may be, that is what people generally try to do in life.

Because land and resources are a finite commodity.
That is more a problem of being a Human in general than anything else. You can't get mad at people in a certain area for reproducing, we all do it and for usually the same reasons

You know full well I meant the USA. Please don't cheapen this debate with that kind of nonsense.
I couldn't help myself, heard too many dad jokes this weekend.

94
Completely Unrelated / Re: What Leftism Is
« on: 2016-06-12 20:17:18 »
It wasn't founded on the principle of millions of freeloaders coming across the border from Mexico
If a family escapes drug cartels, gang violence and very high unemployment rates - the tropes of the state of Mexico, and does whatever it takes to get into the USA (for poor people, the only way in is illegally in a lot of cases) but then get jobs and contribute to society through buying things and paying sales tax, are they really freeloading?

What if that was your situation?

Illegal is illegal.  They have no right to be in America.

Mexico is part of North America

95
Completely Unrelated / Re: What Leftism Is
« on: 2016-06-12 20:07:32 »
There isn't a really good option in my opinion.

I'm kind of with Sam Harris on this, Hillary is a bad person but unfortunately the most realistic choice out of a bunch of pretty bad ones. Just imagine Trump literally exiling millions of illegal aliens from the country. The USA was founded on the principle of fleeing a bad situation and starting better lives, which are exactly what these illegal aliens are doing. That is a pretty big reason why we are aren't England 2.0 right now, it is against the basic foundation of this country's principles.

https://www.youtube.com/watch?v=kdDo1A7EsyM


96
Team Avalanche / Re: Monster Remodels!
« on: 2016-06-07 22:28:32 »
Don't want to be rude but those models look like 20 min of work.
There's a difference between constructive criticism and being a butt hole.

Ironically, the original models may have literally been made in 20 mins or less.

97
Completely Unrelated / Re: What Leftism Is
« on: 2016-05-28 23:05:02 »
I'd say he's the worst leader on the planet, but I know that's Merkel.

Just wait until the US election, it will get funnier I promise.

98
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-05-23 20:54:34 »
Could you explain your idea with a simplified language which has permettrais everyone to understand what is your idea? I create this topic for 3D modeling and coding talking, then I am nothing more about the topic that I create .. You understand?

Sorry to derail from your awesome fields. The ff7.exe contains the logic that turns the models and art into an actual game. Within ff7.exe, it's internals are structured into modules. One of the modules handles gameplay/3d/logic when in the field, there's a module that makes the menus etc. It could be possible to bypass the field module in ff7.exe and just hand the art/geometry off to a fully fledged game engine like unity.

That's the ELI5 version, it's harder than it sounds unfortunately

99
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-05-23 20:42:39 »
What about just replacing the field of FF7.exe via injection dll? It might be possible to embed unreal within the field.


That is a really, really good idea, and probably the only feasible way of getting what we all want. Sounds tricky, but less tricky than rewriting entire game logic for ogre3d

100
They were probably shooting for a slightly more western look when adding more polys

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