Heya -- thanks for the mod! I didn't make it too far in 1.35 before my computer died, so I haven't seen the late game.
I just want to put in a request to swap these innates around -- give Sith the geo stance, Vincent the MP->HP regen, and Aeris the MP regen. (assuming you can get it to regen something like floor(maxMP/60) or so) I just really enjoyed the early game where I had one character with a steady supply of MP, and I'd hate to see that disappear. If Vincent's limits still have him 'berserk' (dunno if so), it'd be a way to make him more self-sustaining during it. Not sure how useful the defend innate is -- could any regulars comment on it?
That does make sense. Vincent's trouble in his Limit form is that he can't restore his own HP unless he's being hit by the element he absorbs, and he won't be using MP in those forms so it could make them a lot more viable in longer/serious fights if he had the MP > HP restore (kind of fits the character too). I gave Aeris the Geo Stance because I read in the dev notes that each character was going to have a 'job' and hers was a Geomancer, which made sense. Thing is, that'd be a better fit for a Tank character who'll be using Defend a lot, and the MP regen would help a caster a lot more.
And with
that said, I've found Geo to be handy so far; if you've got a big elemental hit coming up like Rolling Fire or Tsunami, you don't have to worry about her getting mowed down as ranged magical attacks tend to be the thing that a back-row caster will bite the bullet to. I'm betting it'll be great in a set-up that revolves around Magic Counter, etc. or when you have several things to protect your team against and can't quite cover them all. Cait Sith with the MP Regen could be a good fit too because his magic stat isn't as high as Aeris or Vince; between those two, if one had an MP regen then I can see it pushing the other onto the sidelines. That's not as much of a factor if Cait has it, because he can't nuke as hard with spells.
If you're worried about early MP, then remember that Aeris comes equipped with the Heal Materia and that Poisona was changed to an MP Draining spell; I set up each boss to dish out a decent chunk of MP in case battles last a little longer. I'm still open to swapping Geo onto Cait and giving Aeris the MP regen again, but I'll need to get toward the end of this test run before I can be sure.