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Messages - Eviscerate

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1
Troubleshooting / Re: FF7 Wont work
« on: 2010-03-11 13:48:42 »
Yeah I tried that little patch you made, and I still get and error about the shaders same as before.
As for ubuntu + wine, it seems to be a no-go. It nags me about not being able to read a file from the registry then asks me to re-install FF7.  ???
Thanks for all your help, I suppose I could just enjoy the game as is.

2
Troubleshooting / Re: FF7 Wont work
« on: 2010-03-10 21:36:40 »
I got a dual boot with ubuntu, *my laptop broke it had ubuntu* I am very familiar with wine. I suppose I could try that.
I can not get around to it just this moment, I will try it. Once again thanks for all your help.

3
Troubleshooting / Re: FF7 Wont work
« on: 2010-03-10 20:02:13 »
Thanks i will try it out later on.

If this gives me much trouble then i will just forget about it but, I tried the "Not so hardcore mod beta version 0.1 update program" and installed it onto my "kernel.bin, kernel2.bin, and scene.bin" I disabled "write only" on all 3 files. Then applied the mod then i continued my save file *right before the first boss in the reactor* I noticed that nothing was changed at all.

This is the only reason i wanted FF7 for PC, to try a harder challenge on the game. I was confused why it didn't work seems quite a few things don't work even though everything seems in order.

4
Troubleshooting / Re: FF7 Wont work
« on: 2010-03-10 03:16:41 »
I wanted to say thanks for all your help and time. It works now with that newer openGL patch you posted.

But i do get a error about shaders then it goes into game fine.

Quote
INFO: Auto-detected version: 1.02 US English
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
ERROR: failed to stat file C:\Program Files\Final Fantasy VII\/shaders/main.vert
ERROR: failed to stat file C:\Program Files\Final Fantasy VII\/shaders/main.frag
ERROR: failed to load shaders, reverting to fixed function
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Final Fantasy VII\Data\midi\midi.lgp
MULTIMEDIA ERROR: unspecified error in FILE C:\lib\src\sound\midi1.cpp LINE 356
midiOutGetVolume returned: ffffffff
Volume control unsupported
MIDI INITIALIZED
set music volume: 127
set music volume: 127
MIDI set master volume: 100
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Final Fantasy VII\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD

I was kind of curious why my shaders wont work?

5
Troubleshooting / Re: FF7 Wont work
« on: 2010-03-09 00:32:27 »
I replaced the patched no-cd .exe with the 1.02 patch, Still getting same results. so I don't think that's the problem.
What .exe do you reccomend i use? I only seen 1 other .exe and it was the 1.04? i think.

Also i have tried running as administrator, like with anything else on my system i never needed to run in admin mode for anything to work properly.
I would like to thank you for all the help you put in btw.

7
Troubleshooting / Re: FF7 Wont work
« on: 2010-03-08 22:19:48 »
on "custom driver" it goes "error loading movie plugin, cannot continue"

I am using a desktop pc and i used the directional keys on the keyboard. *when using OpenGL (broken)*

LOG:
Quote
INFO: FF7/FF8 OpenGL driver version 0.7.5b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: could not load movie plugin: ffmpeg_movies.fgp

8
Troubleshooting / Re: FF7 Wont work
« on: 2010-03-08 21:57:35 »
I have all said codecs above, I had them before I installed the game and I installed the ones that came with the game also.
My UAC has been disabled since day 1 of installing vista. If its any help i got K-lite codec mega pack or something like that installed.

9
Troubleshooting / Re: FF7 Wont work
« on: 2010-03-08 15:23:02 »
I tried that, did nothing to help the problem.

EDIT:

I tried using "openGL (broken)* settings instead of "custom driver" and then lanunched the game.
It opens up to the buster sword screen where it says "continue / new game" but the continue is greyed out and it wont let me select "new game" even if i let it sit there for like 10 minutes.

10
Troubleshooting / Re: FF7 Wont work
« on: 2010-03-08 05:09:48 »
I'm still having problems. It says "error could not load movie plugin" or something similar to that.

I searched the forum and it only turned up 2 similar solutions:
http://forums.qhimm.com/index.php?action=search2;params=YWR2YW5jZWR8J3wwfCJ8YnJkfCd8NHwifHNob3dfY29tcGxldGV8J3wxfCJ8c3ViamVjdF9vbmx5fCd8fCJ8c29ydF9kaXJ8J3xkZXNjfCJ8c29ydHwnfHJlbGV2YW5jZXwifHNlYXJjaHwnfGVycm9yIGxvYWRpbmcgbW92aWUgcGx1ZyBpbg==

Also I am not sure how my openGL settings should be set.
Quote
# ff7_opengl config file

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
#music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x =
window_size_y =
preserve_aspect = yes
fullscreen = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off

11
Troubleshooting / Re: FF7 Wont work
« on: 2010-03-08 04:53:36 »
I'm not asking to be spoon fed information or help. All I see is a wall of text of configuration files, that I have no idea what it is / what it does / or where it goes.

EDIT: nevermind... i found it, i dunno why i couldnt earlier

12
Troubleshooting / Re: FF7 Wont work
« on: 2010-03-08 04:20:03 »
ok i get the concept of the play disc's which i assumed thats how it worked.

can you please direct me to "Aali's custom GL"?


EDIT:
Search results will not find the patch.... seems like a few links are broken also.

13
Troubleshooting / FF7 Wont work
« on: 2010-03-08 03:43:10 »
I bought the official copy off ebay. I installed it on a machine with quad core phenoms with 4 gigs of ram and a nvidia geforce 7600gt 256mb.
The game starts up, then it will go full screen, then it shuts down. It don't show any screen not even the "new game" or "continue"

Also my settings are the exe 1.02 or whatever *provided on this website* and my things are marked "Nvidia, TNT" and everything says pass except for "8-bit paletted textures ---" It don't have a pass.

No mods are installed or changes, just original fresh copy of the game. Btw: I installed CD1 but it never asked me to install CD2 and CD3 and so on.

Im also running Windows vista 32bit

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