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Messages - BesideTheVoid

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26
Q-Gears / Re: Resolution in Q-gears
« on: 2006-06-15 01:39:19 »
ack!  Remember, buffers are FASTER than video mem surfaces when you're doing hard-coded per-pixel ops.

And just remember, you can SAI yourself silly but maybe you should have an optional grain filter.  This will "add" detail that simply doesn't exist in a stretched image.  I've especially tried grain (randomly affect LIGHTNESS only--that is, affect r,g,and b by the random value randomized each PIXEL) on stretched images that are even blurry and not using SAI (for photo editing work), and it makes stuff look good stretched.  For speed, you could apply any stretching or filters ONCE on LOADING the image if you're using a buffer anyway.  This will obviously speed up performance immensely.  However, it would look MORE REALISTIC if noise was applied every FRAME (slow, maybe have that as an option though).  Now don't distract yourself from coding the core just yet ;), but Another optional filter to add to the engine sometime should be an NTSC color filter (to make it look like it was really supposed to look on the TV, for which the textures and backgrounds were all designed).  Sorry for giving you too many ideas lol.
-ProtoArmor
http://www.expertmultimedia.com/protoarmor (go there and click contact for the contact form)

27
Q-Gears / Re: Q-gears logo/Splash Screen contest.
« on: 2006-05-30 19:40:46 »
Umm,  if you got the gear by typing "Sprocket" on images.google.com (and yes, I checked), how do you know that isn't already copyrighted by someone else (and it probably is)???????????????????

28
Q-Gears / Re: Q-gears logo/Splash Screen contest.
« on: 2006-05-28 21:26:35 »
You can actually open SVG in many programs.  The file just has some extra XML data for inkscape--but the image is still viewable in say, firefox (GIMP, among other programs,  can import SVG).  Feel free to modify the SVG and do what you want.

29
Q-Gears / Re: Q-gears logo/Splash Screen contest.
« on: 2006-05-28 21:07:01 »
with alpha transparency:


after creating background:



vector (created using free open-source program Inkscape):
http://www.expertmultimedia.com/protoarmor/images/q-gears.inkscape.svg

For a splash screen, you could use the one with a background, and make the rest of the screen black.

comments?

30
Archive / Re: FF Sound Project
« on: 2006-05-13 02:45:17 »
Aah good!  Hopefully in your new version, the trumpets or whatever brass will be more hard-hitting (the slow attack time makes the Weapon mp3 much less dramatic).  Did you notice that?

31
Archive / Re: FF Sound Project
« on: 2006-05-11 08:24:03 »
Umm, I'm ALL FOR IT!  Please post it somewherz.
WOw the mp3s sound great when I turn on EAX (Envionmental Audio FX) Concert Hall reverb --yes, EAX works for midi too-- on my SB Audigy :0
Granted, the music isn't mp3 quality (I couldn't get FFMusic to work anyway, and I don't have all the mp3s), but it sounds great, about like a PS2 game (heck, with this soundfont and the NPC patch, we nearly have a ps2 quality game, especially if the high-res patch team gets billinear filtering working for the backgrounds(!)).  World Crisis sounds the best!!

-ProtoArmor
AIM: ProtoArmor
e-mail: protoarmor \A\ gmail.com
if you're not going to post the soundfont, at least IM it to me plz? e-mail me about this.

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