Author Topic: Slight Graphical Glitch  (Read 1717 times)

Whiskaz

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Slight Graphical Glitch
« on: 2019-07-09 00:29:58 »
So a day or two ago I was having trouble getting the game to load my saves, after some help from the forums I got it working again. Now, I have a bit of a smaller problem. Everything is working great, apart from a few scenes where I was oldschool Cloud instead of the battle model. Which is fine, in fact it was funny seeing the scene with with the back and forth flashing between Sephiroth and roblox Cloud. Anyway, the problem Ive noticed started in the Mythril Mine. When I entered the cave and went right to go get the Long Range Materia a graphical glitch occurred. Only on the screen with the Materia, the room where you encounter the Turks, and now everywhere in Junon. There is this texture floating above Cloud's head that looks like a rectangle of grass possibly? Also in the Mythril Mine all of the vines I could climb have this weird texture that sorta looked like it was moving water. Now in Junon all of the doors have this moving texture over them as well.

I've messed around a bit and the textures only appear when I have that setting enabled where the pointer finger is above Cloud and theres the red indicators on doorways and exits. Its not game breaking and it doesnt ruin my experience by any means, Im just curious as to whats causing it and if its fixable.

EQ2Alyza

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Re: Slight Graphical Glitch
« Reply #1 on: 2019-07-09 02:58:05 »
We need to know all the mods you have active during the texture glitch. Post your Profile Details.

Whiskaz

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Re: Slight Graphical Glitch
« Reply #2 on: 2019-07-13 02:51:03 »
Sorry for the late reply, Ive been busy with work and just want to sleep when I get home ;-;

Anyway, the mods I have are:
Dynamic Cloud Weapons
Jessie Mod
Team Avalanche Fields
Battle Model - Weapons
Field Model - Objects
Animations
Battle Model - Characters
Battle Model - Enemies
Battle Textures
Field Models - Main Characters
Field Models - NPCs
Field Textures - satsuki
Media - Movies
Music and sound
Menu - Avatars and Backdrops
Minigames Collection
Spell Textures
The Reunion - Beacause and Menu Overhaul
World Models - Characters
World Models - Enemies
World Models - Vehicles
World Textures

I have them in the load order from the 7H thread, and I havent messed with the configuration on any of them. Like I said, there hasnt been any other problems graphically, just in those 2 places I noticed the glitch. It looks like its using some other texture instead of the pointer finger and red arrow.

EQ2Alyza

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Re: Slight Graphical Glitch
« Reply #3 on: 2019-07-13 02:59:22 »
Please use the Profile Details button within 7H to copy/paste your mod details. Although we see what categories you downloaded, there isn't a way to see how they are configured.

Whiskaz

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Re: Slight Graphical Glitch
« Reply #4 on: 2019-07-15 21:40:15 »
Im checking back and I see my edit didnt go through.
What I basically had said was that after finally getting time to sit down and play, I launched the game and the problem was fixed. I hit the button and the normal pointer finger and red arrows were there. I kept playing for a while and it eventually went back to weird graphical glitch, but not until after a cutscene. I believe it was the video where we went to the Gold Saucer, which made me think that the original time the glitch occurred was after some cutscenes. I think it was after the Sephiroth scene in Kalm. So maybe the cutscenes playing out have something to do with it? Although, theres been other cutscenes which didnt trigger the glitch. Anyway, like you asked for, heres my details:

Miscellaneous - Dynamic Cloud Weapons
ID: 5d6a46f7-b0b0-43b1-88cb-f54de763c5b1
Version: 2.33
CloudSword = 1
Sword = 1
Dynamic = 1

Miscellaneous - Jessie Mod
ID: 1e2e93b2-5e26-4364-9b00-d316c618813b
Version: 2.3

Miscellaneous - Team Avalanche Fields
ID: 72152e09-7b5c-4942-8465-afa154e20b08
Version: 2.0
field_ta = 0

Battle Models - Weapons
ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
Version: 2.1
weapons_aerith = 3
weapons_caitsith = 1
weapons_cloud = 1
weapons_sephiroth = 1
weapons_yuffie = 1

Field Models - Objects
ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
Version: 2.1
huge_materia = 1
materia = 2
potions = 1
save_point = 2

Animations
ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
Version: 2.1
f_animation = 0
w_animation = 0
60fps = 0
fba = 0
fbn = 0
fed = 0
fs = 0

Battle Models - Characters
ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
Version: 2.1
models_aerith = 1
models_barret = 2
models_caitsith = 1
models_cid = 2
models_cloud = 4
models_redxiii = 3
models_sephiroth = 1
models_tifa = 3
models_vincent = 2
models_yuffie = 1

Battle Models - Enemies
ID: 267ef1d2-599c-4f4d-860c-b838f402c587
Version: 2.1
models_diamond = 1
models_frogs = 2
models_scorpion = 1
models_jenova = 1
models_joker = 1
models_life_form = 1
models_motorball = 1
models_ruby = 1
models_soldiers = 1
models_sweeper = 1

Battle Textures
ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
Version: 2.0
battle_bg = 3

Field Models - Main Characters
ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
Version: 2.2
models_cloud = 0
models_aerith = 2
models_barret = 6
models_caitsith = 1
models_cid = 2
models_redxiii = 3
models_sephiroth = 1
models_tifa = 4
models_vincent = 2
models_yuffie = 1

Field Models - Non-Player Characters
ID: d329bc05-3dc0-4f35-94aa-632986f47194
Version: 2.34
models_base = 1
models_biggs = 1
models_jessie = 1
models_wedge = 1

Field Textures - satsuki
ID: 63c6df8c-971a-47f0-aac5-da4290f36058
Version: 2.3
field_bg = 1

Media - Movies
ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6
Version: 2.1
movie = 2

2bdd4a94-4b06-46ca-af0a-37b9dfef25aa_Media___Music_and_Sound_2
ID: cd023881-6c0a-4a70-8cae-2b77962c45e0
Version: 1.0
music = 1
sound = 0

Menu - Avatars and Backdrops
ID: aec06415-0f12-410b-ac43-f4e89e363729
Version: 2.1
avatars_aerith = 2
avatars_barret = 2
avatars_cait_sith = 2
avatars_chocobo = 2
avatars_cid = 2
avatars_cloud = 2
avatars_cloud_young = 2
avatars_red_xiii = 2
avatars_sephiroth = 2
avatars_tifa = 2
avatars_vincent = 2
avatars_yuffie = 2
game_over = 1
prelude = 2
start_menu = 7

Minigames Collection
ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0
Version: 2.31
chocobo_models = 1
condor_models = 1
motorbike_models = 2
chocobo_textures = 1
coaster_textures = 1
condor_textures = 1
motorbike_textures = 1
snowboard_textures = 1
wonder_square = 1

Spell Textures
ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
Version: 2.1
magic = 2
coin = 0
limit = 0

The Reunion - Beacause and Menu Overhaul
ID: 3ee8d570-ac8b-471e-ad3f-53de21248652
Version: 2.1
beacause = 0
menu = 1
break = 0
hand = 0
nbb = 0
ncb = 0

World Models - Characters
ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
Version: 2.1
cid_world = 2
cloud_world = 5
tifa_world = 4

World Models - Enemies
ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
Version: 2.0
diamond = 2
emerald = 1
ruby = 1
ultima = 1

World Models - Vehicles
ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
Version: 2.0
buggy = 1
chocobo = 1
highwind = 1
submarine = 1
tiny_bronco = 1

World Textures
ID: 35e0906d-7da4-4da2-b10d-87149d291a38
Version: 2.0
world_bg = 3

LordUrQuan

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Re: Slight Graphical Glitch
« Reply #5 on: 2019-07-15 21:51:50 »
I'd start with disabling the following:
- Jessie (You're way past Mako reactor 1, so it's just taking up space/resources)
- Team Avalanche (Same idea, you're long past Midgar)
- Animations (You've disabled them all, so what's the point)

Once that's done, check on the 7H config screen that you're loading ff7_bc.exe rather than _mo (mo changes character and materia stats, bc doesn't), and that the direct and music folders are only listed one time each.