Author Topic: [FF7PC][FF7_SYW_Unified] 1.08 (2024/04/13) - PC installer + Steam deck + iros  (Read 55874 times)

jodpel

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This is working well on the Steam Deck OLED following the directions. You can't access Winetricks per the instructions without first defining a path for the installation. It may be that whoever developed the steps was using an older version of Lutris that automatically chooses a path?

The one "problem" on the OLED Steam Deck is that the package enables HDR which doesn't work on the Steam Deck right now. The Steam Deck doesn't offer a way to turn off HDR in Game Mode. This means the colors are completely blown out in Game Mode. HDR isn't supported in Desktop Mode on the Steam Deck so the modified game looks and plays wonderfully in Desktop Mode. The other problem in Game Mode on Steam Deck is that the configurator doesn't scale correctly and is off the screen on the right side cutting off the text. In Desktop Mode it's perfect and doesn't even take up the whole screen meaning all the text looks perfect.

It would be great if there was a way to disable HDR support in the configurator. I assume at some point Valve will add a way to turn HDR on and off for a given game in Game Scope but for now this patch looks very wrong in that mode. It's kind of like looking at a film negative instead of the photo.

Thank you, Satsuki! I never knew FF7 could look that amazing.

satsuki

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i can't test the Steam Desk myself as i don't own one.
if you want to do a full 'how to' i can update the instruction with it.
i'll add an option to turn off HDR in next update and i'll update the steam's deck profile to disable hdr by default.

as for hdr & squaling, if it's solved by the desktop mode, a good way to solve all that stuff would be to shortcut a script witch sitch to desktop, launch the game, then when you quit the game, switch back to game mode again, so the whole pack would work as intended ^^

jodpel

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It would have been more helpful if I had simply stated the minor difference in the installation instructions. My bad.

  • Run Lutris, click the + button, and then Add a locally installed game.
  • Name your game and select Wine from the Executor dropdown menu.
  • Go to the Game Options tab, Browse, and locate the pack's installation executable.
  • Go to the Wine Prefix field and identify a folder for the installation such as /home/deck/FF7_SYW_Unified then click Save.
  • Click on your game, and at the bottom of the window, click the wine glass icon, then select Winetricks. A new window appears in the taskbar, click on it.

Other than that, the instructions are great.

satsuki

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updated, thanks ^^

VarkanVel

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Jodpel thank you for the help worked like a charm. Satsuki great mod pack!!

Having issues getting the steam achievements to work gives an error saying steam must be running…?

satsuki

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Jodpel thank you for the help worked like a charm. Satsuki great mod pack!!

Having issues getting the steam achievements to work gives an error saying steam must be running…?
yes steam must be running to geat achievement, on pc it's working like that, on Deck not sure

Jodpel thank you for the help worked like a charm. Satsuki great mod pack!!

Having issues getting the steam achievements to work gives an error saying steam must be running…?

Is that happening on Steam Deck? Gaming Mode or Desktop Mode? I imagine Steam is already running and you enabled achievements in the mod selector?

VarkanVel

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Sorry clarification in both desktop and gaming mode on steam deck steam is running and it is not functioning and yes it is checked on inside the config
« Last Edit: 2023-12-06 03:36:37 by VarkanVel »

jodpel

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Can confirm that the Steam achievements feature doesn't work on the Steam Deck in Desktop or Game mode. I never mentioned it because I don't think it's important and OP can't do anything about it anyway without a Steam Deck.

No achievement support for Steam Deck is a dealbreaker for me. Should I opt for the old 7th Heaven mod install then? Or I guess if I'm using the Steam Deck at home, I just stream the game from Desktop to Steam Deck.

ARockyRock

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It seems the reason Steam achievements aren't working on the Deck is because applications running in Wine aren't aware of the whole Linux environment and thus doesn't see the Linux version of Steam. I figured out a solution by installing the Windows version of Steam to my wine prefix and using that to launch the game as a non steam game. Through that I was able to get the game to recognize Steam and run. It's not an elegant solution, but if you want achievements, here's some instructions on how I did it.

I first configured my wine prefix to say it is Windows 10. This is necessary because wine prefixes are set to Windows 7 by default and Steam can't run past 30 days in a Windows 7 or 8 environment.
To do this select your game in Lutris, click the wine glass at the bottom, and select Wine configuration. At the bottom of the window that opens, change the bottom drop menu to Windows 10, click apply, and close the window.

I next installed Steam by opening up winetricks again and selecting "install an application." In the new window, scroll down to steam, select it's box and hit OK.
Something will pop up in the background a few times talking about 32-bit 64-bit prefix compatibility, those can be ignored. You can close the windows related to winetricks now.

Now add Steam to Lutris like you did with SYW with the + in the top left. Make sure you have the wine runner selected and you set the wine prefix.
When adding your Steam Executable your path will look something like this "/home/deck/<path to prefix>/drive_c/Program Files (x86)/Steam/steam.exe" and then save this config.

I then just launch steam through Lutris and login. Now for me, some steam menus bug out but it's still usable. I go to the Games menu at the top left of steam and add a non-Steam game. Browse and select "/", "home", "deck", all the way up to where FF7.exe is located.

The final step is to add a Steam shortcut from Lutris into Steam for controller support in the desktop and to play FF7 from Gaming Mode.

Hopefully I didn't miss anything and this helps!   :mrgreen:

satsuki

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you may want to report it to FFNx dev team as steam'a achivment is done by FFNx ^^

Buttery Bits

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Any chance we could get a trainer system like the consoles got?

you may want to report it to FFNx dev team as steam'a achivment is done by FFNx ^^

Looks like someone did but FFNx dev team said it wasn't a FFNx issue. https://github.com/julianxhokaxhiu/FFNx/issues/631#issuecomment-1847901225

satsuki

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Any chance we could get a trainer system like the consoles got?
I've done trainer (for the french version) in the past but:
-it's exe lang dependent so all the work need to be done 4 times
-it's often reported as virus
-black chocobo can edit savegame so the needs for a trainer is almost unrelevant

CNTSLNT

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When I try to install FF7 SYW Unified I keep getting an error popup stating "This folder isn't and FF7_SYW_Unified's folder" I have tried changing the install folder to outside of my directory and still get it. Help please.

satsuki

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When I try to install FF7 SYW Unified I keep getting an error popup stating "This folder isn't and FF7_SYW_Unified's folder" I have tried changing the install folder to outside of my directory and still get it. Help please.
You must install the full pack before the update ...

KFGero

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I'm getting an error when booting the game one Steam Deck. After I hit play and when the boot gets to 'Generate FFNx Configuration' I get an error message that follows

Code: [Select]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Length cannot be less than zero. (Parameter 'length')
   at System.String.Substring(Int32 startIndex, Int32 length)
   at FF7_SYW_Unified.FF7U.ffnxTomlGenerate() in D:\Docs\Programation\Csharp\Sources\FF7Unified\FF7_SYW_Unified\src\FFNx.cs:line 321
   at FF7_SYW_Unified.FF7U.menuLaunchGame_Click(Object sender, EventArgs e) in D:\Docs\Programation\Csharp\Sources\FF7Unified\FF7_SYW_Unified\src\FF7U.cs:line 136
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Label.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, WM msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
System.Private.CoreLib
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
FF7_SYW_Unified
    Assembly Version: 1.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Runtime
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
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System.Windows.Forms
    Assembly Version: 6.0.2.0
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System.ComponentModel.Primitives
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System.Windows.Forms.Primitives
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System.Runtime.InteropServices
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System.Drawing.Primitives
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System.Collections.Specialized
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System.Threading
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System.Diagnostics.TraceSource
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System.Collections
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System.Drawing.Common
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************** JIT Debugging **************



After that it just hangs on that stage of startup.
« Last Edit: 2023-12-12 22:08:44 by KFGero »

Manny70

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Hello,

I just installed the main file FF7_SYW_Unified 1.00beta first then installed .V1.02 Update.  It shows the version as 1.01 now.  I think I needed the 1.01 update installed first then 1.02.  I can't find 1.01beta or update anywhere though.  Where would I look?

I was also curious if there is any difference between using this or loading your mods in 7th Heaven?  There are a couple mods I would like to use but I was curious if you have anything specific to only your pack?

Thanks for the great work.
« Last Edit: 2023-12-16 00:31:32 by Manny70 »

satsuki

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I'm getting an error when booting the game one Steam Deck. After I hit play and when the boot gets to 'Generate FFNx Configuration' I get an error message that follows

Code: [Select]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Length cannot be less than zero. (Parameter 'length')
   at System.String.Substring(Int32 startIndex, Int32 length)
   at FF7_SYW_Unified.FF7U.ffnxTomlGenerate() in D:\Docs\Programation\Csharp\Sources\FF7Unified\FF7_SYW_Unified\src\FFNx.cs:line 321
   at FF7_SYW_Unified.FF7U.menuLaunchGame_Click(Object sender, EventArgs e) in D:\Docs\Programation\Csharp\Sources\FF7Unified\FF7_SYW_Unified\src\FF7U.cs:line 136
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Label.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, WM msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
System.Private.CoreLib
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
FF7_SYW_Unified
    Assembly Version: 1.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Runtime
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
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System.Windows.Forms
    Assembly Version: 6.0.2.0
    Win32 Version: n/a
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System.ComponentModel.Primitives
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
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System.Windows.Forms.Primitives
    Assembly Version: 6.0.2.0
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    CodeBase:
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System.Runtime.InteropServices
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System.Drawing.Primitives
    Assembly Version: 6.0.0.0
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System.Collections.Specialized
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System.Threading
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System.Collections
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System.Drawing.Common
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Microsoft.Win32.Primitives
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System.Diagnostics.FileVersionInfo
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System.Resources.Extensions
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System.Drawing
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System.ObjectModel
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************** JIT Debugging **************



After that it just hangs on that stage of startup.
As you're the only one with this error it's probably a miss configuration in the steam deck installation.
As i don't own a steam deck i can't realy hep you here, try to install lastest version from scratch

satsuki

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Version 1.03:
-Not a beta anymore
-Updated FFNx 1.6.0.118.
-Updated some german and minigames textures with jtd's help.
-Updated NT mod version 2.0.997.
-Added preset selection in launcher.
-Added a gameplay battle mod test foir easy test of any battle form the game.
-Added L@zaro fix for nino fields model.
-Added m_endo and trap fields upscale for future use with shinra archeoloy mod.
-Done jenova_e fmv from an unsubed version to use more visible/quality subs.
-Fixed opening fmv sound with cosmo memory.
-Fixed a bug with some computers where the validation folder can't be detected.
-Done from scratch again the audio file for opening and ending fmv (from a proper psx capture).


It's a full,  not beta version (an update would have been to heavy), if you installed the beta you must un-install it before installing this 1.03 version (while uninstalling it's make a saves backup folder on your desktop but you can backup your save manualy if you want, they're gameplay mod based, for exemple vanilla game save are located in ..\Mods\Gameplay\00-Vanilla\save)

satsuki

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All iros have been updated to 1.03 unified with lastest texture, lastests FMV and language selection for localised texts (minigame, movies subs...)

crimsonguy

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Thanks so much for this mod, I'm looking forward to playing it over the holidays.

Is there any update on the HDR-disablement for Steam Deck OLED?

For folks that run into this in the future, launching from Lutris + Desktop mode is a workaround, but it will require holding the Start button to swap the Deck from Mouse+Keyboard emulation into Controller emulation, so you can actually control the game.

kyser308

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Hi!

Thank you so much for such extraordinary work, guys!

I took advantage of the winter Steam sales to get a digital copy of the game. Still, I was also pondering buying the Japanese International version and trying to apply the whole package of mods to it as well. Yes, I have a certain degree of proficiency in Japanese and I'd like to play the game in its original script.

Surfing on the Japanese Google, all I found were a couple of blog articles explaining a quite long procedure to ready the game, substituting the original files with the mod files one by one.

https://hal51.click/game/ff7_mod
https://ccseikenorenge.fc2.net/blog-entry-22.html

To put it in brief, it seems the mods are compatible only with the digital version you can buy from the Japanese Square Enix Store, which includes JP, EN, ES, FR, DE, and is also on sale at the moment.

https://store.jp.square-enix.com/category/DL01/SEDL_1010.html

Any attempt to use the 7th Heaven Mod Manager will eventually launch the English version, and the Microsoft Store version is reported to be unmanageable because the installation folder gets "encrypted",  they say.
Do you think this can be easily solved by copying the whole installation folder into a different directory, exactly as 7th Heaven asks you to do when installing the mods for the first time? I know you have not tried yet anything on the Microsoft Store version, but I thought somebody may have done some testing and reported to you the results these days.

If I am not mistaken, one of your team members is Japanese, so I am struggling a bit to realize the mod package is still not compatible with the Japanese PC version of the game.

 I wanted to ask you whether this is still the case, or if some improvements or testing work have been made in order to launch the mods with the Japanese script.

The sales on the SE-Store end on January 5th. It would be great to take the chance to buy the game and play it with the enhanced graphics you have tailored in the minimum details.

Mirrorman95

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I just saw the recent SYW Unified update in 7th Heaven's catalog listings. However, I'm having trouble finding the 60fps version of SYW Unified FMVs, which is weird, because the listings for the SYW V6 Upscaled FMVs have both 30fps and 60fps versions.